//****************************************************************************
// SPHERE by : Menasoft ©1997-2019
// www.sphereserver.net
// All SPHERE script files and formats are copyright Menasoft & Partners.
// This file may be freely edited for personal use, but may not be distributed
// in whole or in part, in any format without express written permission from
// Menasoft & Partners.  All donations and contributions
// become the property of Menasoft & Partners.
//****************************************************************************
// FILE LAST UPDATED: Sunday, Mar 17, 2019
//
VERSION=0.56d


[CHARDEF c_alchemist]
ID=c_man
NAME=#NAMES_HUMANMALE the alchemist
DESIRES=i_gold
AVERSIONS=t_trap
TSPEECH=spk_human_default
TSPEECH=spk_shopkeep
CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Alchemist (human male)
ON=@Create
   COLOR=colors_skin
   NPC=brain_vendor
   NEED=i_gold
   STR={45 55}
   DEX={45 55}
   INT={45 55}

   ALCHEMY={50.0 75.0}
   EVALUATINGINTEL={20.0 30.0}
   FENCING={20.0 30.0}
   HEALING={20.0 30.0}
   IMBUING={20.0 30.0}
   MAGICRESISTANCE={20.0 30.0}
   POISONING={50.0 75.0}
   TACTICS={20.0 30.0}
   TASTEID={50.0 75.0}
   WRESTLING={20.0 30.0}

   ITEMNEWBIE=random_light
   ITEMNEWBIE=random_male_hair
   COLOR=colors_hair
   ITEMNEWBIE=random_facial_hair,1,R5
   COLOR=match_hair
   ITEM=random_shirts_human
   COLOR=colors_all
   ITEM=random_pants_human
   COLOR=colors_all
   ITEM=i_robe
   COLOR=colors_red
   ITEM=random_footwear_human
   COLOR=colors_neutral
   ITEM=random_hats,1,R5
   COLOR=colors_red
ON=@NPCRestock
   ITEM=random_coin_purse
   ITEM=i_dagger

   SELL=VENDOR_S_ALCHEMIST
   BUY=VENDOR_B_ALCHEMIST

[CHARDEF c_alchemist_f]
ID=c_woman
NAME=#NAMES_HUMANFEMALE the alchemist
DESIRES=i_gold
AVERSIONS=t_trap
TSPEECH=spk_human_default
TSPEECH=spk_shopkeep
CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Alchemist (human female)
ON=@Create
   COLOR=colors_skin
   NPC=brain_vendor
   NEED=i_gold
   STR={45 55}
   DEX={45 55}
   INT={45 55}

   ALCHEMY={50.0 75.0}
   EVALUATINGINTEL={20.0 30.0}
   FENCING={20.0 30.0}
   HEALING={20.0 30.0}
   IMBUING={20.0 30.0}
   MAGICRESISTANCE={20.0 30.0}
   POISONING={50.0 75.0}
   TACTICS={20.0 30.0}
   TASTEID={50.0 75.0}
   WRESTLING={20.0 30.0}

   ITEMNEWBIE=random_light
   ITEMNEWBIE=random_female_hair
   COLOR=colors_hair
   ITEM=random_shirts_human
   COLOR=colors_all
   ITEM=random_pants_human
   COLOR=colors_all
   ITEM=i_robe
   COLOR=colors_red
   ITEM=random_footwear_human
   COLOR=colors_neutral
   ITEM=random_hats,1,R5
   COLOR=colors_red
ON=@NPCRestock
   ITEM=random_coin_purse
   ITEM=i_dagger

   SELL=VENDOR_S_ALCHEMIST
   BUY=VENDOR_B_ALCHEMIST


[CHARDEF c_animaltrainer]
ID=c_man
NAME=#NAMES_HUMANMALE the animal trainer
DESIRES=i_gold
AVERSIONS=t_trap
TSPEECH=spk_human_default
TSPEECH=spk_shopkeep
TSPEECH=spk_animaltrainer
CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Animal Trainer (human male)
ON=@Create
   COLOR=colors_skin
   NPC=brain_animal_trainer
   NEED=i_gold
   STR={45 55}
   DEX={45 55}
   INT={45 55}

   ANATOMY={20.0 30.0}
   ANIMALLORE={50.0 75.0}
   BUSHIDO={20.0 30.0}
   HERDING={50.0 75.0}
   MACEFIGHTING={20.0 30.0}
   MAGICRESISTANCE={20.0 30.0}
   TACTICS={20.0 30.0}
   TAMING={50.0 75.0}
   VETERINARY={20.0 30.0}
   WRESTLING={20.0 30.0}

   ITEMNEWBIE=random_light
   ITEMNEWBIE=random_male_hair
   COLOR=colors_hair
   ITEMNEWBIE=random_facial_hair,1,R5
   COLOR=match_hair
   ITEM=random_shirts_human
   COLOR=colors_all
   ITEM=random_pants_human
   COLOR=colors_all
   ITEM=random_boots_human
   COLOR=colors_all
   ITEM=random_hats,1,R5
   COLOR=colors_neutral
ON=@NPCRestock
   ITEM=random_coin_purse
   ITEM=random_weapon_staff_normal

   SELL=VENDOR_S_TRAINER
   BUY=VENDOR_B_TRAINER

[CHARDEF c_animaltrainer_f]
ID=c_woman
NAME=#NAMES_HUMANFEMALE the animal trainer
DESIRES=i_gold
AVERSIONS=t_trap
TSPEECH=spk_human_default
TSPEECH=spk_shopkeep
TSPEECH=spk_animaltrainer
CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Animal Trainer (human female)
ON=@Create
   COLOR=colors_skin
   NPC=brain_animal_trainer
   NEED=i_gold
   STR={45 55}
   DEX={45 55}
   INT={45 55}

   ANATOMY={20.0 30.0}
   ANIMALLORE={50.0 75.0}
   BUSHIDO={20.0 30.0}
   HERDING={50.0 75.0}
   MACEFIGHTING={20.0 30.0}
   MAGICRESISTANCE={20.0 30.0}
   TACTICS={20.0 30.0}
   TAMING={50.0 75.0}
   VETERINARY={20.0 30.0}
   WRESTLING={20.0 30.0}

   ITEMNEWBIE=random_light
   ITEMNEWBIE=random_female_hair
   COLOR=colors_hair
   ITEM=random_shirts_human
   COLOR=colors_all
   ITEM=random_skirts_human
   COLOR=colors_all
   ITEM=random_boots_human
   COLOR=colors_all
   ITEM=random_hats,1,R5
   COLOR=colors_neutral
ON=@NPCRestock
   ITEM=random_coin_purse
   ITEM=random_weapon_staff_normal

   SELL=VENDOR_S_TRAINER
   BUY=VENDOR_B_TRAINER


[CHARDEF c_architect]
ID=c_man
NAME=#NAMES_HUMANMALE the architect
DESIRES=i_gold
AVERSIONS=t_trap
TSPEECH=spk_human_default
TSPEECH=spk_shopkeep
CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Architect (human male)
ON=@Create
   COLOR=colors_skin
   NPC=brain_vendor
   NEED=i_gold
   STR={45 55}
   DEX={45 55}
   INT={45 55}

   ANATOMY={20.0 30.0}
   CARPENTRY={50.0 75.0}
   EVALUATINGINTEL={20.0 30.0}
   FENCING={20.0 30.0}
   MAGICRESISTANCE={20.0 30.0}
   MINING={20.0 30.0}
   LUMBERJACKING={20.0 30.0}
   PARRYING={20.0 30.0}
   REMOVETRAP={20.0 30.0}
   SWORDSMANSHIP={20.0 30.0}
   TACTICS={20.0 30.0}
   TINKERING={20.0 30.0}

   ITEMNEWBIE=random_light
   ITEMNEWBIE=random_male_hair
   COLOR=colors_hair
   ITEMNEWBIE=random_facial_hair,1,R5
   COLOR=match_hair
   ITEM=random_shirts_human
   COLOR=colors_all
   ITEM=random_pants_human
   COLOR=colors_all
   ITEM=random_footwear_human
   COLOR=colors_neutral
ON=@NPCRestock
   ITEM=random_coin_purse
   ITEM=i_dagger
   SELL=VENDOR_S_DEED_TEMPLATE
   BUY=VENDOR_B_DEED_TEMPLATE

[CHARDEF c_architect_f]
ID=c_woman
NAME=#NAMES_HUMANFEMALE the architect
DESIRES=i_gold
AVERSIONS=t_trap
TSPEECH=spk_human_default
TSPEECH=spk_shopkeep
CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Architect (human female)
ON=@Create
   COLOR=colors_skin
   NPC=brain_vendor
   NEED=i_gold
   STR={45 55}
   DEX={45 55}
   INT={45 55}

   ANATOMY={20.0 30.0}
   CARPENTRY={50.0 75.0}
   EVALUATINGINTEL={20.0 30.0}
   FENCING={20.0 30.0}
   MAGICRESISTANCE={20.0 30.0}
   MINING={20.0 30.0}
   LUMBERJACKING={20.0 30.0}
   PARRYING={20.0 30.0}
   REMOVETRAP={20.0 30.0}
   SWORDSMANSHIP={20.0 30.0}
   TACTICS={20.0 30.0}
   TINKERING={20.0 30.0}

   ITEMNEWBIE=random_light
   ITEMNEWBIE=random_female_hair
   COLOR=colors_hair
   ITEM=random_shirts_human
   COLOR=colors_all
   ITEM=random_skirts_human
   COLOR=colors_all
   ITEM=random_footwear_human
   COLOR=colors_neutral
ON=@NPCRestock
   ITEM=random_coin_purse
   ITEM=i_dagger
   SELL=VENDOR_S_DEED_TEMPLATE
   BUY=VENDOR_B_DEED_TEMPLATE


[CHARDEF c_armorer]
ID=c_man
NAME=#NAMES_HUMANMALE the armorer
DESIRES=i_gold
AVERSIONS=t_trap
TSPEECH=spk_human_default
TSPEECH=spk_shopkeep
CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Armorer (human male)
ON=@Create
   COLOR=colors_skin
   NPC=brain_vendor
   NEED=i_gold
   STR={80 95}
   DEX={45 55}
   INT={45 55}

   ANATOMY={20.0 30.0}
   ARMSLORE={50.0 75.0}
   BLACKSMITHING={50.0 75.0}
   CHIVALRY={20.0 30.0}
   ITEMID={20.0 30.0}
   MACEFIGHTING={20.0 30.0}
   MAGICRESISTANCE={20.0 30.0}
   MINING={20.0 30.0}
   PARRYING={50.0 75.0}
   SWORDSMANSHIP={20.0 30.0}
   TACTICS={20.0 30.0}
   WRESTLING={20.0 30.0}

   ITEMNEWBIE=random_light
   ITEMNEWBIE=random_male_hair
   COLOR=colors_hair
   ITEMNEWBIE=random_facial_hair,1,R5
   COLOR=match_hair
   ITEM=random_shirts_human
   COLOR=colors_all
   ITEM=random_pants_human
   COLOR=colors_all
   ITEM=random_boots_human
   COLOR=colors_neutral
   ITEM=i_apron_half
   COLOR=colors_blue
ON=@NPCRestock
   ITEM=random_coin_purse
   ITEM={ i_hammer_sledge 1 i_hammer_smith 1 }

   SELL=VENDOR_S_ARMORER_WOODANDSTONE
   SELL=VENDOR_S_ARMORER_SHIELDS
   SELL=VENDOR_S_ARMORER_PLATE
   SELL=VENDOR_S_ARMORER_CHAIN
   SELL=VENDOR_S_ARMORER_RING
   SELL=VENDOR_S_ARMORER_LEATHER
   BUY=VENDOR_B_ARMORER_WOODANDSTONE
   BUY=VENDOR_B_ARMORER_SHIELDS
   BUY=VENDOR_B_ARMORER_PLATE
   BUY=VENDOR_B_ARMORER_CHAIN
   BUY=VENDOR_B_ARMORER_RING
   BUY=VENDOR_B_ARMORER_LEATHER

[CHARDEF c_armorer_f]
ID=c_woman
NAME=#NAMES_HUMANFEMALE the armorer
DESIRES=i_gold
AVERSIONS=t_trap
TSPEECH=spk_human_default
TSPEECH=spk_shopkeep
CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Armorer (human female)
ON=@Create
   COLOR=colors_skin
   NPC=brain_vendor
   NEED=i_gold
   STR={85 95}
   DEX={45 55}
   INT={45 55}

   ANATOMY={20.0 30.0}
   ARMSLORE={50.0 75.0}
   BLACKSMITHING={50.0 75.0}
   CHIVALRY={20.0 30.0}
   ITEMID={20.0 30.0}
   MACEFIGHTING={20.0 30.0}
   MAGICRESISTANCE={20.0 30.0}
   MINING={20.0 30.0}
   PARRYING={50.0 75.0}
   SWORDSMANSHIP={20.0 30.0}
   TACTICS={20.0 30.0}
   WRESTLING={20.0 30.0}

   ITEMNEWBIE=random_light
   ITEMNEWBIE=random_female_hair
   COLOR=colors_hair
   ITEM=random_shirts_human
   COLOR=colors_all
   ITEM=random_skirts_human
   COLOR=colors_all
   ITEM=random_boots_human
   COLOR=colors_neutral
   ITEM=i_apron_half
   COLOR=colors_blue
ON=@NPCRestock
   ITEM=random_coin_purse
   ITEM={ i_hammer_sledge 1 i_hammer_smith 1 }

   SELL=VENDOR_S_ARMORER_WOODANDSTONE
   SELL=VENDOR_S_ARMORER_SHIELDS
   SELL=VENDOR_S_ARMORER_PLATE
   SELL=VENDOR_S_ARMORER_CHAIN
   SELL=VENDOR_S_ARMORER_RING
   SELL=VENDOR_S_ARMORER_LEATHER
   BUY=VENDOR_B_ARMORER_WOODANDSTONE
   BUY=VENDOR_B_ARMORER_SHIELDS
   BUY=VENDOR_B_ARMORER_PLATE
   BUY=VENDOR_B_ARMORER_CHAIN
   BUY=VENDOR_B_ARMORER_RING
   BUY=VENDOR_B_ARMORER_LEATHER


[CHARDEF c_baker]
ID=c_man
NAME=#NAMES_HUMANMALE the baker
DESIRES=i_gold
AVERSIONS=t_trap
TSPEECH=spk_human_default
TSPEECH=spk_shopkeep
CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Baker (human male)
ON=@Create
   COLOR=colors_skin
   NPC=brain_vendor
   NEED=i_gold
   STR={45 55}
   DEX={45 55}
   INT={45 55}

   ALCHEMY={20.0 30.0}
   COOKING={50.0 75.0}
   FENCING={20.0 30.0}
   MAGICRESISTANCE={20.0 30.0}
   POISONING={20.0 30.0}
   TACTICS={20.0 30.0}
   TASTEID={20.0 30.0}
   WRESTLING={20.0 30.0}

   ITEMNEWBIE=random_light
   ITEMNEWBIE=random_male_hair
   COLOR=colors_hair
   ITEMNEWBIE=random_facial_hair,1,R5
   COLOR=match_hair
   ITEM=random_shirts_human
   COLOR=colors_all
   ITEM=random_pants_human
   COLOR=colors_all
   ITEM=random_footwear_human
   COLOR=colors_neutral
   ITEM=i_apron_full
   COLOR=colors_neutral
   ITEM=i_bandana
   COLOR=colors_neutral
ON=@NPCRestock
   ITEM=random_coin_purse
   ITEM=i_dagger
   SELL=VENDOR_S_BAKER_TEMPLATE
   BUY=VENDOR_B_BAKER_TEMPLATE

[CHARDEF c_baker_f]
ID=c_woman
NAME=#NAMES_HUMANFEMALE the baker
DESIRES=i_gold
AVERSIONS=t_trap
TSPEECH=spk_human_default
TSPEECH=spk_shopkeep
CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Baker (human female)
ON=@Create
   COLOR=colors_skin
   NPC=brain_vendor
   NEED=i_gold
   STR={45 55}
   DEX={45 55}
   INT={45 55}

   ALCHEMY={20.0 30.0}
   COOKING={50.0 75.0}
   FENCING={20.0 30.0}
   MAGICRESISTANCE={20.0 30.0}
   POISONING={20.0 30.0}
   TACTICS={20.0 30.0}
   TASTEID={20.0 30.0}
   WRESTLING={20.0 30.0}

   ITEMNEWBIE=random_light
   ITEMNEWBIE=random_female_hair
   COLOR=colors_hair
   ITEM=random_shirts_human
   COLOR=colors_all
   ITEM=random_skirts_human
   COLOR=colors_all
   ITEM=random_footwear_human
   COLOR=colors_neutral
   ITEM=i_apron_full
   COLOR=colors_neutral
   ITEM=i_bandana
   COLOR=colors_neutral
ON=@NPCRestock
   ITEM=random_coin_purse
   ITEM=i_dagger
   SELL=VENDOR_S_BAKER_TEMPLATE
   BUY=VENDOR_B_BAKER_TEMPLATE


[CHARDEF c_banker]
ID=c_man
NAME=#NAMES_HUMANMALE the banker
DESIRES=i_gold
AVERSIONS=t_trap
TSPEECH=spk_human_default
TSPEECH=spk_shopkeep
TSPEECH=spk_banker
CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Banker (human male)
ON=@Create
   COLOR=colors_skin
   NPC=brain_banker
   NEED=i_gold
   STR={50 75}
   DEX={50 75}
   INT={50 75}

   ANATOMY={20.0 30.0}
   DETECTINGHIDDEN={20.0 30.0}
   EVALUATINGINTEL={20.0 30.0}
   INSCRIPTION={20.0 30.0}
   ITEMID={50.0 75.0}
   MAGICRESISTANCE={20.0 30.0}
   PARRYING={20.0 30.0}
   REMOVETRAP={20.0 30.0}
   SWORDSMANSHIP={20.0 30.0}
   TACTICS={20.0 30.0}
   WRESTLING={20.0 30.0}

   ITEMNEWBIE=random_light
   ITEMNEWBIE=random_male_hair
   COLOR=colors_hair
   ITEMNEWBIE=random_facial_hair,1,R5
   COLOR=match_hair
   ITEM=random_shirts_human
   COLOR=colors_green
   ITEM=random_pants_human
   COLOR=colors_yellow
   ITEM=random_footwear_human
   COLOR=colors_neutral
ON=@NPCRestock
   ITEM=random_coin_purse
   ITEM=i_sword_long_b
   ITEM=random_shield

[CHARDEF c_banker_f]
ID=c_woman
NAME=#NAMES_HUMANFEMALE the banker
DESIRES=i_gold
AVERSIONS=t_trap
TSPEECH=spk_human_default
TSPEECH=spk_shopkeep
TSPEECH=spk_banker
CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Banker (human female)
ON=@Create
   COLOR=colors_skin
   NPC=brain_banker
   NEED=i_gold
   STR={50 75}
   DEX={50 75}
   INT={50 75}

   ANATOMY={20.0 30.0}
   DETECTINGHIDDEN={20.0 30.0}
   EVALUATINGINTEL={20.0 30.0}
   INSCRIPTION={20.0 30.0}
   ITEMID={50.0 75.0}
   MAGICRESISTANCE={20.0 30.0}
   PARRYING={20.0 30.0}
   REMOVETRAP={20.0 30.0}
   SWORDSMANSHIP={20.0 30.0}
   TACTICS={20.0 30.0}
   WRESTLING={20.0 30.0}

   ITEMNEWBIE=random_light
   ITEMNEWBIE=random_female_hair
   COLOR=colors_hair
   ITEM=random_shirts_human
   COLOR=colors_green
   ITEM=random_skirts_human
   COLOR=colors_yellow
   ITEM=random_footwear_human
   COLOR=colors_neutral
ON=@NPCRestock
   ITEM=random_coin_purse
   ITEM=i_sword_long_b
   ITEM=random_shield


[CHARDEF c_beekeeper]
ID=c_man
NAME=#NAMES_HUMANMALE the beekeeper
DESIRES=i_gold
AVERSIONS=t_trap
TSPEECH=spk_human_default
TSPEECH=spk_shopkeep
CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Beekeeper (human male)
ON=@Create
   COLOR=colors_skin
   NPC=brain_vendor
   NEED=i_gold
   STR={45 55}
   DEX={45 55}
   INT={45 55}

   ALCHEMY={20.0 30.0}
   ANATOMY={20.0 30.0}
   ANIMALLORE={20.0 30.0}
   COOKING={20.0 30.0}
   FENCING={20.0 30.0}
   HEALING={20.0 30.0}
   HERDING={20.0 30.0}
   MAGICRESISTANCE={20.0 30.0}
   TACTICS={20.0 30.0}
   TASTEID={20.0 30.0}
   WRESTLING={20.0 30.0}

   ITEMNEWBIE=random_light
   ITEMNEWBIE=random_male_hair
   COLOR=colors_hair
   ITEMNEWBIE=random_facial_hair,1,R5
   COLOR=match_hair
   ITEM=random_shirts_human
   COLOR=colors_all
   ITEM=random_pants_human
   COLOR=colors_all
   ITEM=random_footwear_human
   COLOR=colors_neutral
ON=@NPCRestock
   ITEM=random_coin_purse
   ITEM=i_dagger

   SELL=i_jar_honey,{14 40}
   SELL=i_string,{4 10}
   SELL=i_beeswax,{4 10}
   BUY=i_jar_honey,{4 10}
   BUY=i_string,{4 10}
   BUY=i_beeswax,{4 10}

[CHARDEF c_beekeeper_f]
ID=c_woman
NAME=#NAMES_HUMANFEMALE the beekeeper
DESIRES=i_gold
AVERSIONS=t_trap
TSPEECH=spk_human_default
TSPEECH=spk_shopkeep
CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Beekeeper (human female)
ON=@Create
   COLOR=colors_skin
   NPC=brain_vendor
   NEED=i_gold
   STR={45 55}
   DEX={45 55}
   INT={45 55}

   ALCHEMY={20.0 30.0}
   ANATOMY={20.0 30.0}
   ANIMALLORE={20.0 30.0}
   COOKING={20.0 30.0}
   FENCING={20.0 30.0}
   HEALING={20.0 30.0}
   HERDING={20.0 30.0}
   MAGICRESISTANCE={20.0 30.0}
   TACTICS={20.0 30.0}
   TASTEID={20.0 30.0}
   WRESTLING={20.0 30.0}

   ITEMNEWBIE=random_light
   ITEMNEWBIE=random_female_hair
   COLOR=colors_hair
   ITEM=random_shirts_human
   COLOR=colors_all
   ITEM=random_skirts_human
   COLOR=colors_all
   ITEM=random_footwear_human
   COLOR=colors_neutral
ON=@NPCRestock
   ITEM=random_coin_purse
   ITEM=i_dagger

   SELL=i_jar_honey,{14 40}
   SELL=i_string,{4 10}
   SELL=i_beeswax,{4 10}
   BUY=i_jar_honey,{4 10}
   BUY=i_string,{4 10}
   BUY=i_beeswax,{4 10}


[CHARDEF c_blacksmith]
ID=c_man
NAME=#NAMES_HUMANMALE the blacksmith
DESIRES=i_gold
AVERSIONS=t_trap
TSPEECH=spk_human_default
TSPEECH=spk_shopkeep
CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Blacksmith (human male)
ON=@Create
   COLOR=colors_skin
   NPC=brain_vendor
   NEED=i_gold
   STR={85 95}
   DEX={45 55}
   INT={45 55}

   ANATOMY={20.0 30.0}
   ARMSLORE={50.0 75.0}
   BLACKSMITHING={50.0 75.0}
   FENCING={20.0 30.0}
   IMBUING={20.0 30.0}
   ITEMID={20.0 30.0}
   MACEFIGHTING={20.0 30.0}
   MAGICRESISTANCE={20.0 30.0}
   MINING={20.0 30.0}
   PARRYING={20.0 30.0}
   SWORDSMANSHIP={20.0 30.0}
   TACTICS={20.0 30.0}
   THROWING={20.0 30.0}
   WRESTLING={20.0 30.0}

   ITEMNEWBIE=random_light
   ITEMNEWBIE=random_male_hair
   COLOR=colors_hair
   ITEMNEWBIE=random_facial_hair,1,R5
   COLOR=match_hair
   ITEM=random_shirts_human
   COLOR=colors_all
   ITEM=random_pants_human
   COLOR=colors_all
   ITEM=random_boots_human
   COLOR=colors_neutral
   ITEM=i_apron_full
   COLOR=colors_red
   ITEM={ i_cap 1 i_bandana 1 i_skull_cap 1 }
   COLOR=colors_red
ON=@NPCRestock
   ITEM=random_coin_purse
   ITEM={ i_hammer_sledge 1 i_hammer_smith 1 }

   SELL=VENDOR_S_BLACKSMITH
   BUY=VENDOR_B_ARMORER_LEATHER
   BUY=VENDOR_B_ARMORER_RING
   BUY=VENDOR_B_ARMORER_CHAIN
   BUY=VENDOR_B_ARMORER_PLATE
   BUY=VENDOR_B_ARMORER_SHIELDS
   BUY=VENDOR_B_WEAPONS_BLADED
   BUY=VENDOR_B_WEAPONS_BLUNT
   BUY=VENDOR_B_BLACKSMITH
   BUY=VENDOR_B_MAGIC_ARMOR
   BUY=VENDOR_B_MAGIC_WEAPONS
   //FIXME: Buys ingots

[CHARDEF c_blacksmith_f]
ID=c_woman
NAME=#NAMES_HUMANFEMALE the blacksmith
DESIRES=i_gold
AVERSIONS=t_trap
TSPEECH=spk_human_default
TSPEECH=spk_shopkeep
CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Blacksmith (human female)
ON=@Create
   COLOR=colors_skin
   NPC=brain_vendor
   NEED=i_gold
   STR={85 95}
   DEX={45 55}
   INT={45 55}

   ANATOMY={20.0 30.0}
   ARMSLORE={50.0 75.0}
   BLACKSMITHING={50.0 75.0}
   FENCING={20.0 30.0}
   IMBUING={20.0 30.0}
   ITEMID={20.0 30.0}
   MACEFIGHTING={20.0 30.0}
   MAGICRESISTANCE={20.0 30.0}
   MINING={20.0 30.0}
   PARRYING={20.0 30.0}
   SWORDSMANSHIP={20.0 30.0}
   TACTICS={20.0 30.0}
   THROWING={20.0 30.0}
   WRESTLING={20.0 30.0}

   ITEMNEWBIE=random_light
   ITEMNEWBIE=random_female_hair
   COLOR=colors_hair
   ITEM=random_shirts_human
   COLOR=colors_all
   ITEM=random_skirts_human
   COLOR=colors_all
   ITEM=i_boots_calf
   COLOR=colors_neutral
   ITEM=i_apron_full
   COLOR=colors_red
   ITEM={ i_cap 1 i_bandana 1 i_skull_cap 1 }
   COLOR=colors_red
ON=@NPCRestock
   ITEM=random_coin_purse
   ITEM={ i_hammer_sledge 1 i_hammer_smith 1 }

   SELL=VENDOR_S_BLACKSMITH
   BUY=VENDOR_B_ARMORER_LEATHER
   BUY=VENDOR_B_ARMORER_RING
   BUY=VENDOR_B_ARMORER_CHAIN
   BUY=VENDOR_B_ARMORER_PLATE
   BUY=VENDOR_B_ARMORER_SHIELDS
   BUY=VENDOR_B_WEAPONS_BLADED
   BUY=VENDOR_B_WEAPONS_BLUNT
   BUY=VENDOR_B_BLACKSMITH
   BUY=VENDOR_B_MAGIC_ARMOR
   BUY=VENDOR_B_MAGIC_WEAPONS
   //FIXME: Buys ingots


[CHARDEF c_body_sculptor]
ID=c_man
NAME=#NAMES_HUMANMALE the body sculptor
DESIRES=i_gold
AVERSIONS=t_trap
TSPEECH=spk_human_default
TSPEECH=spk_bodysculptor
CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Body Sculptor (human male)
ON=@Create
   COLOR=colors_skin
   NPC=brain_vendor
   NEED=i_gold
   STR={45 55}
   DEX={45 55}
   INT={45 55}

   ITEMNEWBIE=random_light
   ITEMNEWBIE=random_male_hair
   COLOR=colors_bright
   ITEMNEWBIE=random_facial_hair,1,R5
   COLOR=match_hair
   ITEM=i_robe
   COLOR=colors_brown
   ITEM=i_sandals

[CHARDEF c_body_sculptor_f]
ID=c_woman
NAME=#NAMES_HUMANFEMALE the body sculptor
DESIRES=i_gold
AVERSIONS=t_trap
TSPEECH=spk_human_default
TSPEECH=spk_bodysculptor
CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Body Sculptor (human female)
ON=@Create
   COLOR=colors_skin
   NPC=brain_vendor
   NEED=i_gold
   STR={45 55}
   DEX={45 55}
   INT={45 55}

   ITEMNEWBIE=random_light
   ITEMNEWBIE=random_female_hair
   COLOR=colors_bright
   ITEM=i_robe
   COLOR=colors_brown
   ITEM=i_sandals


[CHARDEF c_bowyer]
ID=c_man
NAME=#NAMES_HUMANMALE the bowyer
DESIRES=i_gold
AVERSIONS=t_trap
TSPEECH=spk_human_default
TSPEECH=spk_shopkeep
CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Bowyer (human male)
ON=@Create
   COLOR=colors_skin
   NPC=brain_vendor
   NEED=i_gold
   STR={45 55}
   DEX={45 55}
   INT={45 55}

   ANATOMY={20.0 30.0}
   ARCHERY={50.0 75.0}
   ARMSLORE={50.0 75.0}
   BOWCRAFT={50.0 75.0}
   BUSHIDO={20.0 30.0}
   CARPENTRY={20.0 30.0}
   LUMBERJACKING={20.0 30.0}
   MAGICRESISTANCE={20.0 30.0}
   TACTICS={20.0 30.0}
   THROWING={50.0 75.0}
   WRESTLING={20.0 30.0}

   ITEMNEWBIE=random_light
   ITEMNEWBIE=random_male_hair
   COLOR=colors_hair
   ITEMNEWBIE=random_facial_hair,1,R5
   COLOR=match_hair
   ITEM=random_shirts_human
   COLOR=colors_brown
   ITEM=random_pants_human
   COLOR=colors_green
   ITEM=random_footwear_human
   COLOR=colors_brown
   ITEM=random_hats
   COLOR=colors_green
ON=@NPCRestock
   ITEM=random_coin_purse
   ITEM=random_weapon_archer_normal

   SELL=VENDOR_S_BOWYER
   BUY=VENDOR_B_BOWYER

[CHARDEF c_bowyer_f]
ID=c_woman
NAME=#NAMES_HUMANFEMALE the bowyer
DESIRES=i_gold
AVERSIONS=t_trap
TSPEECH=spk_human_default
TSPEECH=spk_shopkeep
CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Bowyer (human female)
ON=@Create
   COLOR=colors_skin
   NPC=brain_vendor
   NEED=i_gold
   STR={45 55}
   DEX={45 55}
   INT={45 55}

   ANATOMY={20.0 30.0}
   ARCHERY={50.0 75.0}
   ARMSLORE={50.0 75.0}
   BOWCRAFT={50.0 75.0}
   BUSHIDO={20.0 30.0}
   CARPENTRY={20.0 30.0}
   LUMBERJACKING={20.0 30.0}
   MAGICRESISTANCE={20.0 30.0}
   TACTICS={20.0 30.0}
   THROWING={50.0 75.0}
   WRESTLING={20.0 30.0}

   ITEMNEWBIE=random_light
   ITEMNEWBIE=random_female_hair
   COLOR=colors_hair
   ITEM=random_shirts_human
   COLOR=colors_brown
   ITEM=random_skirts_human
   COLOR=colors_green
   ITEM=random_footwear_human
   COLOR=colors_brown
   ITEM=random_hats
   COLOR=colors_green
ON=@NPCRestock
   ITEM=random_coin_purse
   ITEM=random_weapon_archer_normal

   SELL=VENDOR_S_BOWYER
   BUY=VENDOR_B_BOWYER


[CHARDEF c_butcher]
ID=c_man
NAME=#NAMES_HUMANMALE the butcher
DESIRES=i_gold
AVERSIONS=t_trap
TSPEECH=spk_human_default
TSPEECH=spk_shopkeep
CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Butcher (human male)
ON=@Create
   COLOR=colors_skin
   NPC=brain_vendor
   NEED=i_gold
   STR={50 75}
   DEX={45 55}
   INT={45 55}

   ANATOMY={20.0 30.0}
   ANIMALLORE={50.0 75.0}
   COOKING={20.0 30.0}
   FENCING={50.0 75.0}
   FISHING={20.0 30.0}
   FORENSICS={20.0 30.0}
   HERDING={20.0 30.0}
   MAGICRESISTANCE={20.0 30.0}
   SWORDSMANSHIP={20.0 30.0}
   TACTICS={20.0 30.0}
   TASTEID={20.0 30.0}
   WRESTLING={20.0 30.0}

   ITEMNEWBIE=random_light
   ITEMNEWBIE=random_male_hair
   COLOR=colors_hair
   ITEMNEWBIE=random_facial_hair,1,R5
   COLOR=match_hair
   ITEM=random_shirts_human
   COLOR=colors_all
   ITEM=random_pants_human
   COLOR=colors_all
   ITEM=random_footwear_human
   COLOR=colors_neutral
   ITEM=i_apron_half
   COLOR=colors_brown
ON=@NPCRestock
   ITEM=random_coin_purse
   ITEM=i_cleaver_meat,1,R3
   ITEM=i_knife_skinning,1,R3
   ITEM=i_knife_butcher,1,R3

   SELL=VENDOR_S_BUTCHER_TEMPLATE
   BUY=VENDOR_B_BUTCHER_TEMPLATE

[CHARDEF c_butcher_f]
ID=c_woman
NAME=#NAMES_HUMANFEMALE the butcher
DESIRES=i_gold
AVERSIONS=t_trap
TSPEECH=spk_human_default
TSPEECH=spk_shopkeep
CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Butcher (human female)
ON=@Create
   COLOR=colors_skin
   NPC=brain_vendor
   NEED=i_gold
   STR={50 75}
   DEX={45 55}
   INT={45 55}

   ANATOMY={20.0 30.0}
   ANIMALLORE={50.0 75.0}
   COOKING={20.0 30.0}
   FENCING={50.0 75.0}
   FISHING={20.0 30.0}
   FORENSICS={20.0 30.0}
   HERDING={20.0 30.0}
   MAGICRESISTANCE={20.0 30.0}
   SWORDSMANSHIP={20.0 30.0}
   TACTICS={20.0 30.0}
   TASTEID={20.0 30.0}
   WRESTLING={20.0 30.0}

   ITEMNEWBIE=random_light
   ITEMNEWBIE=random_female_hair
   COLOR=colors_hair
   ITEM=random_shirts_human
   COLOR=colors_all
   ITEM=random_skirts_human
   COLOR=colors_all
   ITEM=random_footwear_human
   COLOR=colors_neutral
   ITEM=i_apron_half
   COLOR=colors_brown
ON=@NPCRestock
   ITEM=random_coin_purse
   ITEM=i_cleaver_meat,1,R3
   ITEM=i_knife_skinning,1,R3
   ITEM=i_knife_butcher,1,R3

   SELL=VENDOR_S_BUTCHER_TEMPLATE
   BUY=VENDOR_B_BUTCHER_TEMPLATE


[CHARDEF c_carpenter]
ID=c_man
NAME=#NAMES_HUMANMALE the carpenter
DESIRES=i_gold
AVERSIONS=t_trap
TSPEECH=spk_human_default
TSPEECH=spk_shopkeep
CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Carpenter (human male)
ON=@Create
   COLOR=colors_skin
   NPC=brain_vendor
   NEED=i_gold
   STR={50 75}
   DEX={45 55}
   INT={45 55}

   CARPENTRY={50.0 75.0}
   FENCING={20.0 30.0}
   ITEMID={20.0 30.0}
   LUMBERJACKING={20.0 30.0}
   MAGICRESISTANCE={20.0 30.0}
   PARRYING={20.0 30.0}
   SWORDSMANSHIP={20.0 30.0}
   TACTICS={20.0 30.0}
   WRESTLING={20.0 30.0}

   ITEMNEWBIE=random_light
   ITEMNEWBIE=random_male_hair
   COLOR=colors_hair
   ITEMNEWBIE=random_facial_hair,1,R5
   COLOR=match_hair
   ITEM=random_shirts_human
   COLOR=colors_all
   ITEM=random_pants_human
   COLOR=colors_all
   ITEM=random_footwear_human
   COLOR=colors_neutral
ON=@NPCRestock
   ITEM=random_coin_purse
   ITEM=i_sword_long_b
   ITEM=random_shield

   SELL=VENDOR_S_CARPENTER
   BUY=VENDOR_B_CARPENTER

[CHARDEF c_carpenter_f]
ID=c_woman
NAME=#NAMES_HUMANFEMALE the carpenter
DESIRES=i_gold
AVERSIONS=t_trap
TSPEECH=spk_human_default
TSPEECH=spk_shopkeep
CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Carpenter (human female)
ON=@Create
   COLOR=colors_skin
   NPC=brain_vendor
   NEED=i_gold
   STR={50 75}
   DEX={45 55}
   INT={45 55}

   CARPENTRY={50.0 75.0}
   FENCING={20.0 30.0}
   ITEMID={20.0 30.0}
   LUMBERJACKING={20.0 30.0}
   MAGICRESISTANCE={20.0 30.0}
   PARRYING={20.0 30.0}
   SWORDSMANSHIP={20.0 30.0}
   TACTICS={20.0 30.0}
   WRESTLING={20.0 30.0}

   ITEMNEWBIE=random_light
   ITEMNEWBIE=random_female_hair
   COLOR=colors_hair
   ITEM=random_shirts_human
   COLOR=colors_all
   ITEM=random_skirts_human
   COLOR=colors_all
   ITEM=random_footwear_human
   COLOR=colors_neutral
ON=@NPCRestock
   ITEM=random_coin_purse
   ITEM=i_sword_long_b
   ITEM=random_shield

   SELL=VENDOR_S_CARPENTER
   BUY=VENDOR_B_CARPENTER


[CHARDEF c_cashual]
ID=c_man
NAME=#NAMES_HUMANMALE the cashual
DESIRES=i_gold
AVERSIONS=t_trap
TSPEECH=spk_human_default
TSPEECH=spk_shopkeep
CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Cashual (human male)
ON=@Create
   COLOR=colors_skin
   NPC=brain_vendor
   NEED=i_gold
   STR={45 55}
   DEX={45 55}
   INT={85 95}

   ALCHEMY={20.0 30.0}
   EVALUATINGINTEL={50.0 75.0}
   INSCRIPTION={20.0 30.0}
   MAGERY={50.0 75.0}
   MAGICRESISTANCE={20.0 30.0}
   MEDITATION={50.0 75.0}
   MYSTICISM={50.0 75.0}
   SPELLWEAVING={50.0 75.0}
   TACTICS={20.0 30.0}
   TASTEID={20.0 30.0}
   WRESTLING={20.0 30.0}

   ITEMNEWBIE=random_light
   ITEMNEWBIE=random_male_hair
   COLOR=colors_hair
   ITEMNEWBIE=random_facial_hair,1,R5
   COLOR=match_hair
   ITEM=i_robe
   COLOR=colors_red
   ITEM=i_sandals
ON=@NPCRestock
   ITEM=random_coin_purse

   SELL=i_rune_marker,{2 10}
   SELL=random_potions_all,{12 20}
   SELL=random_reagent,{12 20}
   SELL=i_spellbook,{3 14}
   BUY=random_potions_all,{12 20}
   BUY=random_reagent,{12 20}

[CHARDEF c_cashual_f]
ID=c_woman
NAME=#NAMES_HUMANFEMALE the cashual
DESIRES=i_gold
AVERSIONS=t_trap
TSPEECH=spk_human_default
TSPEECH=spk_shopkeep
CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Cashual (human female)
ON=@Create
   COLOR=colors_skin
   NPC=brain_vendor
   NEED=i_gold
   STR={45 55}
   DEX={45 55}
   INT={85 95}

   ALCHEMY={20.0 30.0}
   EVALUATINGINTEL={50.0 75.0}
   INSCRIPTION={20.0 30.0}
   MAGERY={50.0 75.0}
   MAGICRESISTANCE={20.0 30.0}
   MEDITATION={50.0 75.0}
   MYSTICISM={50.0 75.0}
   SPELLWEAVING={50.0 75.0}
   TACTICS={20.0 30.0}
   TASTEID={20.0 30.0}
   WRESTLING={20.0 30.0}

   ITEMNEWBIE=random_light
   ITEMNEWBIE=random_female_hair
   COLOR=colors_hair
   ITEM=i_robe
   COLOR=colors_red
   ITEM=i_sandals
ON=@NPCRestock
   ITEM=random_coin_purse

   SELL=i_rune_marker,{2 10}
   SELL=random_potions_all,{12 20}
   SELL=random_reagent,{12 20}
   SELL=i_spellbook,{3 14}
   BUY=random_potions_all,{12 20}
   BUY=random_reagent,{12 20}


[CHARDEF c_cobbler]
ID=c_man
NAME=#NAMES_HUMANMALE the cobbler
DESIRES=i_gold
AVERSIONS=t_trap
TSPEECH=spk_human_default
TSPEECH=spk_shopkeep
CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Cobbler (human male)
ON=@Create
   COLOR=colors_skin
   NPC=brain_vendor
   NEED=i_gold
   STR={45 55}
   DEX={45 55}
   INT={45 55}

   ANATOMY={20.0 30.0}
   FENCING={20.0 30.0}
   HERDING={20.0 30.0}
   MAGICRESISTANCE={20.0 30.0}
   TACTICS={20.0 30.0}
   TAILORING={40.0 60.0}
   WRESTLING={20.0 30.0}

   ITEMNEWBIE=random_light
   ITEMNEWBIE=random_male_hair
   COLOR=colors_hair
   ITEMNEWBIE=random_facial_hair,1,R5
   COLOR=match_hair
   ITEM=random_shirts_human
   COLOR=colors_all
   ITEM=random_pants_human
   COLOR=colors_all
   ITEM=random_footwear_human
   COLOR=colors_all
ON=@NPCRestock
   ITEM=random_coin_purse
   ITEM=i_knife_skinning

   SELL=VENDOR_S_COBBLER
   BUY=VENDOR_B_COBBLER

[CHARDEF c_cobbler_f]
ID=c_woman
NAME=#NAMES_HUMANFEMALE the cobbler
DESIRES=i_gold
AVERSIONS=t_trap
TSPEECH=spk_human_default
TSPEECH=spk_shopkeep
CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Cobbler (human female)
ON=@Create
   COLOR=colors_skin
   NPC=brain_vendor
   NEED=i_gold
   STR={45 55}
   DEX={45 55}
   INT={45 55}

   CARPENTRY={50.0 75.0}
   FENCING={20.0 30.0}
   ITEMID={20.0 30.0}
   LUMBERJACKING={20.0 30.0}
   MAGICRESISTANCE={20.0 30.0}
   PARRYING={20.0 30.0}
   SWORDSMANSHIP={20.0 30.0}
   TACTICS={20.0 30.0}
   WRESTLING={20.0 30.0}

   ITEMNEWBIE=random_light
   ITEMNEWBIE=random_female_hair
   COLOR=colors_hair
   ITEM=random_shirts_human
   COLOR=colors_all
   ITEM=random_skirts_human
   COLOR=colors_all
   ITEM=random_footwear_human
   COLOR=colors_all
ON=@NPCRestock
   ITEM=random_coin_purse
   ITEM=i_knife_skinning

   SELL=vendor_s_cobbler
   BUY=vendor_b_cobbler


[CHARDEF c_cook]
ID=c_man
NAME=#NAMES_HUMANMALE the cook
DESIRES=i_gold
AVERSIONS=t_trap
TSPEECH=spk_human_default
TSPEECH=spk_shopkeep
CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Cook (human male)
ON=@Create
   COLOR=colors_skin
   NPC=brain_vendor
   NEED=i_gold
   STR={45 55}
   DEX={45 55}
   INT={45 55}

   ALCHEMY={20.0 30.0}
   ANIMALLORE={20.0 30.0}
   COOKING={50.0 75.0}
   FISHING={20.0 30.0}
   MAGICRESISTANCE={20.0 30.0}
   POISONING={25.0 50.0}
   SWORDSMANSHIP={20.0 30.0}
   TACTICS={20.0 30.0}
   TASTEID={50.0 75.0}
   WRESTLING={20.0 30.0}

   ITEMNEWBIE=random_light
   ITEMNEWBIE=random_male_hair
   COLOR=colors_hair
   ITEMNEWBIE=random_facial_hair,1,R5
   COLOR=match_hair
   ITEM=random_shirts_human
   COLOR=colors_all
   ITEM=random_pants_human
   COLOR=colors_all
   ITEM=random_footwear_human
   COLOR=colors_neutral
   ITEM=i_apron_full
   COLOR=colors_neutral
   ITEM=i_bandana
   COLOR=colors_neutral
ON=@NPCRestock
   ITEM=random_coin_purse
   ITEM=i_cleaver_meat

   SELL=VENDOR_S_COOK
   BUY=VENDOR_B_COOK

[CHARDEF c_cook_f]
ID=c_woman
NAME=#NAMES_HUMANFEMALE the cook
DESIRES=i_gold
AVERSIONS=t_trap
TSPEECH=spk_human_default
TSPEECH=spk_shopkeep
CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Cook (human female)
ON=@Create
   COLOR=colors_skin
   NPC=brain_vendor
   NEED=i_gold
   STR={45 55}
   DEX={45 55}
   INT={45 55}

   ALCHEMY={20.0 30.0}
   ANIMALLORE={20.0 30.0}
   COOKING={50.0 75.0}
   FISHING={20.0 30.0}
   MAGICRESISTANCE={20.0 30.0}
   POISONING={25.0 50.0}
   SWORDSMANSHIP={20.0 30.0}
   TACTICS={20.0 30.0}
   TASTEID={50.0 75.0}
   WRESTLING={20.0 30.0}

   ITEMNEWBIE=random_light
   ITEMNEWBIE=random_female_hair
   COLOR=colors_hair
   ITEM=random_shirts_human
   COLOR=colors_all
   ITEM=random_skirts_human
   COLOR=colors_all
   ITEM=random_footwear_human
   COLOR=colors_neutral
   ITEM=i_apron_full
   COLOR=colors_neutral
   ITEM=i_bandana
   COLOR=colors_neutral
ON=@NPCRestock
   ITEM=random_coin_purse
   ITEM=i_cleaver_meat

   SELL=VENDOR_S_COOK
   BUY=VENDOR_B_COOK


[CHARDEF c_farmer]
ID=c_man
NAME=#NAMES_HUMANMALE the farmer
DESIRES=i_gold
AVERSIONS=t_trap
TSPEECH=spk_human_default
TSPEECH=spk_shopkeep
CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Farmer (human male)
ON=@Create
   COLOR=colors_skin
   NPC=brain_vendor
   NEED=i_gold
   STR={45 55}
   DEX={45 55}
   INT={45 55}

   ANATOMY={20.0 30.0}
   CAMPING={20.0 30.0}
   FENCING={20.0 30.0}
   LUMBERJACKING={20.0 30.0}
   MAGICRESISTANCE={20.0 30.0}
   TACTICS={20.0 30.0}
   WRESTLING={20.0 30.0}

   ITEMNEWBIE=random_light
   ITEMNEWBIE=random_male_hair
   COLOR=colors_hair
   ITEMNEWBIE=random_facial_hair,1,R5
   COLOR=match_hair
   ITEM=random_shirts_human
   COLOR=colors_all
   ITEM=random_pants_human
   COLOR=colors_all
   ITEM=random_hats
   COLOR=colors_neutral
   ITEM=random_boots_human
   COLOR=colors_neutral
ON=@NPCRestock
   ITEM=random_coin_purse
   ITEM=i_dagger

   SELL=VENDOR_S_FARMER
   BUY=VENDOR_B_FARMER

[CHARDEF c_farmer_f]
ID=c_woman
NAME=#NAMES_HUMANFEMALE the farmer
DESIRES=i_gold
AVERSIONS=t_trap
TSPEECH=spk_human_default
TSPEECH=spk_shopkeep
CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Farmer (human female)
ON=@Create
   COLOR=colors_skin
   NPC=brain_vendor
   NEED=i_gold
   STR={45 55}
   DEX={45 55}
   INT={45 55}

   ANATOMY={20.0 30.0}
   CAMPING={20.0 30.0}
   FENCING={20.0 30.0}
   LUMBERJACKING={20.0 30.0}
   MAGICRESISTANCE={20.0 30.0}
   TACTICS={20.0 30.0}
   WRESTLING={20.0 30.0}

   ITEMNEWBIE=random_light
   ITEMNEWBIE=random_female_hair
   COLOR=colors_hair
   ITEM=random_shirts_human
   COLOR=colors_all
   ITEM=random_pants_human
   COLOR=colors_all
   ITEM=random_hats
   COLOR=colors_neutral
   ITEM=random_boots_human
   COLOR=colors_neutral
ON=@NPCRestock
   ITEM=random_coin_purse
   ITEM=i_dagger

   SELL=VENDOR_S_FARMER
   BUY=VENDOR_B_FARMER

[CHARDEF c_fisher]
ID=c_man
NAME=#NAMES_HUMANMALE the fisherman
DESIRES=i_gold
AVERSIONS=t_trap
TSPEECH=spk_human_default
TSPEECH=spk_shopkeep
CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Fisherman (human male)
ON=@Create
   COLOR=colors_skin
   NPC=brain_vendor
   NEED=i_gold
   STR={45 55}
   DEX={45 55}
   INT={45 55}

   ANATOMY={20.0 30.0}
   ANIMALLORE={20.0 30.0}
   CAMPING={20.0 30.0}
   CARPENTRY={20.0 30.0}
   FENCING={20.0 30.0}
   FISHING={50.0 75.0}
   MAGICRESISTANCE={20.0 30.0}
   MEDITATION={20.0 30.0}
   TACTICS={20.0 30.0}
   WRESTLING={20.0 30.0}

   ITEMNEWBIE=random_light
   ITEMNEWBIE=random_male_hair
   COLOR=colors_hair
   ITEMNEWBIE=random_facial_hair,1,R5
   COLOR=match_hair
   ITEM=random_shirts_human
   COLOR=colors_all
   ITEM=random_pants_human
   COLOR=colors_all
   ITEM=random_footwear_human
   COLOR=colors_neutral
   ITEM=random_hats,1,R5
   COLOR=colors_all
ON=@NPCRestock
   ITEM=random_coin_purse
   ITEM=i_fishing_pole

   SELL=VENDOR_S_FISHER
   BUY=VENDOR_B_FISHER

[CHARDEF c_fisher_f]
ID=c_woman
NAME=#NAMES_HUMANFEMALE the fisherwoman
DESIRES=i_gold
AVERSIONS=t_trap
TSPEECH=spk_human_default
TSPEECH=spk_shopkeep
CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Fisherwoman (human female)
ON=@Create
   COLOR=colors_skin
   NPC=brain_vendor
   NEED=i_gold
   STR={45 55}
   DEX={45 55}
   INT={45 55}

   ANATOMY={20.0 30.0}
   ANIMALLORE={20.0 30.0}
   CAMPING={20.0 30.0}
   CARPENTRY={20.0 30.0}
   FENCING={20.0 30.0}
   FISHING={50.0 75.0}
   MAGICRESISTANCE={20.0 30.0}
   MEDITATION={20.0 30.0}
   TACTICS={20.0 30.0}
   WRESTLING={20.0 30.0}

   ITEMNEWBIE=random_light
   ITEMNEWBIE=random_female_hair
   COLOR=colors_hair
   ITEM=random_shirts_human
   COLOR=colors_all
   ITEM=random_skirts_human
   COLOR=colors_all
   ITEM=random_footwear_human
   COLOR=colors_neutral
   ITEM=random_hats,1,R5
   COLOR=colors_all
ON=@NPCRestock
   ITEM=random_coin_purse
   ITEM=i_fishing_pole

   SELL=VENDOR_S_FISHER
   BUY=VENDOR_B_FISHER


[CHARDEF c_furtrader]
ID=c_man
NAME=#NAMES_HUMANMALE the fur trader
DESIRES=i_gold
AVERSIONS=t_trap
TSPEECH=spk_human_default
TSPEECH=spk_shopkeep
CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Fur Trader (human male)
ON=@Create
   COLOR=colors_skin
   NPC=brain_vendor
   NEED=i_gold
   STR={45 55}
   DEX={45 55}
   INT={45 55}

   ANATOMY={20.0 30.0}
   ANIMALLORE={20.0 30.0}
   ARCHERY={20.0 30.0}
   BOWCRAFT={20.0 30.0}
   CAMPING={20.0 30.0}
   DETECTINGHIDDEN={20.0 30.0}
   FENCING={20.0 30.0}
   HERDING={20.0 30.0}
   MAGICRESISTANCE={20.0 30.0}
   TACTICS={20.0 30.0}
   TRACKING={20.0 30.0}
   WRESTLING={20.0 30.0}

   ITEMNEWBIE=random_light
   ITEMNEWBIE=random_male_hair
   COLOR=colors_hair
   ITEMNEWBIE=random_facial_hair,1,R5
   COLOR=match_hair
   ITEM=random_shirts_human
   COLOR=colors_green
   ITEM=random_pants_human
   COLOR=colors_green
   ITEM=random_boots_human
   COLOR=colors_green
   ITEM=random_hats
   COLOR=colors_green
ON=@NPCRestock
   ITEM=random_coin_purse
   ITEM=i_knife_skinning
   ITEM=random_weapon_archer_normal

   SELL=VENDOR_S_FURTRADER
   BUY=VENDOR_B_FURTRADER

[CHARDEF c_furtrader_f]
ID=c_woman
NAME=#NAMES_HUMANFEMALE the fur trader
DESIRES=i_gold
AVERSIONS=t_trap
TSPEECH=spk_human_default
TSPEECH=spk_shopkeep
CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Fur Trader (human female)
ON=@Create
   COLOR=colors_skin
   NPC=brain_vendor
   NEED=i_gold
   STR={45 55}
   DEX={45 55}
   INT={45 55}

   ANATOMY={20.0 30.0}
   ANIMALLORE={20.0 30.0}
   ARCHERY={20.0 30.0}
   BOWCRAFT={20.0 30.0}
   CAMPING={20.0 30.0}
   DETECTINGHIDDEN={20.0 30.0}
   FENCING={20.0 30.0}
   HERDING={20.0 30.0}
   MAGICRESISTANCE={20.0 30.0}
   TACTICS={20.0 30.0}
   TRACKING={20.0 30.0}
   WRESTLING={20.0 30.0}

   ITEMNEWBIE=random_light
   ITEMNEWBIE=random_female_hair
   COLOR=colors_hair
   ITEM=random_shirts_human
   COLOR=colors_green
   ITEM=random_pants_human
   COLOR=colors_green
   ITEM=random_boots_human
   COLOR=colors_green
   ITEM=random_hats
   COLOR=colors_green
ON=@NPCRestock
   ITEM=random_coin_purse
   ITEM=i_knife_skinning
   ITEM=random_weapon_archer_normal

   SELL=VENDOR_S_FURTRADER
   BUY=VENDOR_B_FURTRADER


[CHARDEF c_glassblower]
ID=c_MAN
NAME=#NAMES_HUMANMALE the glassblower
DESIRES=i_gold
AVERSIONS=t_trap
TSPEECH=spk_human_default
TSPEECH=spk_shopkeep
CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Glassblower (human male)
ON=@Create
   COLOR=colors_skin
   NPC=brain_vendor
   NEED=i_gold
   STR={45 55}
   DEX={45 55}
   INT={45 55}

   ALCHEMY={50.0 75.0}
   FENCING={20.0 30.0}
   MAGICRESISTANCE={20.0 30.0}
   MINING={25.0 50.0}
   TACTICS={20.0 30.0}
   TINKERING={25.0 50.0}
   WRESTLING={20.0 30.0}

   ITEMNEWBIE=random_light
   ITEMNEWBIE=random_male_hair
   COLOR=colors_hair
   ITEMNEWBIE=random_facial_hair,1,R5
   COLOR=match_hair
   ITEM=random_shirts_human
   COLOR=colors_all
   ITEM=random_pants_human
   COLOR=colors_all
   ITEM=random_footwear_human
   COLOR=colors_neutral
   ITEM=random_hats
   COLOR=colors_blue
ON=@NPCRestock
   ITEM=random_coin_purse
   ITEM=i_dagger

   SELL=VENDOR_S_GLASSBLOWER
   BUY=VENDOR_B_GLASSBLOWER

[CHARDEF c_glassblower_f]
ID=c_woman
NAME=#NAMES_HUMANFEMALE the glassblower
DESIRES=i_gold
AVERSIONS=t_trap
TSPEECH=spk_human_default
TSPEECH=spk_shopkeep
CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Glassblower (human female)
ON=@Create
   COLOR=colors_skin
   NPC=brain_vendor
   NEED=i_gold
   STR={45 55}
   DEX={45 55}
   INT={45 55}

   ANATOMY={20.0 30.0}
   ANIMALLORE={20.0 30.0}
   ARCHERY={20.0 30.0}
   BOWCRAFT={20.0 30.0}
   CAMPING={20.0 30.0}
   DETECTINGHIDDEN={20.0 30.0}
   FENCING={20.0 30.0}
   HERDING={20.0 30.0}
   MAGICRESISTANCE={20.0 30.0}
   TACTICS={20.0 30.0}
   TRACKING={20.0 30.0}
   WRESTLING={20.0 30.0}

   ITEMNEWBIE=random_light
   ITEMNEWBIE=random_female_hair
   COLOR=colors_hair
   ITEM=random_shirts_human
   COLOR=colors_all
   ITEM=random_skirts_human
   COLOR=colors_all
   ITEM=random_footwear_human
   COLOR=colors_neutral
   ITEM=random_hats
   COLOR=colors_blue
ON=@NPCRestock
   ITEM=random_coin_purse
   ITEM=i_dagger

   SELL=VENDOR_S_GLASSBLOWER
   BUY=VENDOR_B_GLASSBLOWER


[CHARDEF c_hairstylist]
ID=c_man
NAME=#NAMES_HUMANMALE the hairstylist
DESIRES=i_gold
AVERSIONS=t_trap
TSPEECH=spk_human_default
TSPEECH=spk_hairstylist
CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Hairstylist (human male)
ON=@Create
   COLOR=colors_skin
   NPC=brain_vendor
   NEED=i_gold
   STR={45 55}
   DEX={45 55}
   INT={45 55}

   ITEMNEWBIE=random_light
   ITEMNEWBIE=random_male_hair
   COLOR=colors_bright
   ITEMNEWBIE=random_facial_hair,1,R5
   COLOR=match_hair
   ITEM=i_robe
   COLOR=colors_brown
   ITEM=i_sandals

[CHARDEF c_hairstylist_f]
ID=c_woman
NAME=#NAMES_HUMANFEMALE the hairstylist
DESIRES=i_gold
AVERSIONS=t_trap
TSPEECH=spk_human_default
TSPEECH=spk_hairstylist
CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Hairstylist (human female)
ON=@Create
   COLOR=colors_skin
   NPC=brain_vendor
   NEED=i_gold
   STR={45 55}
   DEX={45 55}
   INT={45 55}

   ITEMNEWBIE=random_light
   ITEMNEWBIE=random_female_hair
   COLOR=colors_bright
   ITEM=i_robe
   COLOR=colors_brown
   ITEM=i_sandals


[CHARDEF c_healer]
ID=c_man
NAME=#NAMES_HUMANMALE the healer
DESIRES=i_gold
AVERSIONS=t_trap
TSPEECH=spk_human_default
TSPEECH=spk_shopkeep
CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Healer (human male)
ON=@Create
   COLOR=colors_skin
   NPC=brain_healer
   NEED=i_gold
   STR={45 55}
   DEX={45 55}
   INT={45 55}

   ALCHEMY={20.0 30.0}
   ANATOMY={50.0 75.0}
   EVALUATINGINTEL={20.0 30.0}
   FENCING={20.0 30.0}
   FORENSICS={20.0 30.0}
   HEALING={50.0 75.0}
   MAGERY={20.0 30.0}
   MAGICRESISTANCE={20.0 30.0}
   MEDITATION={50.0 75.0}
   SPIRITSPEAK={50.0 75.0}
   TACTICS={20.0 30.0}
   WRESTLING={20.0 30.0}

   ITEMNEWBIE=random_light
   ITEMNEWBIE=random_male_hair
   COLOR=colors_hair
   ITEMNEWBIE=random_facial_hair,1,R5
   COLOR=match_hair
   ITEM=i_robe
   COLOR=colors_yellow
   ITEM=i_sandals
   COLOR=colors_neutral
ON=@NPCRestock
   ITEM=random_coin_purse
   ITEM=i_dagger
   ITEM=i_bandage,{20 25}

   SELL=VENDOR_S_HEALER_SHOP
   BUY=VENDOR_B_HEALER_SHOP

[CHARDEF c_healer_f]
ID=c_woman
NAME=#NAMES_HUMANFEMALE the healer
DESIRES=i_gold
AVERSIONS=t_trap
TSPEECH=spk_human_default
TSPEECH=spk_shopkeep
CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Healer (human female)
ON=@Create
   COLOR=colors_skin
   NPC=brain_healer
   NEED=i_gold
   STR={45 55}
   DEX={45 55}
   INT={45 55}

   ALCHEMY={20.0 30.0}
   ANATOMY={50.0 75.0}
   EVALUATINGINTEL={20.0 30.0}
   FENCING={20.0 30.0}
   FORENSICS={20.0 30.0}
   HEALING={50.0 75.0}
   MAGERY={20.0 30.0}
   MAGICRESISTANCE={20.0 30.0}
   MEDITATION={50.0 75.0}
   SPIRITSPEAK={50.0 75.0}
   TACTICS={20.0 30.0}
   WRESTLING={20.0 30.0}

   ITEMNEWBIE=random_light
   ITEMNEWBIE=random_female_hair
   COLOR=colors_hair
   ITEM=i_robe
   COLOR=colors_yellow
   ITEM=i_sandals
   COLOR=colors_neutral
ON=@NPCRestock
   ITEM=random_coin_purse
   ITEM=i_dagger
   ITEM=i_bandage,{20 25}

   SELL=VENDOR_S_HEALER_SHOP
   BUY=VENDOR_B_HEALER_SHOP


[CHARDEF c_herbalist]
ID=c_man
NAME=#NAMES_HUMANMALE the herbalist
DESIRES=i_gold
AVERSIONS=t_trap
TSPEECH=spk_human_default
TSPEECH=spk_shopkeep
CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Herbalist (human male)
ON=@Create
   COLOR=colors_skin
   NPC=brain_vendor
   NEED=i_gold
   STR={45 55}
   DEX={45 55}
   INT={45 55}

   ALCHEMY={20.0 30.0}
   ANIMALLORE={20.0 30.0}
   COOKING={20.0 30.0}
   FENCING={20.0 30.0}
   HEALING={20.0 30.0}
   IMBUING={20.0 30.0}
   ITEMID={20.0 30.0}
   MAGERY={20.0 30.0}
   MAGICRESISTANCE={20.0 30.0}
   MYSTICISM={20.0 30.0}
   NECROMANCY={20.0 30.0}
   SPELLWEAVING={20.0 30.0}
   TACTICS={20.0 30.0}
   TASTEID={20.0 30.0}
   WRESTLING={20.0 30.0}

   ITEMNEWBIE=random_light
   ITEMNEWBIE=random_male_hair
   COLOR=colors_hair
   ITEMNEWBIE=random_facial_hair,1,R5
   COLOR=match_hair
   ITEM=random_shirts_human
   COLOR=colors_green
   ITEM=random_pants_human
   COLOR=colors_brown
   ITEM=random_footwear_human
   COLOR=colors_green
   ITEM=random_hats
   COLOR=colors_brown
ON=@NPCRestock
   ITEM=random_coin_purse
   ITEM=i_dagger

   SELL=i_bottle_empty,{10 20}
   SELL=i_mortar_pestle,{5 10}
   SELL=i_reag_ginseng,{20 40}
   SELL=i_reag_garlic,{20 40}
   SELL=i_reag_mandrake_root,{20 40}
   SELL=i_reag_nightshade,{20 40}
   SELL=i_reag_blood_moss,{20 40}
   BUY=i_bottle_empty,{10 20}
   BUY=i_mortar_pestle,{5 10}
   BUY=i_reag_ginseng,{20 40}
   BUY=i_reag_garlic,{20 40}
   BUY=i_reag_mandrake_root,{20 40}
   BUY=i_reag_nightshade,{20 40}
   BUY=i_reag_blood_moss,{20 40}

[CHARDEF c_herbalist_f]
ID=c_woman
NAME=#NAMES_HUMANFEMALE the herbalist
DESIRES=i_gold
AVERSIONS=t_trap
TSPEECH=spk_human_default
TSPEECH=spk_shopkeep
CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Herbalist (human female)
ON=@Create
   COLOR=colors_skin
   NPC=brain_vendor
   NEED=i_gold
   STR={45 55}
   DEX={45 55}
   INT={45 55}

   ANATOMY={20.0 30.0}
   CARPENTRY={50.0 75.0}
   EVALUATINGINTEL={20.0 30.0}
   FENCING={20.0 30.0}
   MAGICRESISTANCE={20.0 30.0}
   MINING={20.0 30.0}
   LUMBERJACKING={20.0 30.0}
   PARRYING={20.0 30.0}
   REMOVETRAP={20.0 30.0}
   SWORDSMANSHIP={20.0 30.0}
   TACTICS={20.0 30.0}
   TINKERING={20.0 30.0}

   ITEMNEWBIE=random_light
   ITEMNEWBIE=random_female_hair
   COLOR=colors_hair
   ITEM=random_shirts_human
   COLOR=colors_green
   ITEM=random_skirts_human
   COLOR=colors_brown
   ITEM=random_footwear_human
   COLOR=colors_green
   ITEM=random_hats
   COLOR=colors_brown
ON=@NPCRestock
   ITEM=random_coin_purse
   ITEM=i_dagger

   SELL=i_bottle_empty,{10 20}
   SELL=i_mortar_pestle,{5 10}
   SELL=i_reag_ginseng,{20 40}
   SELL=i_reag_garlic,{20 40}
   SELL=i_reag_mandrake_root,{20 40}
   SELL=i_reag_nightshade,{20 40}
   SELL=i_reag_blood_moss,{20 40}
   BUY=i_bottle_empty,{10 20}
   BUY=i_mortar_pestle,{5 10}
   BUY=i_reag_ginseng,{20 40}
   BUY=i_reag_garlic,{20 40}
   BUY=i_reag_mandrake_root,{20 40}
   BUY=i_reag_nightshade,{20 40}
   BUY=i_reag_blood_moss,{20 40}


[CHARDEF c_innkeeper]
ID=c_man
NAME=#NAMES_HUMANMALE the innkeeper
DESIRES=i_gold
AVERSIONS=t_trap
TSPEECH=spk_human_default
TSPEECH=spk_shopkeep
CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Innkeeper (human male)
ON=@Create
   COLOR=colors_skin
   NPC=brain_vendor
   NEED=i_gold
   STR={45 55}
   DEX={45 55}
   INT={45 55}

   ANATOMY={20.0 30.0}
   CAMPING={50.0 75.0}
   COOKING={20.0 30.0}
   FORENSICS={20.0 30.0}
   ITEMID={20.0 30.0}
   MAGICRESISTANCE={20.0 30.0}
   SNOOPING={20.0 30.0}
   PARRYING={20.0 30.0}
   SWORDSMANSHIP={20.0 30.0}
   TACTICS={20.0 30.0}
   TAILORING={20.0 30.0}
   TASTEID={20.0 30.0}
   WRESTLING={20.0 30.0}

   ITEMNEWBIE=random_light
   ITEMNEWBIE=random_male_hair
   COLOR=colors_hair
   ITEMNEWBIE=random_facial_hair,1,R5
   COLOR=match_hair
   ITEM=random_shirts_human
   COLOR=colors_all
   ITEM=random_pants_human
   COLOR=colors_all
   ITEM=random_footwear_human
   COLOR=colors_neutral
   ITEM=random_hats,1,R5
   COLOR=colors_all
ON=@NPCRestock
   ITEM=random_coin_purse
   ITEM=i_sword_long_b
   ITEM=random_shield

   SELL=VENDOR_S_INNKEEPER
   BUY=VENDOR_B_INNKEEPER

[CHARDEF c_innkeeper_f]
ID=c_woman
NAME=#NAMES_HUMANFEMALE the innkeeper
DESIRES=i_gold
AVERSIONS=t_trap
TSPEECH=spk_human_default
TSPEECH=spk_shopkeep
CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Innkeeper (human female)
ON=@Create
   COLOR=colors_skin
   NPC=brain_vendor
   NEED=i_gold
   STR={45 55}
   DEX={45 55}
   INT={45 55}

   ANATOMY={20.0 30.0}
   CAMPING={50.0 75.0}
   COOKING={20.0 30.0}
   FORENSICS={20.0 30.0}
   ITEMID={20.0 30.0}
   MAGICRESISTANCE={20.0 30.0}
   SNOOPING={20.0 30.0}
   PARRYING={20.0 30.0}
   SWORDSMANSHIP={20.0 30.0}
   TACTICS={20.0 30.0}
   TAILORING={20.0 30.0}
   TASTEID={20.0 30.0}
   WRESTLING={20.0 30.0}

   ITEMNEWBIE=random_light
   ITEMNEWBIE=random_female_hair
   COLOR=colors_hair
   ITEM=random_shirts_human
   COLOR=colors_all
   ITEM=random_skirts_human
   COLOR=colors_all
   ITEM=random_footwear_human
   COLOR=colors_neutral
   ITEM=random_hats,1,R5
   COLOR=colors_all
ON=@NPCRestock
   ITEM=random_coin_purse
   ITEM=i_sword_long_b
   ITEM=random_shield

   SELL=VENDOR_S_INNKEEPER
   BUY=VENDOR_B_INNKEEPER


[CHARDEF c_jeweler]
ID=c_man
NAME=#NAMES_HUMANMALE the jeweler
DESIRES=i_gold
AVERSIONS=t_trap
TSPEECH=spk_human_default
TSPEECH=spk_shopkeep
CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Jeweler (human male)
ON=@Create
   COLOR=colors_skin
   NPC=brain_vendor
   NEED=i_gold
   STR={45 55}
   DEX={45 55}
   INT={45 55}

   BLACKSMITHING={20.0 30.0}
   FENCING={20.0 30.0}
   IMBUING={50.0 75.0}
   INSCRIPTION={50.0 75.0}
   ITEMID={50.0 75.0}
   LOCKPICKING={20.0 30.0}
   MAGICRESISTANCE={20.0 30.0}
   REMOVETRAP={20.0 30.0}
   TACTICS={20.0 30.0}
   TINKERING={20.0 30.0}
   WRESTLING={20.0 30.0}

   ITEMNEWBIE=random_light
   ITEMNEWBIE=random_male_hair
   COLOR=colors_hair
   ITEMNEWBIE=random_facial_hair,1,R5
   COLOR=match_hair
   ITEM=random_shirts_human
   COLOR=colors_all
   ITEM=random_pants_human
   COLOR=colors_all
   ITEM=random_footwear_human
   COLOR=colors_neutral
   ITEM=random_jewelry
   ITEM=random_jewelry
   ITEM=random_jewelry
ON=@NPCRestock
   ITEM=random_coin_purse
   ITEM=i_dagger

   SELL=VENDOR_S_JEWELER
   BUY=VENDOR_B_JEWELER

[CHARDEF c_jeweler_f]
ID=c_woman
NAME=#NAMES_HUMANFEMALE the jeweler
DESIRES=i_gold
AVERSIONS=t_trap
TSPEECH=spk_human_default
TSPEECH=spk_shopkeep
CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Jeweler (human female)
ON=@Create
   COLOR=colors_skin
   NPC=brain_vendor
   NEED=i_gold
   STR={45 55}
   DEX={45 55}
   INT={45 55}

   BLACKSMITHING={20.0 30.0}
   FENCING={20.0 30.0}
   IMBUING={50.0 75.0}
   INSCRIPTION={50.0 75.0}
   ITEMID={50.0 75.0}
   LOCKPICKING={20.0 30.0}
   MAGICRESISTANCE={20.0 30.0}
   REMOVETRAP={20.0 30.0}
   TACTICS={20.0 30.0}
   TINKERING={20.0 30.0}
   WRESTLING={20.0 30.0}

   ITEMNEWBIE=random_light
   ITEMNEWBIE=random_female_hair
   COLOR=colors_hair
   ITEM=random_shirts_human
   COLOR=colors_all
   ITEM=random_skirts_human
   COLOR=colors_all
   ITEM=random_footwear_human
   COLOR=colors_neutral
   ITEM=random_jewelry
   ITEM=random_jewelry
   ITEM=random_jewelry
ON=@NPCRestock
   ITEM=random_coin_purse
   ITEM=i_dagger

   SELL=VENDOR_S_JEWELER
   BUY=VENDOR_B_JEWELER


[CHARDEF c_lumberjack]
ID=c_man
NAME=#NAMES_HUMANMALE the lumberjack
DESIRES=i_gold
AVERSIONS=t_trap
TSPEECH=spk_human_default
TSPEECH=spk_shopkeep
CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Lumberjack (human male)
ON=@Create
   COLOR=colors_skin
   NPC=brain_vendor
   NEED=i_gold
   STR={85 95}
   DEX={45 55}
   INT={45 55}

   ANATOMY={20.0 30.0}
   ANIMALLORE={20.0 30.0}
   ARCHERY={20.0 30.0}
   BOWCRAFT={20.0 30.0}
   CAMPING={20.0 30.0}
   CARPENTRY={20.0 30.0}
   CARTOGRAPHY={20.0 30.0}
   LUMBERJACKING={50.0 75.0}
   MAGICRESISTANCE={20.0 30.0}
   SWORDSMANSHIP={20.0 30.0}
   TACTICS={20.0 30.0}
   WRESTLING={20.0 30.0}

   ITEMNEWBIE=random_light
   ITEMNEWBIE=random_male_hair
   COLOR=colors_hair
   ITEMNEWBIE=random_facial_hair,1,R5
   COLOR=match_hair
   ITEM=random_shirts_human
   COLOR=colors_all
   ITEM=random_pants_human
   COLOR=colors_all
   ITEM=random_footwear_human
   COLOR=colors_neutral
   ITEM=random_hats,1,R5
   COLOR=colors_neutral
ON=@NPCRestock
   ITEM=random_coin_purse
   ITEM=random_weapon_axe_normal

   SELL=i_kindling,{20 40}
   SELL=i_log,{20 40}
   BUY=i_hatchet,{5 10}
   BUY=i_axe_exec,{5 10}
   BUY=i_axe_battle,{5 10}
   BUY=i_axe,{5 10}
   BUY=i_axe_double,{5 10}
   BUY=i_axe_war,{5 10}
   BUY=i_axe_battle_large,{5 10}
   BUY=i_axe_two_hand,{5 10}
   BUY=i_ornate_axe,{5 10}

[CHARDEF c_lumberjack_f]
ID=c_woman
NAME=#NAMES_HUMANFEMALE the lumberjack
DESIRES=i_gold
AVERSIONS=t_trap
TSPEECH=spk_human_default
TSPEECH=spk_shopkeep
CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Lumberjack (human female)
ON=@Create
   COLOR=colors_skin
   NPC=brain_vendor
   NEED=i_gold
   STR={85 95}
   DEX={45 55}
   INT={45 55}

   ANATOMY={20.0 30.0}
   ANIMALLORE={20.0 30.0}
   ARCHERY={20.0 30.0}
   BOWCRAFT={20.0 30.0}
   CAMPING={20.0 30.0}
   CARPENTRY={20.0 30.0}
   CARTOGRAPHY={20.0 30.0}
   LUMBERJACKING={50.0 75.0}
   MAGICRESISTANCE={20.0 30.0}
   SWORDSMANSHIP={20.0 30.0}
   TACTICS={20.0 30.0}
   WRESTLING={20.0 30.0}

   ITEMNEWBIE=random_light
   ITEMNEWBIE=random_female_hair
   COLOR=colors_hair
   ITEM=random_shirts_human
   COLOR=colors_all
   ITEM=random_skirts_human
   COLOR=colors_all
   ITEM=random_footwear_human
   COLOR=colors_neutral
   ITEM=random_hats,1,R5
   COLOR=colors_neutral
ON=@NPCRestock
   ITEM=random_coin_purse
   ITEM=random_weapon_axe_normal

   SELL=i_kindling,{20 40}
   SELL=i_log,{20 40}
   BUY=i_hatchet,{5 10}
   BUY=i_axe_exec,{5 10}
   BUY=i_axe_battle,{5 10}
   BUY=i_axe,{5 10}
   BUY=i_axe_double,{5 10}
   BUY=i_axe_war,{5 10}
   BUY=i_axe_battle_large,{5 10}
   BUY=i_axe_two_hand,{5 10}
   BUY=i_ornate_axe,{5 10}


[CHARDEF c_mageshop]
ID=c_man
NAME=#NAMES_HUMANMALE the mage
DESIRES=i_gold
AVERSIONS=t_trap
TSPEECH=spk_human_default
TSPEECH=spk_shopkeep
CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Mage (human male)
ON=@Create
   COLOR=colors_skin
   NPC=brain_vendor
   NEED=i_gold
   STR={45 55}
   DEX={45 55}
   INT={85 95}

   EVALUATINGINTEL={50.0 75.0}
   HEALING={20.0 30.0}
   IMBUING={20.0 30.0}
   INSCRIPTION={20.0 30.0}
   ITEMID={20.0 30.0}
   MAGERY={50.0 75.0}
   MAGICRESISTANCE={50.0 75.0}
   MEDITATION={50.0 75.0}
   SPELLWEAVING={20.0 30.0}
   TACTICS={20.0 30.0}
   WRESTLING={20.0 30.0}

   ITEMNEWBIE=random_light
   ITEMNEWBIE=random_male_hair
   COLOR=colors_hair
   ITEMNEWBIE=random_facial_hair,1,R5
   COLOR=match_hair
   ITEM=random_shirts_human
   COLOR=colors_green
   ITEM=random_pants_human
   COLOR=colors_brown
   ITEM=random_footwear_human
   COLOR=colors_green
   ITEM=i_robe
   COLOR=colors_blue
   ITEM=i_hat_wizards
   COLOR=colors_blue
ON=@NPCRestock
   ITEM=random_coin_purse
   ITEM=i_dagger

   SELL=VENDOR_S_MAGE_SHOP
   BUY=VENDOR_B_MAGE_SHOP

[CHARDEF c_mageshop_f]
ID=c_woman
NAME=#NAMES_HUMANFEMALE the mage
DESIRES=i_gold
AVERSIONS=t_trap
TSPEECH=spk_human_default
TSPEECH=spk_shopkeep
CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Mage (human female)
ON=@Create
   COLOR=colors_skin
   NPC=brain_vendor
   NEED=i_gold
   STR={45 55}
   DEX={45 55}
   INT={85 95}

   EVALUATINGINTEL={50.0 75.0}
   HEALING={20.0 30.0}
   IMBUING={20.0 30.0}
   INSCRIPTION={20.0 30.0}
   ITEMID={20.0 30.0}
   MAGERY={50.0 75.0}
   MAGICRESISTANCE={50.0 75.0}
   MEDITATION={50.0 75.0}
   SPELLWEAVING={20.0 30.0}
   TACTICS={20.0 30.0}
   WRESTLING={20.0 30.0}

   ITEMNEWBIE=random_light
   ITEMNEWBIE=random_female_hair
   COLOR=colors_hair
   ITEM=random_shirts_human
   COLOR=colors_green
   ITEM=random_skirts_human
   COLOR=colors_brown
   ITEM=random_footwear_human
   COLOR=colors_green
   ITEM=i_robe
   COLOR=colors_blue
   ITEM=i_hat_wizards
   COLOR=colors_blue
ON=@NPCRestock
   ITEM=random_coin_purse
   ITEM=i_dagger

   SELL=VENDOR_S_MAGE_SHOP
   BUY=VENDOR_B_MAGE_SHOP


[CHARDEF c_mapmaker]
ID=c_man
NAME=#NAMES_HUMANMALE the mapmaker
DESIRES=i_gold
AVERSIONS=t_trap
TSPEECH=spk_human_default
TSPEECH=spk_shopkeep
CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Mapmaker (human male)
ON=@Create
   COLOR=colors_skin
   NPC=brain_vendor
   NEED=i_gold
   STR={45 55}
   DEX={45 55}
   INT={45 55}

   CAMPING={20.0 30.0}
   CARTOGRAPHY={50.0 75.0}
   FENCING={20.0 30.0}
   INSCRIPTION={25.0 50.0}
   MAGICRESISTANCE={20.0 30.0}
   PARRYING={20.0 30.0}
   TACTICS={20.0 30.0}
   WRESTLING={20.0 30.0}

   ITEMNEWBIE=random_light
   ITEMNEWBIE=random_male_hair
   COLOR=colors_hair
   ITEMNEWBIE=random_facial_hair,1,R5
   COLOR=match_hair
   ITEM=random_shirts_human
   COLOR=colors_all
   ITEM=random_pants_human
   COLOR=colors_all
   ITEM=random_footwear_human
   COLOR=colors_neutral
   ITEM=random_hats,1,R5
   COLOR=colors_all
ON=@NPCRestock
   ITEM=random_coin_purse
   ITEM=i_dagger
   ITEM=random_shield

   SELL=VENDOR_S_MAPMAKER
   BUY=VENDOR_B_MAPMAKER

[CHARDEF c_mapmaker_f]
ID=c_woman
NAME=#NAMES_HUMANFEMALE the mapmaker
DESIRES=i_gold
AVERSIONS=t_trap
TSPEECH=spk_human_default
TSPEECH=spk_shopkeep
CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Mapmaker (human female)
ON=@Create
   COLOR=colors_skin
   NPC=brain_vendor
   NEED=i_gold
   STR={45 55}
   DEX={45 55}
   INT={45 55}

   CAMPING={20.0 30.0}
   CARTOGRAPHY={50.0 75.0}
   FENCING={20.0 30.0}
   INSCRIPTION={25.0 50.0}
   MAGICRESISTANCE={20.0 30.0}
   PARRYING={20.0 30.0}
   TACTICS={20.0 30.0}
   WRESTLING={20.0 30.0}

   ITEMNEWBIE=random_light
   ITEMNEWBIE=random_female_hair
   COLOR=colors_hair
   ITEM=random_shirts_human
   COLOR=colors_all
   ITEM=random_skirts_human
   COLOR=colors_all
   ITEM=random_footwear_human
   COLOR=colors_neutral
   ITEM=random_hats,1,R5
   COLOR=colors_all
ON=@NPCRestock
   ITEM=random_coin_purse
   ITEM=i_dagger
   ITEM=random_shield

   SELL=VENDOR_S_MAPMAKER
   BUY=VENDOR_B_MAPMAKER


[CHARDEF c_miller]
ID=c_man
NAME=#NAMES_HUMANMALE the miller
DESIRES=i_gold
AVERSIONS=t_trap
TSPEECH=spk_human_default
TSPEECH=spk_shopkeep
CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Miller (human male)
ON=@Create
   COLOR=colors_skin
   NPC=brain_vendor
   NEED=i_gold
   STR={45 55}
   DEX={45 55}
   INT={45 55}

   ALCHEMY={20.0 30.0}
   COOKING={20.0 30.0}
   FENCING={20.0 30.0}
   MAGICRESISTANCE={20.0 30.0}
   TACTICS={20.0 30.0}
   WRESTLING={20.0 30.0}

   ITEMNEWBIE=random_light
   ITEMNEWBIE=random_male_hair
   COLOR=colors_hair
   ITEMNEWBIE=random_facial_hair,1,R5
   COLOR=match_hair
   ITEM=random_shirts_human
   COLOR=colors_all
   ITEM=random_pants_human
   COLOR=colors_all
   ITEM=random_footwear_human
   COLOR=colors_neutral
ON=@NPCRestock
   ITEM=random_coin_purse
   ITEM=i_dagger

   SELL=i_flour_sack,{4 10}
   SELL=i_hay_sheaf,{4 10}
   BUY=i_flour_sack,{4 10}
   BUY=i_hay_sheaf,{4 10}

[CHARDEF c_miller_f]
ID=c_woman
NAME=#NAMES_HUMANFEMALE the miller
DESIRES=i_gold
AVERSIONS=t_trap
TSPEECH=spk_human_default
TSPEECH=spk_shopkeep
CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Miller (human female)
ON=@Create
   COLOR=colors_skin
   NPC=brain_vendor
   NEED=i_gold
   STR={45 55}
   DEX={45 55}
   INT={45 55}

   ALCHEMY={20.0 30.0}
   COOKING={20.0 30.0}
   FENCING={20.0 30.0}
   MAGICRESISTANCE={20.0 30.0}
   TACTICS={20.0 30.0}
   WRESTLING={20.0 30.0}

   ITEMNEWBIE=random_light
   ITEMNEWBIE=random_female_hair
   COLOR=colors_hair
   ITEM=random_shirts_human
   COLOR=colors_all
   ITEM=random_skirts_human
   COLOR=colors_all
   ITEM=random_footwear_human
   COLOR=colors_neutral
ON=@NPCRestock
   ITEM=random_coin_purse
   ITEM=i_dagger

   SELL=i_flour_sack,{4 10}
   SELL=i_hay_sheaf,{4 10}
   BUY=i_flour_sack,{4 10}
   BUY=i_hay_sheaf,{4 10}


[CHARDEF c_minter]
ID=c_man
NAME=#NAMES_HUMANMALE the minter
DESIRES=i_gold
AVERSIONS=t_trap
TSPEECH=spk_human_default
TSPEECH=spk_shopkeep
TSPEECH=spk_banker
CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Minter (human male)
ON=@Create
   COLOR=colors_skin
   NPC=brain_banker
   NEED=i_gold
   STR={45 55}
   DEX={45 55}
   INT={45 55}

   ALCHEMY={20.0 30.0}
   BLACKSMITHING={20.0 30.0}
   IMBUING={20.0 30.0}
   INSCRIPTION={20.0 30.0}
   ITEMID={20.0 30.0}
   FENCING={20.0 30.0}
   TACTICS={20.0 30.0}
   TINKERING={20.0 30.0}
   WRESTLING={20.0 30.0}

   ITEMNEWBIE=random_light
   ITEMNEWBIE=random_male_hair
   COLOR=colors_hair
   ITEMNEWBIE=random_facial_hair,1,R5
   COLOR=match_hair
   ITEM=random_shirts_human
   COLOR=colors_green
   ITEM=random_pants_human
   COLOR=colors_yellow
   ITEM=random_footwear_human
   COLOR=colors_neutral
ON=@NPCRestock
   ITEM=random_coin_purse
   ITEM=i_dagger

[CHARDEF c_minter_f]
ID=c_woman
NAME=#NAMES_HUMANFEMALE the minter
DESIRES=i_gold
AVERSIONS=t_trap
TSPEECH=spk_human_default
TSPEECH=spk_shopkeep
TSPEECH=spk_banker
CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Minter (human female)
ON=@Create
   COLOR=colors_skin
   NPC=brain_banker
   NEED=i_gold
   STR={45 55}
   DEX={45 55}
   INT={45 55}

   ALCHEMY={20.0 30.0}
   BLACKSMITHING={20.0 30.0}
   IMBUING={20.0 30.0}
   INSCRIPTION={20.0 30.0}
   ITEMID={20.0 30.0}
   FENCING={20.0 30.0}
   TACTICS={20.0 30.0}
   TINKERING={20.0 30.0}
   WRESTLING={20.0 30.0}

   ITEMNEWBIE=random_light
   ITEMNEWBIE=random_female_hair
   COLOR=colors_hair
   ITEM=random_shirts_human
   COLOR=colors_green
   ITEM=random_skirts_human
   COLOR=colors_yellow
   ITEM=random_footwear_human
   COLOR=colors_neutral
ON=@NPCRestock
   ITEM=random_coin_purse
   ITEM=i_dagger


[CHARDEF c_provis]
ID=c_man
NAME=#NAMES_HUMANMALE the provisioner
DESIRES=i_gold
AVERSIONS=t_trap
TSPEECH=spk_human_default
TSPEECH=spk_shopkeep
CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Provisioner (human male)
ON=@Create
   COLOR=colors_skin
   NPC=brain_vendor
   NEED=i_gold
   STR={45 55}
   DEX={45 55}
   INT={45 55}

   ANATOMY={20.0 30.0}
   ARMSLORE={20.0 30.0}
   CARTOGRAPHY={20.0 30.0}
   EVALUATINGINTEL={20.0 30.0}
   FENCING={20.0 30.0}
   ITEMID={50.0 75.0}
   MAGICRESISTANCE={20.0 30.0}
   PARRYING={20.0 30.0}
   SWORDSMANSHIP={20.0 30.0}
   TACTICS={20.0 30.0}
   WRESTLING={20.0 30.0}

   ITEMNEWBIE=random_light
   ITEMNEWBIE=random_male_hair
   COLOR=colors_hair
   ITEMNEWBIE=random_facial_hair,1,R5
   COLOR=match_hair
   ITEM=random_shirts_human
   COLOR=colors_all
   ITEM=random_pants_human
   COLOR=colors_all
   ITEM=random_footwear_human
   COLOR=colors_neutral
   ITEM=random_hats
   COLOR=colors_red
ON=@NPCRestock
   ITEM=random_coin_purse
   ITEM=random_weapon_sword_normal

   SELL=VENDOR_S_PROVISIONER
   BUY=VENDOR_B_PROVISIONER

[CHARDEF c_provis_f]
ID=c_woman
NAME=#NAMES_HUMANFEMALE the provisioner
DESIRES=i_gold
AVERSIONS=t_trap
TSPEECH=spk_human_default
TSPEECH=spk_shopkeep
CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Provisioner (human female)
ON=@Create
   COLOR=colors_skin
   NPC=brain_vendor
   NEED=i_gold
   STR={45 55}
   DEX={45 55}
   INT={45 55}

   ANATOMY={20.0 30.0}
   ARMSLORE={20.0 30.0}
   CARTOGRAPHY={20.0 30.0}
   EVALUATINGINTEL={20.0 30.0}
   FENCING={20.0 30.0}
   ITEMID={50.0 75.0}
   MAGICRESISTANCE={20.0 30.0}
   PARRYING={20.0 30.0}
   SWORDSMANSHIP={20.0 30.0}
   TACTICS={20.0 30.0}
   WRESTLING={20.0 30.0}

   ITEMNEWBIE=random_light
   ITEMNEWBIE=random_female_hair
   COLOR=colors_hair
   ITEM=random_light
   ITEM=random_shirts_human
   COLOR=colors_all
   ITEM=random_skirts_human
   COLOR=colors_all
   ITEM=random_footwear_human
   COLOR=colors_neutral
   ITEM=random_hats
   COLOR=colors_red
ON=@NPCRestock
   ITEM=random_coin_purse
   ITEM=random_weapon_sword_normal

   SELL=VENDOR_S_PROVISIONER
   BUY=VENDOR_B_PROVISIONER


[CHARDEF c_rancher]
ID=c_man
NAME=#NAMES_HUMANMALE the rancher
DESIRES=i_gold
AVERSIONS=t_trap
TSPEECH=spk_human_default
TSPEECH=spk_shopkeep
CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Rancher (human male)
ON=@Create
   COLOR=colors_skin
   NPC=brain_vendor
   NEED=i_gold
   STR={45 55}
   DEX={45 55}
   INT={45 55}

   ANATOMY={20.0 30.0}
   ANIMALLORE={50.0 75.0}
   CAMPING={20.0 30.0}
   HERDING={50.0 75.0}
   MACEFIGHTING={20.0 30.0}
   MAGICRESISTANCE={20.0 30.0}
   PARRYING={20.0 30.0}
   TACTICS={20.0 30.0}
   TAMING={20.0 30.0}
   VETERINARY={50.0 75.0}
   WRESTLING={20.0 30.0}

   ITEMNEWBIE=random_light
   ITEMNEWBIE=random_male_hair
   COLOR=colors_hair
   ITEMNEWBIE=random_facial_hair,1,R5
   COLOR=match_hair
   ITEM=random_shirts_human
   COLOR=colors_all
   ITEM=random_pants_human
   COLOR=colors_all
   ITEM=random_boots_all
   COLOR=colors_neutral
   ITEM=random_hats
   COLOR=colors_all
ON=@NPCRestock
   ITEM=random_coin_purse
   ITEM=random_weapon_mace_normal
   ITEM=i_shepherds_crook,1,R2

   SELL=VENDOR_S_RANCHER
   BUY=VENDOR_B_RANCHER

[CHARDEF c_rancher_f]
ID=c_woman
NAME=#NAMES_HUMANFEMALE the rancher
DESIRES=i_gold
AVERSIONS=t_trap
TSPEECH=spk_human_default
TSPEECH=spk_shopkeep
CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Rancher (human female)
ON=@Create
   COLOR=colors_skin
   NPC=brain_vendor
   NEED=i_gold
   STR={45 55}
   DEX={45 55}
   INT={45 55}

   ANATOMY={20.0 30.0}
   ANIMALLORE={50.0 75.0}
   CAMPING={20.0 30.0}
   HERDING={50.0 75.0}
   MACEFIGHTING={20.0 30.0}
   MAGICRESISTANCE={20.0 30.0}
   PARRYING={20.0 30.0}
   TACTICS={20.0 30.0}
   TAMING={20.0 30.0}
   VETERINARY={50.0 75.0}
   WRESTLING={20.0 30.0}

   ITEMNEWBIE=random_light
   ITEMNEWBIE=random_female_hair
   COLOR=colors_hair
   ITEM=random_shirts_human
   COLOR=colors_all
   ITEM=random_skirts_human
   COLOR=colors_all
   ITEM=random_boots_all
   COLOR=colors_neutral
   ITEM=random_hats
   COLOR=colors_all
ON=@NPCRestock
   ITEM=random_coin_purse
   ITEM=random_weapon_mace_normal
   ITEM=i_shepherds_crook,1,R2

   SELL=VENDOR_S_RANCHER
   BUY=VENDOR_B_RANCHER


[CHARDEF c_scribe]
ID=c_man
NAME=#NAMES_HUMANMALE the scribe
DESIRES=i_gold
AVERSIONS=t_trap
TSPEECH=spk_human_default
TSPEECH=spk_shopkeep
CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Scribe (human male)
ON=@Create
   COLOR=colors_skin
   NPC=brain_vendor
   NEED=i_gold
   STR={45 55}
   DEX={45 55}
   INT={45 55}

   EVALUATINGINTEL={20.0 30.0}
   FENCING={20.0 30.0}
   INSCRIPTION={50.0 75.0}
   MAGICRESISTANCE={20.0 30.0}
   MEDITATION={20.0 30.0}
   TACTICS={20.0 30.0}
   WRESTLING={20.0 30.0}

   ITEMNEWBIE=random_light
   ITEMNEWBIE=random_male_hair
   COLOR=colors_hair
   ITEMNEWBIE=random_facial_hair,1,R5
   COLOR=match_hair
   ITEM=random_shirts_human
   COLOR=colors_all
   ITEM=random_pants_human
   COLOR=colors_all
   ITEM=random_robes_manly
   COLOR=colors_green
   ITEM=random_footwear_human
   COLOR=colors_green
ON=@NPCRestock
   ITEM=random_coin_purse
   ITEM=i_dagger

   SELL=i_scroll_blank,{10 20}
   SELL=i_pen_and_ink,{5 10}
   SELL=i_book_sm,{5 10}
   SELL=i_book_lg,{5 10}
   SELL=i_deed_guildstone,1,R2
   BUY=i_scroll_blank,{5 10}
   BUY=i_pen_and_ink,{5 10}
   BUY=i_book_sm,{5 10}
   BUY=i_book_lg,{5 10}
   BUY=i_book_sm_pub,{5 10}
   BUY=i_book_lg_pub,{5 10}
   BUY=i_deed_guildstone,{5 10}
   BUY=i_parchment,{5 10}

[CHARDEF c_scribe_f]
ID=c_woman
NAME=#NAMES_HUMANFEMALE the scribe
DESIRES=i_gold
AVERSIONS=t_trap
TSPEECH=spk_human_default
TSPEECH=spk_shopkeep
CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Scribe (human female)
ON=@Create
   COLOR=colors_skin
   NPC=brain_vendor
   NEED=i_gold
   STR={45 55}
   DEX={45 55}
   INT={45 55}

   EVALUATINGINTEL={20.0 30.0}
   FENCING={20.0 30.0}
   INSCRIPTION={50.0 75.0}
   MAGICRESISTANCE={20.0 30.0}
   MEDITATION={20.0 30.0}
   TACTICS={20.0 30.0}
   WRESTLING={20.0 30.0}

   ITEMNEWBIE=random_light
   ITEMNEWBIE=random_female_hair
   COLOR=colors_hair
   ITEM=random_shirts_human
   COLOR=colors_all
   ITEM=random_skirts_human
   COLOR=colors_all
   ITEM=random_robes_human
   COLOR=colors_green
   ITEM=random_footwear_human
   COLOR=colors_green

   SELL=i_scroll_blank,{10 20}
   SELL=i_pen_and_ink,{5 10}
   SELL=i_book_sm,{5 10}
   SELL=i_book_lg,{5 10}
   SELL=i_deed_guildstone,1,R2
   BUY=i_scroll_blank,{5 10}
   BUY=i_pen_and_ink,{5 10}
   BUY=i_book_sm,{5 10}
   BUY=i_book_lg,{5 10}
   BUY=i_book_sm_pub,{5 10}
   BUY=i_book_lg_pub,{5 10}
   BUY=i_deed_guildstone,{5 10}
   BUY=i_parchment,{5 10}


[CHARDEF c_shepherd]
ID=c_man
NAME=#NAMES_HUMANMALE the shepherd
DESIRES=i_gold
AVERSIONS=t_trap
TSPEECH=spk_human_default
TSPEECH=spk_shopkeep
CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Shepherd (human male)
ON=@Create
   COLOR=colors_skin
   NPC=brain_vendor
   NEED=i_gold
   STR={45 55}
   DEX={45 55}
   INT={45 55}

   ANIMALLORE={20.0 30.0}
   CAMPING={20.0 30.0}
   HERDING={50.0 75.0}
   MACEFIGHTING={20.0 30.0}
   MAGICRESISTANCE={20.0 30.0}
   TACTICS={20.0 30.0}
   VETERINARY={20.0 30.0}
   WRESTLING={20.0 30.0}

   ITEMNEWBIE=random_light
   ITEMNEWBIE=random_male_hair
   COLOR=colors_hair
   ITEMNEWBIE=random_facial_hair,1,R5
   COLOR=match_hair
   ITEM=random_shirts_human
   COLOR=colors_all
   ITEM=random_pants_human
   COLOR=colors_all
   ITEM=random_hats
   COLOR=colors_all
   ITEM=random_footwear_human
   COLOR=colors_all
ON=@NPCRestock
   ITEM=random_coin_purse
   ITEM=i_shepherds_crook

   SELL=VENDOR_S_SHEPHERD
   BUY=VENDOR_B_SHEPHERD

[CHARDEF c_shepherd_f]
ID=c_woman
NAME=#NAMES_HUMANFEMALE the shepherdess
DESIRES=i_gold
AVERSIONS=t_trap
TSPEECH=spk_human_default
TSPEECH=spk_shopkeep
CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Shepherd (human female)
ON=@Create
   COLOR=colors_skin
   NPC=brain_vendor
   NEED=i_gold
   STR={45 55}
   DEX={45 55}
   INT={45 55}

   ANIMALLORE={20.0 30.0}
   CAMPING={20.0 30.0}
   HERDING={50.0 75.0}
   MACEFIGHTING={20.0 30.0}
   MAGICRESISTANCE={20.0 30.0}
   TACTICS={20.0 30.0}
   VETERINARY={20.0 30.0}
   WRESTLING={20.0 30.0}

   ITEMNEWBIE=random_light
   ITEMNEWBIE=random_female_hair
   COLOR=colors_hair
   ITEM=random_shirts_human
   COLOR=colors_all
   ITEM=random_skirts_human
   COLOR=colors_all
   ITEM=random_hats
   COLOR=colors_all
   ITEM=random_footwear_human
   COLOR=colors_all
ON=@NPCRestock
   ITEM=random_coin_purse
   ITEM=i_shepherds_crook

   SELL=VENDOR_S_SHEPHERD
   BUY=VENDOR_B_SHEPHERD


[CHARDEF c_shipwright]
ID=c_man
NAME=#NAMES_HUMANMALE the shipwright
DESIRES=i_gold
AVERSIONS=t_trap
TSPEECH=spk_human_default
TSPEECH=spk_shopkeep
CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Shipwright (human male)
ON=@Create
   COLOR=colors_skin
   NPC=brain_vendor
   NEED=i_gold
   STR={45 55}
   DEX={45 55}
   INT={45 55}

   BLACKSMITHING={20.0 30.0}
   CARPENTRY={20.0 30.0}
   FENCING={20.0 30.0}
   INSCRIPTION={20.0 30.0}
   MAGICRESISTANCE={20.0 30.0}
   PARRYING={20.0 30.0}
   TACTICS={20.0 30.0}
   WRESTLING={20.0 30.0}

   ITEMNEWBIE=random_light
   ITEMNEWBIE=random_male_hair
   COLOR=colors_hair
   ITEMNEWBIE=random_facial_hair,1,R5
   COLOR=match_hair
   ITEM=random_shirts_human
   COLOR=colors_all
   ITEM=random_pants_human
   COLOR=colors_all
   ITEM=random_footwear_human
   COLOR=colors_neutral
ON=@NPCRestock
   ITEM=random_coin_purse
   ITEM=i_cutlass

   SELL=VENDOR_S_SHIP
   BUY=VENDOR_B_SHIP

[CHARDEF c_shipwright_f]
ID=c_woman
NAME=#NAMES_HUMANFEMALE the shipwright
DESIRES=i_gold
AVERSIONS=t_trap
TSPEECH=spk_human_default
TSPEECH=spk_shopkeep
CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Shipwright (human female)
ON=@Create
   COLOR=colors_skin
   NPC=brain_vendor
   NEED=i_gold
   STR={45 55}
   DEX={45 55}
   INT={45 55}

   BLACKSMITHING={20.0 30.0}
   CARPENTRY={20.0 30.0}
   INSCRIPTION={20.0 30.0}
   MAGICRESISTANCE={20.0 30.0}
   PARRYING={20.0 30.0}
   SWORDSMANSHIP={20.0 30.0}
   TACTICS={20.0 30.0}
   WRESTLING={20.0 30.0}

   ITEMNEWBIE=random_light
   ITEMNEWBIE=random_female_hair
   COLOR=colors_hair
   ITEM=random_shirts_human
   COLOR=colors_all
   ITEM=random_skirts_human
   COLOR=colors_all
   ITEM=random_footwear_human
   COLOR=colors_neutral
ON=@NPCRestock
   ITEM=random_coin_purse
   ITEM=i_cutlass

   SELL=VENDOR_S_SHIP
   BUY=VENDOR_B_SHIP


[CHARDEF c_tailor]
ID=c_man
NAME=#NAMES_HUMANMALE the tailor
DESIRES=i_gold
AVERSIONS=t_trap
TSPEECH=spk_human_default
TSPEECH=spk_shopkeep
CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Tailor (human male)
ON=@Create
   COLOR=colors_skin
   NPC=brain_vendor
   NEED=i_gold
   STR={45 55}
   DEX={45 55}
   INT={45 55}

   ANATOMY={50.0 75.0}
   EVALUATINGINTEL={20.0 30.0}
   FENCING={20.0 30.0}
   IMBUING={20.0 30.0}
   ITEMID={20.0 30.0}
   MAGICRESISTANCE={20.0 30.0}
   TACTICS={20.0 30.0}
   TAILORING={50.0 75.0}
   WRESTLING={20.0 30.0}

   ITEMNEWBIE=random_light
   ITEMNEWBIE=random_male_hair
   COLOR=colors_hair
   ITEMNEWBIE=random_facial_hair,1,R5
   COLOR=match_hair
   ITEM=random_shirts_human
   COLOR=colors_all
   ITEM=random_pants_human
   COLOR=colors_all
   ITEM=random_footwear_human
   COLOR=colors_neutral
   ITEM=random_hats,1,R5
   COLOR=colors_all
ON=@NPCRestock
   ITEM=random_coin_purse
   ITEM=i_dagger

   SELL=VENDOR_S_TAILOR
   BUY=VENDOR_B_TAILOR

[CHARDEF c_tailor_f]
ID=c_woman
NAME=#NAMES_HUMANFEMALE the tailor
DESIRES=i_gold
AVERSIONS=t_trap
TSPEECH=spk_human_default
TSPEECH=spk_shopkeep
CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Tailor (human female)
ON=@Create
   COLOR=colors_skin
   NPC=brain_vendor
   NEED=i_gold
   STR={45 55}
   DEX={45 55}
   INT={45 55}

   ANATOMY={20.0 30.0}
   EVALUATINGINTEL={20.0 30.0}
   FENCING={20.0 30.0}
   IMBUING={20.0 30.0}
   ITEMID={20.0 30.0}
   MAGICRESISTANCE={20.0 30.0}
   TACTICS={20.0 30.0}
   TAILORING={20.0 30.0}
   WRESTLING={20.0 30.0}

   ITEMNEWBIE=random_light
   ITEMNEWBIE=random_female_hair
   COLOR=colors_hair
   ITEM=random_shirts_human
   COLOR=colors_all
   ITEM=random_skirts_human
   COLOR=colors_all
   ITEM=random_footwear_human
   COLOR=colors_neutral
   ITEM=random_hats,1,R5
   COLOR=colors_all
ON=@NPCRestock
   ITEM=random_coin_purse
   ITEM=i_dagger

   SELL=VENDOR_S_TAILOR
   BUY=VENDOR_B_TAILOR


[CHARDEF c_tanner]
ID=c_man
NAME=#NAMES_HUMANMALE the tanner
DESIRES=i_gold
AVERSIONS=t_trap
TSPEECH=spk_human_default
TSPEECH=spk_shopkeep
CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Tanner (human male)
ON=@Create
   COLOR=colors_skin
   NPC=brain_vendor
   NEED=i_gold
   STR={45 55}
   DEX={45 55}
   INT={45 55}

   ANATOMY={50.0 75.0}
   ANIMALLORE={20.0 30.0}
   CAMPING={20.0 30.0}
   COOKING={20.0 30.0}
   FENCING={20.0 30.0}
   IMBUING={20.0 30.0}
   MAGICRESISTANCE={20.0 30.0}
   TACTICS={20.0 30.0}
   TAILORING={25.0 50.0}
   VETERINARY={25.0 50.0}
   WRESTLING={20.0 30.0}

   ITEMNEWBIE=random_light
   ITEMNEWBIE=random_male_hair
   COLOR=colors_hair
   ITEMNEWBIE=random_facial_hair,1,R5
   COLOR=match_hair
   ITEM=random_shirts_human
   COLOR=colors_brown
   ITEM=random_pants_human
   COLOR=colors_brown
   ITEM=random_boots_human
   COLOR=colors_brown
   ITEM=i_apron_half
   COLOR=colors_brown
   ITEM=random_hats
   COLOR=colors_brown
ON=@NPCRestock
   ITEM=random_coin_purse
   ITEM=i_knife_skinning

   SELL=VENDOR_S_TANNER
   BUY=VENDOR_B_TANNER

[CHARDEF c_tanner_f]
ID=c_woman
NAME=#NAMES_HUMANFEMALE the tanner
DESIRES=i_gold
AVERSIONS=t_trap
TSPEECH=spk_human_default
TSPEECH=spk_shopkeep
CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Tanner (human female)
ON=@Create
   COLOR=colors_skin
   NPC=brain_vendor
   NEED=i_gold
   STR={45 55}
   DEX={45 55}
   INT={45 55}

   ANATOMY={50.0 75.0}
   ANIMALLORE={20.0 30.0}
   CAMPING={20.0 30.0}
   COOKING={20.0 30.0}
   FENCING={20.0 30.0}
   IMBUING={20.0 30.0}
   MAGICRESISTANCE={20.0 30.0}
   TACTICS={20.0 30.0}
   TAILORING={25.0 50.0}
   VETERINARY={25.0 50.0}
   WRESTLING={20.0 30.0}

   ITEMNEWBIE=random_light
   ITEMNEWBIE=random_female_hair
   COLOR=colors_hair
   ITEM=random_shirts_human
   COLOR=colors_brown
   ITEM=random_skirts_human
   COLOR=colors_brown
   ITEM=random_boots_human
   ITEM=i_apron_half
   COLOR=colors_brown
   ITEM=random_hats
   COLOR=colors_brown
ON=@NPCRestock
   ITEM=random_coin_purse
   ITEM=i_knife_skinning

   SELL=VENDOR_S_TANNER
   BUY=VENDOR_B_TANNER


[CHARDEF c_tavernkeeper]
ID=c_man
NAME=#NAMES_HUMANMALE the tavernkeeper
DESIRES=i_gold
AVERSIONS=t_trap
TSPEECH=spk_human_default
TSPEECH=spk_shopkeep
CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Tavernkeeper (human male)
ON=@Create
   COLOR=colors_skin
   NPC=brain_vendor
   NEED=i_gold
   STR={45 55}
   DEX={45 55}
   INT={45 55}

   ANATOMY={20.0 30.0}
   ARMSLORE={20.0 30.0}
   BUSHIDO={20.0 30.0}
   COOKING={20.0 30.0}
   EVALUATINGINTEL={20.0 30.0}
   MACEFIGHTING={20.0 30.0}
   MAGICRESISTANCE={20.0 30.0}
   PARRYING={20.0 30.0}
   TACTICS={20.0 30.0}
   TASTEID={20.0 30.0}
   WRESTLING={20.0 30.0}

   ITEMNEWBIE=random_light
   ITEMNEWBIE=random_male_hair
   COLOR=colors_hair
   ITEMNEWBIE=random_facial_hair
   COLOR=match_hair
   ITEM=random_shirts_human
   COLOR=colors_all
   ITEM=random_pants_human
   COLOR=colors_all
   ITEM=random_footwear_human
   COLOR=colors_neutral
   ITEM=i_apron_half
   COLOR=colors_neutral
ON=@NPCRestock
   ITEM=random_coin_purse
   ITEM=random_weapon_mace_normal

   SELL=VENDOR_S_TAVERNKEEPER
   BUY=VENDOR_B_TAVERNKEEPER

[CHARDEF c_tavernkeeper_f]
ID=c_woman
NAME=#NAMES_HUMANFEMALE the tavernkeeper
DESIRES=i_gold
AVERSIONS=t_trap
TSPEECH=spk_human_default
TSPEECH=spk_shopkeep
CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Tavernkeeper (human female)
ON=@Create
   COLOR=colors_skin
   NPC=brain_vendor
   NEED=i_gold
   STR={45 55}
   DEX={45 55}
   INT={45 55}

   ANATOMY={20.0 30.0}
   ARMSLORE={20.0 30.0}
   BUSHIDO={20.0 30.0}
   COOKING={20.0 30.0}
   EVALUATINGINTEL={20.0 30.0}
   MACEFIGHTING={20.0 30.0}
   MAGICRESISTANCE={20.0 30.0}
   PARRYING={20.0 30.0}
   TACTICS={20.0 30.0}
   TASTEID={20.0 30.0}
   WRESTLING={20.0 30.0}

   ITEMNEWBIE=random_light
   ITEMNEWBIE=random_female_hair
   COLOR=colors_hair
   ITEM=random_shirts_human
   COLOR=colors_all
   ITEM=random_skirts_human
   COLOR=colors_all
   ITEM=random_footwear_human
   COLOR=colors_neutral
   ITEM=i_apron_half
   COLOR=colors_neutral
ON=@NPCRestock
   ITEM=random_coin_purse
   ITEM=random_weapon_mace_normal

   SELL=VENDOR_S_TAVERNKEEPER
   BUY=VENDOR_B_TAVERNKEEPER


[CHARDEF c_tinker]
ID=c_man
NAME=#NAMES_HUMANMALE the tinker
DESIRES=i_gold
AVERSIONS=t_trap
TSPEECH=spk_human_default
TSPEECH=spk_shopkeep
CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Tinker (human male)
ON=@Create
   COLOR=colors_skin
   NPC=brain_vendor
   NEED=i_gold
   STR={45 55}
   DEX={45 55}
   INT={45 55}

   FENCING={20.0 30.0}
   IMBUING={20.0 30.0}
   ITEMID={50.0 75.0}
   LOCKPICKING={25.0 50.0}
   MAGICRESISTANCE={20.0 30.0}
   REMOVETRAP={50.0 75.0}
   TACTICS={20.0 30.0}
   TINKERING={50.0 75.0}
   WRESTLING={20.0 30.0}

   ITEMNEWBIE=random_light
   ITEMNEWBIE=random_male_hair
   COLOR=colors_hair
   ITEMNEWBIE=random_facial_hair,1,R5
   COLOR=match_hair
   ITEM=random_shirts_human
   COLOR=colors_all
   ITEM=random_pants_human
   COLOR=colors_all
   ITEM=random_footwear_human
   COLOR=colors_neutral
   ITEM=random_hats,1,R5
   COLOR=colors_neutral
ON=@NPCRestock
   ITEM=random_coin_purse
   ITEM=i_tinker_tools
   ITEM=i_dagger

   SELL=VENDOR_S_TINKER
   BUY=VENDOR_B_TINKER

[CHARDEF c_tinker_f]
ID=c_woman
NAME=#NAMES_HUMANFEMALE the tinker
DESIRES=i_gold
AVERSIONS=t_trap
TSPEECH=spk_human_default
TSPEECH=spk_shopkeep
CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Tinker (human female)
ON=@Create
   COLOR=colors_skin
   NPC=brain_vendor
   NEED=i_gold
   STR={45 55}
   DEX={45 55}
   INT={45 55}

   FENCING={20.0 30.0}
   IMBUING={20.0 30.0}
   ITEMID={50.0 75.0}
   LOCKPICKING={25.0 50.0}
   MAGICRESISTANCE={20.0 30.0}
   REMOVETRAP={50.0 75.0}
   TACTICS={20.0 30.0}
   TINKERING={50.0 75.0}
   WRESTLING={20.0 30.0}

   ITEMNEWBIE=random_light
   ITEMNEWBIE=random_female_hair
   COLOR=colors_hair
   ITEM=random_shirts_human
   COLOR=colors_all
   ITEM=random_skirts_human
   COLOR=colors_all
   ITEM=random_footwear_human
   COLOR=colors_neutral
ON=@NPCRestock
   ITEM=random_coin_purse
   ITEM=i_tinker_tools
   ITEM=i_dagger

   SELL=VENDOR_S_TINKER
   BUY=VENDOR_B_TINKER


[CHARDEF c_vegiseller]
ID=c_man
NAME=#NAMES_HUMANMALE the vegetable seller
DESIRES=i_gold
AVERSIONS=t_trap
TSPEECH=spk_human_default
TSPEECH=spk_shopkeep
CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Vegetable Seller (human male)
ON=@Create
   COLOR=colors_skin
   NPC=brain_vendor
   NEED=i_gold
   STR={45 55}
   DEX={45 55}
   INT={45 55}

   ANATOMY={20.0 30.0}
   FENCING={20.0 30.0}
   MAGICRESISTANCE={20.0 30.0}
   TACTICS={20.0 30.0}
   TASTEID={20.0 30.0}
   WRESTLING={20.0 30.0}

   ITEMNEWBIE=random_light
   ITEMNEWBIE=random_male_hair
   COLOR=colors_hair
   ITEMNEWBIE=random_facial_hair,1,R5
   COLOR=match_hair
   ITEM=random_shirts_human
   COLOR=colors_all
   ITEM=random_pants_human
   COLOR=colors_all
   ITEM=random_footwear_human
   COLOR=colors_neutral
   ITEM=random_hats
   COLOR=colors_all
ON=@NPCRestock
   ITEM=random_coin_purse
   ITEM=i_dagger

   SELL=VENDOR_S_VEGSELLER
   BUY=VENDOR_B_VEGSELLER

[CHARDEF c_vegiseller_f]
ID=c_woman
NAME=#NAMES_HUMANFEMALE the vegetable seller
DESIRES=i_gold
AVERSIONS=t_trap
TSPEECH=spk_human_default
TSPEECH=spk_shopkeep
CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Vegetable Seller (human female)
ON=@Create
   COLOR=colors_skin
   NPC=brain_vendor
   NEED=i_gold
   STR={45 55}
   DEX={45 55}
   INT={45 55}

   ANATOMY={20.0 30.0}
   FENCING={20.0 30.0}
   MAGICRESISTANCE={20.0 30.0}
   TACTICS={20.0 30.0}
   TASTEID={20.0 30.0}
   WRESTLING={20.0 30.0}

   ITEMNEWBIE=random_light
   ITEMNEWBIE=random_female_hair
   COLOR=colors_hair
   ITEM=random_shirts_human
   COLOR=colors_all
   ITEM=random_pants_human
   COLOR=colors_all
   ITEM=random_footwear_human
   COLOR=colors_all
   ITEM=random_hats
   COLOR=colors_all
ON=@NPCRestock
   ITEM=random_coin_purse
   ITEM=i_dagger

   SELL=VENDOR_S_VEGSELLER
   BUY=VENDOR_B_VEGSELLER


[CHARDEF c_vet]
ID=c_man
NAME=#NAMES_HUMANMALE the vet
DESIRES=i_gold
AVERSIONS=t_trap
TSPEECH=spk_human_default
TSPEECH=spk_shopkeep
CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Vet (human male)
ON=@Create
   COLOR=colors_skin
   NPC=brain_vendor
   NEED=i_gold
   STR={45 55}
   DEX={45 55}
   INT={45 55}

   ANATOMY={20.0 30.0}
   ANIMALLORE={50.0 75.0}
   FENCING={20.0 30.0}
   HEALING={20.0 30.0}
   HERDING={20.0 30.0}
   MAGICRESISTANCE={20.0 30.0}
   TACTICS={20.0 30.0}
   VETERINARY={50.0 75.0}
   WRESTLING={20.0 30.0}

   ITEMNEWBIE=random_light
   ITEMNEWBIE=random_male_hair
   COLOR=colors_hair
   ITEMNEWBIE=random_facial_hair,1,R5
   COLOR=match_hair
   ITEM=random_shirts_human
   COLOR=colors_red
   ITEM=random_pants_human
   COLOR=colors_blue
   ITEM=random_footwear_human
   COLOR=colors_neutral
   ITEM=random_hats
   COLOR=colors_all
ON=@NPCRestock
   ITEM=random_coin_purse
   ITEM=i_dagger

   SELL=VENDOR_S_VET
   BUY=VENDOR_B_VET

[CHARDEF c_vet_f]
ID=c_woman
NAME=#NAMES_HUMANFEMALE the vet
DESIRES=i_gold
AVERSIONS=t_trap
TSPEECH=spk_human_default
TSPEECH=spk_shopkeep
CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Vet (human female)
ON=@Create
   COLOR=colors_skin
   NPC=brain_vendor
   NEED=i_gold
   STR={45 55}
   DEX={45 55}
   INT={45 55}

   ANATOMY={20.0 30.0}
   ANIMALLORE={50.0 75.0}
   FENCING={20.0 30.0}
   HEALING={20.0 30.0}
   HERDING={20.0 30.0}
   MAGICRESISTANCE={20.0 30.0}
   TACTICS={20.0 30.0}
   VETERINARY={50.0 75.0}
   WRESTLING={20.0 30.0}

   ITEMNEWBIE=random_light
   ITEMNEWBIE=random_female_hair
   COLOR=colors_hair
   ITEM=random_shirts_human
   COLOR=colors_red
   ITEM=random_pants_human
   COLOR=colors_blue
   ITEM=random_footwear_human
   COLOR=colors_neutral
   ITEM=random_hats
   COLOR=colors_all
ON=@NPCRestock
   ITEM=random_coin_purse
   ITEM=i_dagger

   SELL=VENDOR_S_VET
   BUY=VENDOR_B_VET


[CHARDEF c_waiter]
ID=c_man
NAME=#NAMES_HUMANMALE the waiter
DESIRES=i_gold
AVERSIONS=t_trap
TSPEECH=spk_human_default
TSPEECH=spk_shopkeep
CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Waiter (human male)
ON=@Create
   COLOR=colors_skin
   NPC=brain_vendor
   NEED=i_gold
   STR={45 55}
   DEX={45 55}
   INT={45 55}

   ALCHEMY={20.0 30.0}
   ANATOMY={20.0 30.0}
   HEALING={20.0 30.0}
   FENCING={20.0 30.0}
   MAGICRESISTANCE={20.0 30.0}
   MUSICIANSHIP={20.0 30.0}
   TACTICS={20.0 30.0}
   WRESTLING={20.0 30.0}

   ITEMNEWBIE=random_light
   ITEMNEWBIE=random_male_hair
   COLOR=colors_hair
   ITEMNEWBIE=random_facial_hair,1,R5
   COLOR=match_hair
   ITEM=random_shirts_human
   COLOR=colors_all
   ITEM=random_pants_human
   COLOR=colors_all
   ITEM=random_footwear_human
   COLOR=colors_neutral
   ITEM=i_apron_half
ON=@NPCRestock
   ITEM=random_coin_purse
   ITEM=i_dagger

   SELL=VENDOR_S_WAITER
   BUY=VENDOR_B_WAITER

[CHARDEF c_waitress]
ID=c_woman
NAME=#NAMES_HUMANFEMALE the waitress
DESIRES=i_gold
AVERSIONS=t_trap
TSPEECH=spk_human_default
TSPEECH=spk_shopkeep
CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Waitress (human female)
ON=@Create
   COLOR=colors_skin
   NPC=brain_vendor
   NEED=i_gold
   STR={45 55}
   DEX={45 55}
   INT={45 55}

   ALCHEMY={20.0 30.0}
   ANATOMY={20.0 30.0}
   HEALING={20.0 30.0}
   FENCING={20.0 30.0}
   MAGICRESISTANCE={20.0 30.0}
   MUSICIANSHIP={20.0 30.0}
   TACTICS={20.0 30.0}
   WRESTLING={20.0 30.0}

   ITEMNEWBIE=random_light
   ITEMNEWBIE=random_female_hair
   COLOR=colors_hair
   ITEM=random_shirts_human
   COLOR=colors_all
   ITEM=random_skirts_human
   COLOR=colors_all
   ITEM=random_footwear_human
   COLOR=colors_neutral
   ITEM=i_apron_half
ON=@NPCRestock
   ITEM=random_coin_purse
   ITEM=i_dagger

   SELL=VENDOR_S_WAITER
   BUY=VENDOR_B_WAITER


[CHARDEF c_weaponsmith_blade]
ID=c_man
NAME=#NAMES_HUMANMALE the weaponsmith
DESIRES=i_gold
AVERSIONS=t_trap
TSPEECH=spk_human_default
TSPEECH=spk_shopkeep
CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Weaponsmith (bladed)(human male)
ON=@Create
   COLOR=colors_skin
   NPC=brain_vendor
   NEED=i_gold
   STR={85 95}
   DEX={45 55}
   INT={45 55}

   ANATOMY={20.0 30.0}
   ARMSLORE={50.0 75.0}
   BLACKSMITHING={50.0 75.0}
   BUSHIDO={20.0 30.0}
   CHIVALRY={20.0 30.0}
   FENCING={20.0 30.0}
   IMBUING={20.0 30.0}
   ITEMID={20.0 30.0}
   MACEFIGHTING={20.0 30.0}
   MAGICRESISTANCE={20.0 30.0}
   MINING={20.0 30.0}
   PARRYING={20.0 30.0}
   SWORDSMANSHIP={20.0 30.0}
   TACTICS={50.0 75.0}
   THROWING={20.0 30.0}
   WRESTLING={20.0 30.0}

   ITEMNEWBIE=random_light
   ITEMNEWBIE=random_male_hair
   COLOR=colors_hair
   ITEMNEWBIE=random_facial_hair,1,R5
   COLOR=match_hair
   ITEM=random_shirts_human
   COLOR=colors_all
   ITEM=random_pants_human
   COLOR=colors_all
   ITEM=random_boots_human
   COLOR=colors_neutral
   ITEM=i_apron_half
   COLOR=colors_yellow
   ITEM={ i_cap 1 i_bandana 1 i_skull_cap 1 }
   COLOR=colors_yellow
ON=@NPCRestock
   ITEM=random_coin_purse
   ITEM=random_weapon_axe_normal
   ITEM={ i_hammer_sledge 1 i_hammer_smith 1 }

   SELL=VENDOR_S_WEAPONS_BLADED
   SELL=VENDOR_S_MAGIC_WEAPONS
   BUY=VENDOR_B_WEAPONS_BLADED
   BUY=VENDOR_B_MAGIC_WEAPONS
   //FIXME: Buys ingots

[CHARDEF c_weaponsmith_blade_f]
ID=c_woman
NAME=#NAMES_HUMANFEMALE the weaponsmith
DESIRES=i_gold
AVERSIONS=t_trap
TSPEECH=spk_human_default
TSPEECH=spk_shopkeep
CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Weaponsmith (bladed)(human female)
ON=@Create
   COLOR=colors_skin
   NPC=brain_vendor
   NEED=i_gold
   STR={85 95}
   DEX={45 55}
   INT={45 55}

   ANATOMY={20.0 30.0}
   ARMSLORE={50.0 75.0}
   BLACKSMITHING={50.0 75.0}
   BUSHIDO={20.0 30.0}
   CHIVALRY={20.0 30.0}
   FENCING={20.0 30.0}
   IMBUING={20.0 30.0}
   ITEMID={20.0 30.0}
   MACEFIGHTING={20.0 30.0}
   MAGICRESISTANCE={20.0 30.0}
   MINING={20.0 30.0}
   PARRYING={20.0 30.0}
   SWORDSMANSHIP={20.0 30.0}
   TACTICS={50.0 75.0}
   THROWING={20.0 30.0}
   WRESTLING={20.0 30.0}

   ITEMNEWBIE=random_light
   ITEMNEWBIE=random_female_hair
   COLOR=colors_hair
   ITEM=random_shirts_human
   COLOR=colors_all
   ITEM=random_skirts_human
   COLOR=colors_all
   ITEM=random_boots_human
   COLOR=colors_neutral
   ITEM=i_apron_half
   COLOR=colors_yellow
   ITEM={ i_cap 1 i_bandana 1 i_skull_cap 1 }
   COLOR=colors_yellow
ON=@NPCRestock
   ITEM=random_coin_purse
   ITEM=random_weapon_axe_normal
   ITEM={ i_hammer_sledge 1 i_hammer_smith 1 }

   SELL=VENDOR_S_WEAPONS_BLADED
   SELL=VENDOR_S_MAGIC_WEAPONS
   BUY=VENDOR_B_WEAPONS_BLADED
   BUY=VENDOR_B_MAGIC_WEAPONS


[CHARDEF c_weaponsmith_blunt]
ID=c_man
NAME=#NAMES_HUMANMALE the weaponsmith
DESIRES=i_gold
AVERSIONS=t_trap
TSPEECH=spk_human_default
TSPEECH=spk_shopkeep
CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Weaponsmith (blunt)(human male)
ON=@Create
   COLOR=colors_skin
   NPC=brain_vendor
   NEED=i_gold
   STR={85 95}
   DEX={45 55}
   INT={45 55}

   ANATOMY={20.0 30.0}
   ARMSLORE={50.0 75.0}
   BLACKSMITHING={50.0 75.0}
   BUSHIDO={20.0 30.0}
   CHIVALRY={20.0 30.0}
   FENCING={20.0 30.0}
   IMBUING={20.0 30.0}
   ITEMID={20.0 30.0}
   MACEFIGHTING={20.0 30.0}
   MAGICRESISTANCE={20.0 30.0}
   MINING={20.0 30.0}
   PARRYING={20.0 30.0}
   SWORDSMANSHIP={20.0 30.0}
   TACTICS={50.0 75.0}
   THROWING={20.0 30.0}
   WRESTLING={20.0 30.0}

   ITEMNEWBIE=random_light
   ITEMNEWBIE=random_male_hair
   COLOR=colors_hair
   ITEMNEWBIE=random_facial_hair,1,R5
   COLOR=match_hair
   ITEM=random_shirts_human
   COLOR=colors_all
   ITEM=random_pants_human
   COLOR=colors_all
   ITEM=random_boots_human
   COLOR=colors_neutral
   ITEM=i_apron_half
   COLOR=colors_green
   ITEM={ i_cap 1 i_bandana 1 i_skull_cap 1 }
   COLOR=colors_green
ON=@NPCRestock
   ITEM=random_coin_purse
   ITEM=random_weapon_mace_normal
   ITEM={ i_hammer_sledge 1 i_hammer_smith 1 }

   SELL=VENDOR_S_WEAPONS_BLUNT
   SELL=VENDOR_S_MAGIC_WEAPONS
   BUY=VENDOR_B_WEAPONS_BLUNT
   BUY=VENDOR_B_MAGIC_WEAPONS

[CHARDEF c_weaponsmith_blunt_f]
ID=c_woman
NAME=#NAMES_HUMANFEMALE the weaponsmith
DESIRES=i_gold
AVERSIONS=t_trap
TSPEECH=spk_human_default
TSPEECH=spk_shopkeep
CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Weaponsmith (blunt)(human female)
ON=@Create
   COLOR=colors_skin
   NPC=brain_vendor
   NEED=i_gold
   STR={85 95}
   DEX={45 55}
   INT={45 55}

   ANATOMY={20.0 30.0}
   ARMSLORE={50.0 75.0}
   BLACKSMITHING={50.0 75.0}
   BUSHIDO={20.0 30.0}
   CHIVALRY={20.0 30.0}
   FENCING={20.0 30.0}
   IMBUING={20.0 30.0}
   ITEMID={20.0 30.0}
   MACEFIGHTING={20.0 30.0}
   MAGICRESISTANCE={20.0 30.0}
   MINING={20.0 30.0}
   PARRYING={20.0 30.0}
   SWORDSMANSHIP={20.0 30.0}
   TACTICS={50.0 75.0}
   THROWING={20.0 30.0}
   WRESTLING={20.0 30.0}

   ITEMNEWBIE=random_light
   ITEMNEWBIE=random_female_hair
   COLOR=colors_hair
   ITEM=random_shirts_human
   COLOR=colors_all
   ITEM=random_skirts_human
   COLOR=colors_all
   ITEM=random_boots_human
   COLOR=colors_neutral
   ITEM=i_apron_half
   COLOR=colors_green
   ITEM={ i_cap 1 i_bandana 1 i_skull_cap 1 }
   COLOR=colors_green
ON=@NPCRestock
   ITEM=random_coin_purse
   ITEM=random_weapon_mace_normal
   ITEM={ i_hammer_sledge 1 i_hammer_smith 1 }

   SELL=VENDOR_S_WEAPONS_BLUNT
   SELL=VENDOR_S_MAGIC_WEAPONS
   BUY=VENDOR_B_WEAPONS_BLUNT
   BUY=VENDOR_B_MAGIC_WEAPONS


[CHARDEF c_weaver]
ID=c_man
NAME=#NAMES_HUMANMALE the weaver
DESIRES=i_gold
AVERSIONS=t_trap
TSPEECH=spk_human_default
TSPEECH=spk_shopkeep
CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Weaver (human male)
ON=@Create
   COLOR=colors_skin
   NPC=brain_vendor
   NEED=i_gold
   STR={45 55}
   DEX={45 55}
   INT={45 55}

   ANATOMY={20.0 30.0}
   EVALUATINGINTEL={20.0 30.0}
   FENCING={20.0 30.0}
   IMBUING={20.0 30.0}
   ITEMID={20.0 30.0}
   MAGICRESISTANCE={20.0 30.0}
   TACTICS={20.0 30.0}
   TAILORING={20.0 30.0}
   WRESTLING={20.0 30.0}

   ITEMNEWBIE=random_light
   ITEMNEWBIE=random_male_hair
   COLOR=colors_hair
   ITEMNEWBIE=random_facial_hair,1,R5
   COLOR=match_hair
   ITEM=random_shirts_human
   COLOR=colors_all
   ITEM=random_pants_human
   COLOR=colors_all
   ITEM=random_footwear_human
   COLOR=colors_neutral
   ITEM=random_hats,1,R5
   COLOR=colors_all
ON=@NPCRestock
   ITEM=random_coin_purse
   ITEM=i_dagger

   SELL=VENDOR_S_WEAVER
   BUY=VENDOR_B_WEAVER

[CHARDEF c_weaver_f]
ID=c_woman
NAME=#NAMES_HUMANFEMALE the weaver
DESIRES=i_gold
AVERSIONS=t_trap
TSPEECH=spk_human_default
TSPEECH=spk_shopkeep
CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Weaver (human female)
ON=@Create
   COLOR=colors_skin
   NPC=brain_vendor
   NEED=i_gold
   STR={45 55}
   DEX={45 55}
   INT={45 55}

   ANATOMY={20.0 30.0}
   EVALUATINGINTEL={20.0 30.0}
   FENCING={20.0 30.0}
   IMBUING={20.0 30.0}
   ITEMID={20.0 30.0}
   MAGICRESISTANCE={20.0 30.0}
   TACTICS={20.0 30.0}
   TAILORING={20.0 30.0}
   WRESTLING={20.0 30.0}

   ITEMNEWBIE=random_light
   ITEMNEWBIE=random_female_hair
   COLOR=colors_hair
   ITEM=random_shirts_human
   COLOR=colors_all
   ITEM=random_skirts_human
   COLOR=colors_all
   ITEM=random_footwear_human
   COLOR=colors_neutral
   ITEM=random_hats,1,R5
   COLOR=colors_all
ON=@NPCRestock
   ITEM=random_coin_purse
   ITEM=i_dagger

   SELL=VENDOR_S_WEAVER
   BUY=VENDOR_B_WEAVER

[EOF]