//****************************************************************************
// SPHERE by : Menasoft ©1997-2019
// www.sphereserver.net
// All SPHERE script files and formats are copyright Menasoft & Partners.
// This file may be freely edited for personal use, but may not be distributed
// in whole or in part, in any format without express written permission from
// Menasoft & Partners.  All donations and contributions
// become the property of Menasoft & Partners.
//****************************************************************************
// FILE LAST UPDATED: Tuesday, Feb 5, 2019
//
VERSION=0.56d


[COMMENT npc_citizen]
FIXME: NPC citizen "to do" list
- fix DESIRES and AVERSIONS
- make new NPCs listed below
- make elven versions of most NPCs
- make gargoyle versions of most NPCs

c_adventurer
c_adventurer_f (has treasure hunting skills)
c_mystic
c_mystic_f
c_spellweaver
c_spellweaver_f
c_samurai
c_samurai_f
c_wandering_recluse (has a skill in excess of 100)

//////////////////
// NPC Citizens //
//////////////////

[CHARDEF c_actor]
ID=c_man
NAME=#NAMES_HUMANMALE the actor
DESIRES=i_gold
AVERSIONS=t_trap
TSPEECH=spk_human_default
TSPEECH=spk_shopkeep
CATEGORY=Civilized
SUBSECTION=Arts & Music
DESCRIPTION=Actor (human male)
ON=@Create
   COLOR=colors_skin
   NPC=brain_human
   NEED=i_gold
   STR={50 75}
   DEX={50 75}
   INT={50 75}

   ANATOMY={20.0 30.0}
   MAGICRESISTANCE={20.0 30.0}
   MUSICIANSHIP={30.0 50.0}
   PEACEMAKING={30.0 50.0}
   SWORDSMANSHIP={20.0 30.0}
   TACTICS={20.0 30.0}
   WRESTLING={20.0 30.0}

   ITEMNEWBIE=random_light
   ITEMNEWBIE=random_male_hair
   COLOR=colors_hair
   ITEMNEWBIE=random_facial_hair,1,R5
   COLOR=match_hair
   ITEM=random_shirts_all
   COLOR=colors_all
   ITEM=random_pants_human
   COLOR=colors_all
   ITEM=random_footwear_human
   COLOR=colors_all
ON=@NPCRestock
   ITEM=random_coin_purse
   ITEM=random_weapon_sword_normal,1,R2
   ITEM=random_hats,1,R2
   COLOR=colors_all
   ITEM=random_masks,1,R5
   COLOR=colors_all
   ITEM=random_tunics_all,R2
   COLOR=colors_all
   ITEM=random_robes_manly,R2
   COLOR=colors_all
   ITEM=random_capes_all,R5
   COLOR=colors_all
   ITEM=random_jewelry,1,R2
   ITEM=random_jewelry,1,R2

[CHARDEF c_actor_f]
ID=c_woman
NAME=#NAMES_HUMANFEMALE the actress
DESIRES=i_gold
AVERSIONS=t_trap
TSPEECH=spk_human_default
TSPEECH=spk_shopkeep
CATEGORY=Civilized
SUBSECTION=Arts & Music
DESCRIPTION=Actor (human female)
ON=@Create
   COLOR=colors_skin
   NPC=brain_human
   NEED=i_gold
   STR={25 50}
   DEX={25 50}
   INT={25 50}

   ANATOMY={20.0 30.0}
   MAGICRESISTANCE={20.0 30.0}
   MUSICIANSHIP={30.0 50.0}
   PEACEMAKING={30.0 50.0}
   SWORDSMANSHIP={20.0 30.0}
   TACTICS={20.0 30.0}
   WRESTLING={20.0 30.0}

   ITEMNEWBIE=random_light
   ITEMNEWBIE=random_female_hair
   COLOR=colors_hair
   ITEM=random_shirts_all
   COLOR=colors_all
   ITEM=random_pants_human
   COLOR=colors_all
   ITEM=random_skirts_human
   COLOR=colors_all
   ITEM=random_footwear_human
   COLOR=colors_all
ON=@NPCRestock
   ITEM=random_coin_purse
   ITEM=random_weapon_sword_normal,1,R2
   ITEM=random_hats,1,R2
   COLOR=colors_all
   ITEM=random_masks,1,R5
   COLOR=colors_all
   ITEM=random_tunics_all,1,R2
   COLOR=colors_all
   ITEM=random_robes_all,1,R2
   COLOR=colors_all
   ITEM=random_capes_all,1,R5
   COLOR=colors_all
   ITEM=random_jewelry,1,R2
   ITEM=random_jewelry,1,R2


[CHARDEF c_artist]
ID=c_man
NAME=#NAMES_HUMANMALE the artist
DESIRES=i_gold
AVERSIONS=t_trap
TSPEECH=spk_human_default
TSPEECH=spk_shopkeep
CATEGORY=Civilized
SUBSECTION=Arts & Music
DESCRIPTION=Artist (human male)
ON=@Create
   COLOR=colors_skin
   NPC=brain_human
   NEED=i_gold
   STR={25 35}
   DEX={25 35}
   INT={25 35}

   ANATOMY={20.0 30.0}
   EVALUATINGINTEL={20.0 30.0}
   FENCING={20.0 30.0}
   MAGICRESISTANCE={20.0 30.0}
   MUSICIANSHIP={20.0 30.0}
   TACTICS={20.0 30.0}
   WRESTLING={20.0 30.0}

   ITEMNEWBIE=random_light
   ITEMNEWBIE=random_male_hair
   COLOR=colors_hair
   ITEMNEWBIE=random_facial_hair,1,R5
   COLOR=match_hair
   ITEM=random_shirts_human
   COLOR=colors_all
   ITEM=random_pants_human
   COLOR=colors_all
   ITEM=random_footwear_human
   COLOR=colors_neutral
   ITEM=i_apron_half
   COLOR=colors_all
ON=@NPCRestock
   ITEM=random_coin_purse
   ITEM=i_dagger
   ITEM=i_palette

[CHARDEF c_artist_f]
ID=c_woman
NAME=#NAMES_HUMANFEMALE the artist
DESIRES=i_gold
AVERSIONS=t_trap
TSPEECH=spk_human_default
TSPEECH=spk_shopkeep
CATEGORY=Civilized
SUBSECTION=Arts & Music
DESCRIPTION=Artist (human female)
ON=@Create
   COLOR=colors_skin
   NPC=brain_human
   NEED=i_gold
   STR={25 35}
   DEX={25 35}
   INT={25 35}

   ANATOMY={20.0 30.0}
   EVALUATINGINTEL={20.0 30.0}
   FENCING={20.0 30.0}
   MAGICRESISTANCE={20.0 30.0}
   MUSICIANSHIP={20.0 30.0}
   TACTICS={20.0 30.0}
   WRESTLING={20.0 30.0}

   ITEMNEWBIE=random_light
   ITEMNEWBIE=random_female_hair
   COLOR=colors_hair
   ITEM=random_shirts_human
   COLOR=colors_all
   ITEM=random_skirts_human
   COLOR=colors_all
   ITEM=random_footwear_human
   COLOR=colors_neutral
   ITEM=i_apron_half
   COLOR=colors_all
ON=@NPCRestock
   ITEM=random_coin_purse
   ITEM=i_dagger
   ITEM=i_palette


[CHARDEF c_bard]
ID=c_man
NAME=#NAMES_HUMANMALE the bard
DESIRES=i_gold
AVERSIONS=t_trap
TSPEECH=spk_human_default
TSPEECH=spk_shopkeep
CATEGORY=Civilized
SUBSECTION=Arts & Music
DESCRIPTION=Bard (human male)
ON=@Create
   COLOR=colors_skin
   NPC=brain_human
   NEED=i_gold
   STR={45 55}
   DEX={45 55}
   INT={45 55}

   ANATOMY={20.0 30.0}
   ENTICEMENT={50.0 75.0}
   FENCING={20.0 30.0}
   HEALING={20.0 30.0}
   INSCRIPTION={20.0 30.0}
   MAGERY={20.0 30.0}
   MAGICRESISTANCE={20.0 30.0}
   MEDITATION={20.0 30.0}
   MUSICIANSHIP={50.0 75.0}
   MYSTICISM={20.0 30.0}
   PARRYING={20.0 30.0}
   PEACEMAKING={50.0 75.0}
   PROVOCATION={50.0 75.0}
   SPELLWEAVING={20.0 30.0}
   TACTICS={20.0 30.0}
   THROWING={20.0 30.0}
   WRESTLING={20.0 30.0}

   ITEMNEWBIE=random_light
   ITEMNEWBIE=random_male_hair
   COLOR=colors_hair
   ITEMNEWBIE=random_facial_hair,1,R5
   COLOR=match_hair
   ITEM=random_shirts_human
   COLOR=colors_all
   ITEM=random_pants_human
   COLOR=colors_all
   ITEM=random_footwear_human
   COLOR=colors_neutral
   ITEM=random_hats,1,R2
   COLOR=colors_neutral
ON=@NPCRestock
   ITEM=random_coin_purse
   ITEM=random_instrument_human
   ITEM=monster_regbag_mysticism

[CHARDEF c_bard_f]
ID=c_woman
NAME=#NAMES_HUMANFEMALE the bard
DESIRES=i_gold
AVERSIONS=t_trap
TSPEECH=spk_human_default
TSPEECH=spk_shopkeep
CATEGORY=Civilized
SUBSECTION=Arts & Music
DESCRIPTION=Bard (human female)
ON=@Create
   COLOR=colors_skin
   NPC=brain_human
   NEED=i_gold
   STR={45 55}
   DEX={45 55}
   INT={45 55}

   ANATOMY={20.0 30.0}
   ENTICEMENT={50.0 75.0}
   FENCING={20.0 30.0}
   HEALING={20.0 30.0}
   INSCRIPTION={20.0 30.0}
   MAGERY={20.0 30.0}
   MAGICRESISTANCE={20.0 30.0}
   MEDITATION={20.0 30.0}
   MUSICIANSHIP={50.0 75.0}
   MYSTICISM={20.0 30.0}
   PARRYING={20.0 30.0}
   PEACEMAKING={50.0 75.0}
   PROVOCATION={50.0 75.0}
   SPELLWEAVING={20.0 30.0}
   TACTICS={20.0 30.0}
   THROWING={20.0 30.0}
   WRESTLING={20.0 30.0}

   ITEMNEWBIE=random_light
   ITEMNEWBIE=random_female_hair
   COLOR=colors_hair
   ITEM=random_light
   ITEM=random_shirts_human
   COLOR=colors_all
   ITEM=random_skirts_human
   COLOR=colors_all
   ITEM=random_footwear_human
   COLOR=colors_neutral
   ITEM=random_hats,1,R2
   COLOR=colors_neutral
ON=@NPCRestock
   ITEM=random_coin_purse
   ITEM=random_instrument_human
   ITEM=monster_regbag_mysticism


[CHARDEF c_begger]
ID=c_man
NAME=#NAMES_HUMANMALE the begger
DESIRES=i_gold
AVERSIONS=t_trap
TSPEECH=spk_human_default
TSPEECH=spk_shopkeep
CATEGORY=Civilized
SUBSECTION=Villagers
DESCRIPTION=Beggar (human male)
ON=@Create
   COLOR=colors_skin
   NPC=brain_beggar
   NEED=i_gold
   STR={25 35}
   DEX={25 35}
   INT={25 35}

   BEGGING={50.0 75.0}
   SNOOPING={20.0 30.0}
   STEALING={20.0 30.0}
   TACTICS={20.0 30.0}
   WRESTLING={20.0 30.0}

   ITEMNEWBIE=random_light
   ITEMNEWBIE=random_male_hair
   COLOR=colors_hair
   ITEMNEWBIE=random_facial_hair,1,R2
   COLOR=match_hair
   ITEM=random_shirts_human,1,R2
   COLOR=colors_all
   ITEM=i_pants_short
   COLOR=colors_all
   ITEM=i_sandals,1,R2
   COLOR=colors_all
ON=@NPCRestock
   ITEM=poor_backpack

[CHARDEF c_begger_f]
ID=c_woman
NAME=#NAMES_HUMANFEMALE the beggar
DESIRES=i_gold
AVERSIONS=t_trap
TSPEECH=spk_human_default
TSPEECH=spk_shopkeep
CATEGORY=Civilized
SUBSECTION=Villagers
DESCRIPTION=Beggar (human female)
ON=@Create
   COLOR=colors_skin
   NPC=brain_beggar
   NEED=i_gold
   STR={25 35}
   DEX={25 35}
   INT={25 35}

   BEGGING={50.0 75.0}
   SNOOPING={20.0 30.0}
   STEALING={20.0 30.0}
   TACTICS={20.0 30.0}
   WRESTLING={20.0 30.0}

   ITEMNEWBIE=random_light
   ITEMNEWBIE=random_female_hair
   COLOR=colors_hair
   ITEM=random_shirts_human
   COLOR=colors_all
   ITEM=random_skirts_human
   COLOR=colors_all
   ITEM=i_sandals,1,R2
   COLOR=colors_all
ON=@NPCRestock
   ITEM=poor_backpack


[CHARDEF c_fighter]
ID=c_man
NAME=#NAMES_HUMANMALE the fighter
DESIRES=i_gold
AVERSIONS=t_trap
TSPEECH=spk_human_default
TSPEECH=spk_shopkeep
CATEGORY=Civilized
SUBSECTION=Fighters
DESCRIPTION=Fighter (human male)
ON=@Create
   DORAND 4
      TITLE=sword fighter
      TITLE=shield fighter
      TITLE=fighter
      TITLE=swordsman
      TITLE=warrior
   ENDDO
   NPC=brain_human
   COLOR=colors_skin
   NEED=i_gold
   STR={75 100}
   DEX={45 55}
   INT={45 55}

   ANATOMY={50.0 75.0}
   BUSHIDO={20.0 30.0}
   CHIVALRY={20.0 30.0}
   HEALING={50.0 75.0}
   MAGICRESISTANCE={20.0 30.0}
   PARRYING={50.0 75.0}
   SWORDSMANSHIP={50.0 75.0}
   TACTICS={50.0 75.0}
   WRESTLING={20.0 30.0}

   ITEMNEWBIE=random_male_hair
   COLOR=colors_hair
   ITEMNEWBIE=random_facial_hair,1,R5
   COLOR=match_hair
   ITEM={ i_leather_tunic 1 i_studded_tunic 1 i_ringmail_tunic 1 i_chainmail_tunic 1 }
   ITEM={ i_leather_leggings 1 i_studded_leggings 1 i_ringmail_leggings 1 i_chainmail_leggings 1 }
   ITEM={ i_leather_sleeves 1 i_studded_sleeves 1 i_ringmail_sleeves 1 }
   ITEM={ i_leather_gloves 1 i_studded_gloves 1 i_ringmail_gloves 1 }
   ITEM={ i_leather_cap 1 i_chainmail_coif 1 }
   ITEM={ i_leather_gorget 1 i_studded_gorget 1 }
   ITEM=random_boots_human
   COLOR=colors_neutral
   ITEM=random_capes_all,1,R3
   COLOR=colors_neutral
ON=@NPCRestock
   ITEM=random_coin_purse
   ITEM=random_armor_shield_european
   ITEM=random_weapon_sword_normal

[CHARDEF c_fighter_f]
ID=c_woman
NAME=#NAMES_HUMANFEMALE the fighter
DESIRES=i_gold
AVERSIONS=t_trap
TSPEECH=spk_human_default
TSPEECH=spk_shopkeep
CATEGORY=Civilized
SUBSECTION=Fighters
DESCRIPTION=Fighter (human female)
ON=@Create
   DORAND 5
      TITLE=sword fighter
      TITLE=shield fighter
      TITLE=fighter
      TITLE=swordsman
      TITLE=warrior
   ENDDO
   NPC=brain_human
   COLOR=colors_skin
   NEED=i_gold
   STR={75 100}
   DEX={45 55}
   INT={45 55}

   ANATOMY={50.0 75.0}
   BUSHIDO={20.0 30.0}
   CHIVALRY={20.0 30.0}
   HEALING={50.0 75.0}
   MAGICRESISTANCE={20.0 30.0}
   PARRYING={50.0 75.0}
   SWORDSMANSHIP={50.0 75.0}
   TACTICS={50.0 75.0}
   WRESTLING={20.0 30.0}

   ITEMNEWBIE=random_female_hair
   COLOR=colors_hair
   ITEM={ i_leather_tunic 1 i_studded_tunic 1 i_ringmail_tunic 1 i_chainmail_tunic 1 }
   ITEM={ i_leather_leggings 1 i_studded_leggings 1 i_ringmail_leggings 1 i_chainmail_leggings 1 }
   ITEM={ i_leather_sleeves 1 i_studded_sleeves 1 i_ringmail_sleeves 1 }
   ITEM={ i_leather_gloves 1 i_studded_gloves 1 i_ringmail_gloves 1 }
   ITEM={ i_leather_cap 1 i_chainmail_coif 1 }
   ITEM={ i_leather_gorget 1 i_studded_gorget 1 }
   ITEM=random_boots_human
   COLOR=colors_neutral
   ITEM=random_capes_all,1,R3
   COLOR=colors_neutral
ON=@NPCRestock
   ITEM=random_coin_purse
   ITEM=random_armor_shield_european
   ITEM=random_weapon_sword_normal


[CHARDEF c_gambler]
ID=c_man
NAME=#NAMES_HUMANMALE the gambler
DESIRES=i_gold
AVERSIONS=t_trap
TSPEECH=spk_human_default
TSPEECH=spk_shopkeep
CATEGORY=Civilized
SUBSECTION=Villagers
DESCRIPTION=Gambler (human male)
ON=@Create
   COLOR=colors_skin
   NPC=brain_human
   NEED=i_gold
   STR={45 55}
   DEX={25 35}
   INT={25 35}

   EVALUATINGINTEL={25.0 50.0}
   FENCING={20.0 30.0}
   ITEMID={25.0 50.0}
   MAGICRESISTANCE={20.0 30.0}
   PARRYING={20.0 30.0}
   SNOOPING={50.0 75.0}
   STEALING={50.0 75.0}
   SWORDSMANSHIP={20.0 30.0}
   TACTICS={20.0 30.0}
   WRESTLING={20.0 30.0}

   ITEMNEWBIE=random_light
   ITEMNEWBIE=random_male_hair
   COLOR=colors_hair
   ITEM=random_shirts_human
   COLOR=colors_all
   ITEM=random_pants_human
   COLOR=colors_all
   ITEM=random_footwear_human
   COLOR=colors_all
   ITEM=random_hats,1,R5
   COLOR=colors_all
ON=@NPCRestock
   ITEM=random_coin_purse
   ITEM=random_weapon_fencing_normal

[CHARDEF c_gambler_f]
ID=c_woman
NAME=#NAMES_HUMANFEMALE the gambler
DESIRES=i_gold
AVERSIONS=t_trap
TSPEECH=spk_human_default
TSPEECH=spk_shopkeep
CATEGORY=Civilized
SUBSECTION=Villagers
DESCRIPTION=Gambler (human female)
ON=@Create
   COLOR=colors_skin
   NPC=brain_human
   NEED=i_gold
   STR={45 55}
   DEX={25 35}
   INT={25 35}

   EVALUATINGINTEL={25.0 50.0}
   FENCING={20.0 30.0}
   ITEMID={25.0 50.0}
   MAGICRESISTANCE={20.0 30.0}
   PARRYING={20.0 30.0}
   SNOOPING={50.0 75.0}
   STEALING={50.0 75.0}
   SWORDSMANSHIP={20.0 30.0}
   TACTICS={20.0 30.0}
   WRESTLING={20.0 30.0}

   ITEMNEWBIE=random_light
   ITEMNEWBIE=random_female_hair
   COLOR=colors_hair
   ITEM=random_shirts_human
   COLOR=colors_all
   ITEM=random_skirts_human
   COLOR=colors_all
   ITEM=random_footwear_human
   COLOR=colors_all
   ITEM=random_hats,1,R5
   COLOR=colors_all
ON=@NPCRestock
   ITEM=random_coin_purse
   ITEM=random_weapon_fencing_normal


[CHARDEF c_guard]
ID=c_man
NAME=#NAMES_HUMANMALE the guard
//DESIRES=i_gold
AVERSIONS=t_trap
TSPEECH=spk_human_default
TSPEECH=spk_shopkeep
CATEGORY=Civilized
SUBSECTION=Guards & Law
DESCRIPTION=Guard (human male)
ON=@Create
   COLOR=colors_skin
   NPC=brain_guard
   STR={151 165}
   DEX={151 165}
   INT={151 165}

   ANATOMY={20.0 30.0}
   ARMSLORE={20.0 30.0}
   BUSHIDO={20.0 30.0}
   CHIVALRY={20.0 30.0}
   DETECTINGHIDDEN={50.0 75.0}
   EVALUATINGINTEL={20.0 30.0}
   FENCING={50.0 75.0}
   FORENSICS={50.0 75.0}
   MACEFIGHTING={50.0 75.0}
   MAGICRESISTANCE={50.0 75.0}
   PARRYING={50.0 75.0}
   SWORDSMANSHIP={50.0 75.0}
   TACTICS={50.0 75.0}
   THROWING={50.0 75.0}
   TRACKING={20.0 30.0}
   WRESTLING={50.0 75.0}

   ITEMNEWBIE=random_male_hair
   COLOR=colors_hair
   ITEMNEWBIE=random_facial_hair,1,R5
   COLOR=match_hair
   ITEM=random_shirts_human
   COLOR=colors_all
   ITEM=random_pants_human
   COLOR=colors_all
   ITEM=i_platemail_chest
   ITEM=i_platemail_leggings
   ITEM=i_platemail_arms
   ITEM=i_sash
   COLOR=colors_red
ON=@NPCRestock
   ITEM=random_coin_purse
   ITEM=i_halberd
   ITEM=i_mt_horse_gray,1,R5
ON=@NPCRefuseItem
   SAY I cannot be bribed. be gone.
   RETURN 1

[CHARDEF c_guard_f]
ID=c_woman
NAME=#NAMES_HUMANFEMALE the guard
//DESIRES=i_gold
AVERSIONS=t_trap
TSPEECH=spk_human_default
TSPEECH=spk_shopkeep
CATEGORY=Civilized
SUBSECTION=Guards & Law
DESCRIPTION=Guard (human female)
ON=@Create
   COLOR=colors_skin
   NPC=brain_guard
   STR={151 165}
   DEX={151 165}
   INT={151 165}

   ANATOMY={20.0 30.0}
   ARMSLORE={20.0 30.0}
   BUSHIDO={20.0 30.0}
   CHIVALRY={20.0 30.0}
   DETECTINGHIDDEN={50.0 75.0}
   EVALUATINGINTEL={20.0 30.0}
   FENCING={50.0 75.0}
   FORENSICS={50.0 75.0}
   MACEFIGHTING={50.0 75.0}
   MAGICRESISTANCE={50.0 75.0}
   PARRYING={50.0 75.0}
   SWORDSMANSHIP={50.0 75.0}
   TACTICS={50.0 75.0}
   THROWING={50.0 75.0}
   TRACKING={20.0 30.0}
   WRESTLING={50.0 75.0}

   ITEMNEWBIE=random_female_hair
   COLOR=colors_hair
   ITEM=random_shirts_human
   COLOR=colors_all
   ITEM=random_pants_human
   COLOR=colors_all
   ITEM=i_platemail_chest
   ITEM=i_platemail_leggings
   ITEM=i_platemail_arms
   ITEM=i_sash
   COLOR=colors_red
ON=@NPCRestock
   ITEM=random_coin_purse
   ITEM=i_halberd
   ITEM=i_mt_horse_gray,1,R5
ON=@NPCRefuseItem
   SAY I cannot be bribed. be gone.
   RETURN 1


[CHARDEF c_gypsy]
ID=c_man
NAME=#NAMES_HUMANMALE the gypsy
DESIRES=i_gold
AVERSIONS=t_trap
TSPEECH=spk_human_default
TSPEECH=spk_shopkeep
CATEGORY=Civilized
SUBSECTION=Villagers
DESCRIPTION=Gypsy (human male)
ON=@Create
   COLOR=colors_skin
   NPC=brain_human
   NEED=i_gold
   STR={45 55}
   DEX={25 35}
   INT={25 35}

   ALCHEMY={20.0 30.0}
   ANATOMY={20.0 30.0}
   ANIMALLORE={20.0 30.0}
   ARCHERY={20.0 30.0}
   BEGGING={50.0 75.0}
   CAMPING={50.0 75.0}
   COOKING={20.0 30.0}
   EVALUATINGINTEL={50.0 75.0}
   FENCING={20.0 30.0}
   HEALING={20.0 30.0}
   ITEMID={20.0 30.0}
   LOCKPICKING={20.0 30.0}
   MAGICRESISTANCE={20.0 30.0}
   MUSICIANSHIP={50.0 75.0}
   MYSTICISM={50.0 75.0}
   PARRYING={20.0 30.0}
   REMOVETRAP={20.0 30.0}
   SNOOPING={20.0 30.0}
   SPELLWEAVING={50.0 75.0}
   SPIRITSPEAK={50.0 75.0}
   STEALING={20.0 30.0}
   TACTICS={20.0 30.0}
   WRESTLING={20.0 30.0}

   ITEMNEWBIE=random_light
   ITEMNEWBIE=random_male_hair
   COLOR=colors_hair
   ITEMNEWBIE=random_facial_hair,1,R5
   COLOR=match_hair
   ITEM=random_shirts_human
   COLOR=colors_all
   ITEM=random_pants_human
   COLOR=colors_all
   ITEM=random_footwear_human
   COLOR=colors_all
   ITEM=i_bandana
   COLOR=colors_blue
ON=@NPCRestock
   ITEM=random_coin_purse
   ITEM=random_weapon_fencing_normal
   ITEM=random_shield
   ITEM=monster_regbag_mysticism

[CHARDEF c_gypsy_f]
ID=c_woman
NAME=#NAMES_HUMANFEMALE the gypsy
DESIRES=i_gold
AVERSIONS=t_trap
TSPEECH=spk_human_default
TSPEECH=spk_shopkeep
CATEGORY=Civilized
SUBSECTION=Villagers
DESCRIPTION=Gypsy (human female)
ON=@Create
   COLOR=colors_skin
   NPC=brain_human
   NEED=i_gold
   STR={45 55}
   DEX={25 35}
   INT={25 35}

   ALCHEMY={20.0 30.0}
   ANATOMY={20.0 30.0}
   ANIMALLORE={20.0 30.0}
   ARCHERY={20.0 30.0}
   BEGGING={50.0 75.0}
   CAMPING={50.0 75.0}
   COOKING={20.0 30.0}
   EVALUATINGINTEL={50.0 75.0}
   FENCING={20.0 30.0}
   HEALING={20.0 30.0}
   ITEMID={20.0 30.0}
   LOCKPICKING={20.0 30.0}
   MAGICRESISTANCE={20.0 30.0}
   MUSICIANSHIP={50.0 75.0}
   MYSTICISM={50.0 75.0}
   PARRYING={20.0 30.0}
   REMOVETRAP={20.0 30.0}
   SNOOPING={20.0 30.0}
   SPELLWEAVING={50.0 75.0}
   SPIRITSPEAK={50.0 75.0}
   STEALING={20.0 30.0}
   TACTICS={20.0 30.0}
   WRESTLING={20.0 30.0}

   ITEMNEWBIE=random_light
   ITEMNEWBIE=random_female_hair
   COLOR=colors_hair
   ITEM=random_shirts_human
   COLOR=colors_all
   ITEM=random_skirts_human
   COLOR=colors_all
   ITEM=random_footwear_human
   COLOR=colors_all
   ITEM=i_bandana
   COLOR=colors_blue
ON=@NPCRestock
   ITEM=random_coin_purse
   ITEM=random_weapon_fencing_normal
   ITEM=random_shield
   ITEM=monster_regbag_mysticism


[CHARDEF c_jailor]
ID=c_man
NAME=#NAMES_HUMANMALE the jailor
DESIRES=i_gold
AVERSIONS=t_trap
TSPEECH=spk_human_default
TSPEECH=spk_shopkeep
CATEGORY=Civilized
SUBSECTION=Guards & Law
DESCRIPTION=Jailor (human male)
ON=@Create
   COLOR=colors_skin
   NPC=brain_human
   NEED=i_gold
   STR={75 100}
   DEX={45 55}
   INT={45 55}

   ANATOMY={20.0 30.0}
   DETECTINGHIDDEN={20.0 30.0}
   MAGICRESISTANCE={20.0 30.0}
   PARRYING={20.0 30.0}
   SNOOPING={20.0 30.0}
   SWORDSMANSHIP={50.0 75.0}
   TACTICS={50.0 75.0}
   WRESTLING={20.0 30.0}

   ITEMNEWBIE=random_male_hair
   COLOR=colors_hair
   ITEMNEWBIE=random_facial_hair,1,R5
   COLOR=match_hair
   ITEM=i_chainmail_coif
   ITEM=i_chainmail_tunic
   ITEM=i_chainmail_leggings
   ITEM=random_shield
   ITEM=i_boots_calf
   COLOR=colors_neutral
ON=@NPCRestock
   ITEM=random_coin_purse
   ITEM=random_weapon_sword_normal
   ITEM=random_armor_shield_european

[CHARDEF c_jailor_f]
ID=c_woman
NAME=#NAMES_HUMANFEMALE the jailor
DESIRES=i_gold
AVERSIONS=t_trap
TSPEECH=spk_human_default
TSPEECH=spk_shopkeep
CATEGORY=Civilized
SUBSECTION=Guards & Law
DESCRIPTION=Jailor (human female)
ON=@Create
   COLOR=colors_skin
   NPC=brain_human
   NEED=i_gold
   STR={75 100}
   DEX={45 55}
   INT={45 55}

   ANATOMY={20.0 30.0}
   DETECTINGHIDDEN={20.0 30.0}
   MAGICRESISTANCE={20.0 30.0}
   PARRYING={20.0 30.0}
   SNOOPING={20.0 30.0}
   SWORDSMANSHIP={50.0 75.0}
   TACTICS={50.0 75.0}
   WRESTLING={20.0 30.0}

   ITEMNEWBIE=random_female_hair
   COLOR=colors_hair
   ITEM=i_chainmail_coif
   ITEM=i_chainmail_tunic
   ITEM=i_chainmail_leggings
   ITEM=random_shield
   ITEM=i_boots_calf
   COLOR=colors_neutral
ON=@NPCRestock
   ITEM=random_coin_purse
   ITEM=random_weapon_sword_normal
   ITEM=random_armor_shield_european


[CHARDEF c_judge]
ID=c_man
NAME=#NAMES_HUMANMALE the judge
DESIRES=i_gold
AVERSIONS=t_trap
TSPEECH=spk_human_default
TSPEECH=spk_shopkeep
CATEGORY=Civilized
SUBSECTION=Guards & Law
DESCRIPTION=Judge (human male)
ON=@Create
   COLOR=colors_skin
   NPC=brain_human
   NEED=i_gold
   STR={45 55}
   DEX={45 55}
   INT={45 55}

   CHIVALRY={20.0 30.0}
   EVALUATINGINTEL={20.0 30.0}
   FORENSICS={20.0 30.0}
   INSCRIPTION={20.0 30.0}
   MACEFIGHTING={20.0 30.0}
   MAGICRESISTANCE={20.0 30.0}
   MEDITATION={20.0 30.0}
   TACTICS={20.0 30.0}
   WRESTLING={20.0 30.0}

   ITEMNEWBIE=i_candle
   ITEMNEWBIE=i_hair_buns
   COLOR=colors_gray
   ITEMNEWBIE=random_facial_hair
   COLOR=match_hair
   ITEM=i_robe
   COLOR=colors_black
   ITEM=random_footwear_human
   COLOR=colors_black
ON=@NPCRestock
   ITEM=random_coin_purse
   ITEM=i_hammer_smith

[CHARDEF c_judge_f]
ID=c_woman
NAME=#NAMES_HUMANFEMALE the judge
DESIRES=i_gold
AVERSIONS=t_trap
TSPEECH=spk_human_default
TSPEECH=spk_shopkeep
CATEGORY=Civilized
SUBSECTION=Guards & Law
DESCRIPTION=Judge (human female)
ON=@Create
   COLOR=colors_skin
   NPC=brain_human
   NEED=i_gold
   STR={45 55}
   DEX={45 55}
   INT={45 55}

   CHIVALRY={20.0 30.0}
   EVALUATINGINTEL={20.0 30.0}
   FORENSICS={20.0 30.0}
   INSCRIPTION={20.0 30.0}
   MACEFIGHTING={20.0 30.0}
   MAGICRESISTANCE={20.0 30.0}
   MEDITATION={20.0 30.0}
   TACTICS={20.0 30.0}
   WRESTLING={20.0 30.0}

   ITEMNEWBIE=i_candle
   ITEMNEWBIE=i_hair_buns
   COLOR=colors_gray
   ITEM=i_robe
   COLOR=colors_black
   ITEM=random_footwear_human
   COLOR=colors_black
ON=@NPCRestock
   ITEM=random_coin_purse
   ITEM=i_hammer_smith


[CHARDEF c_mage]
ID=c_man
NAME=#NAMES_HUMANMALE the mage
DESIRES=i_gold
AVERSIONS=t_trap
TSPEECH=spk_human_default
TSPEECH=spk_shopkeep
CATEGORY=Civilized
SUBSECTION=Villagers
DESCRIPTION=Mage (human male)
ON=@Create
   COLOR=colors_skin
   NPC=brain_human
   NEED=i_gold
   STR={45 55}
   DEX={45 55}
   INT={85 95}

   ALCHEMY={20.0 30.0}
   ANATOMY={20.0 30.0}
   DETECTINGHIDDEN={20.0 30.0}
   EVALUATINGINTEL={50.0 100.0}
   FOCUS={50.0 100.0}
   HEALING={20.0 30.0}
   IMBUING={20.0 30.0}
   INSCRIPTION={20.0 30.0}
   ITEMID={20.0 30.0}
   MACEFIGHTING={20.0 30.0}
   MAGERY={50.0 100.0}
   MAGICRESISTANCE={50.0 100.0}
   MEDITATION={50.0 100.0}
   TACTICS={20.0 30.0}
   WRESTLING={20.0 30.0}

   ITEMNEWBIE=random_male_hair
   COLOR=colors_hair
   ITEMNEWBIE=random_facial_hair,1,R2
   COLOR=match_hair
   ITEM=random_shirts_human
   COLOR=colors_all
   ITEM=random_pants_human
   COLOR=colors_all
   ITEM=random_footwear_human
   COLOR=colors_all
   ITEM=random_hats,1,R2
   COLOR=colors_all
   ITEM=random_tunics_all,1,R2
   COLOR=colors_all
   ITEM=random_capes_all,1,R2
   COLOR=colors_all
   ITEM=random_robes_elven,1,R5
   COLOR=colors_all
   ITEM=random_jewelry
   ITEM=random_jewelry,1,R2
   ITEM=random_jewelry,1,R2
ON=@NPCRestock
   ITEM=random_coin_purse
   ITEM=random_weapon_staff_normal

[CHARDEF c_mage_f]
ID=c_woman
NAME=#NAMES_HUMANFEMALE the mage
DESIRES=i_gold
AVERSIONS=t_trap
TSPEECH=spk_human_default
TSPEECH=spk_shopkeep
CATEGORY=Civilized
SUBSECTION=Villagers
DESCRIPTION=Mage (human female)
ON=@Create
   COLOR=colors_skin
   NPC=brain_human
   NEED=i_gold
   STR={45 55}
   DEX={45 55}
   INT={85 95}

   ALCHEMY={20.0 30.0}
   ANATOMY={20.0 30.0}
   DETECTINGHIDDEN={20.0 30.0}
   EVALUATINGINTEL={50.0 100.0}
   FOCUS={50.0 100.0}
   HEALING={20.0 30.0}
   IMBUING={20.0 30.0}
   INSCRIPTION={20.0 30.0}
   ITEMID={20.0 30.0}
   MACEFIGHTING={20.0 30.0}
   MAGERY={50.0 100.0}
   MAGICRESISTANCE={50.0 100.0}
   MEDITATION={50.0 100.0}
   TACTICS={20.0 30.0}
   WRESTLING={20.0 30.0}

   ITEMNEWBIE=random_female_hair
   COLOR=colors_hair
   ITEM=random_shirts_human
   COLOR=colors_all
   ITEM=random_pants_human
   COLOR=colors_all
   ITEM=random_footwear_human
   COLOR=colors_all
   ITEM=random_skirts_human,1,R2
   COLOR=colors_all
   ITEM=random_hats,1,R2
   COLOR=colors_all
   ITEM=random_tunics_all,1,R2
   COLOR=colors_all
   ITEM=random_capes_all,1,R2
   COLOR=colors_all
   ITEM=random_robes_elven,1,R5
   COLOR=colors_all
   ITEM=random_dresses,1,R5
   COLOR=colors_all
   ITEM=random_jewelry
   ITEM=random_jewelry,1,R2
   ITEM=random_jewelry,1,R2
ON=@NPCRestock
   ITEM=random_coin_purse
   ITEM=random_weapon_staff_normal


[CHARDEF c_magincia_council]
ID=c_man
NAME=#NAMES_HUMANMALE the Magincia council member
DESIRES=i_gold
AVERSIONS=t_trap
TSPEECH=spk_human_default
TSPEECH=spk_shopkeep
CATEGORY=Civilized
SUBSECTION=Magincia Town Members
DESCRIPTION=Magincia Council Member (human male)
ON=@Create
   COLOR=colors_skin
   NPC=brain_human
   NEED=i_gold
   STR={45 55}
   DEX={45 55}
   INT={45 55}

   ANATOMY={20.0 30.0}
   EVALUATINGINTEL={50.0 75.0}
   INSCRIPTION={20.0 30.0}
   ITEMID={20.0 30.0}
   MACEFIGHTING={20.0 30.0}
   MAGICRESISTANCE={20.0 30.0}
   TACTICS={20.0 30.0}
   WRESTLING={20.0 30.0}

   ITEMNEWBIE=random_light
   ITEMNEWBIE=random_male_hair
   COLOR=colors_hair
   ITEMNEWBIE=random_facial_hair,1,R2
   COLOR=match_hair
   ITEM=random_shirts_human
   COLOR=colors_all
   ITEM=random_pants_human
   COLOR=colors_all
   ITEM=i_sash
   COLOR=colors_green
   ITEM=i_cape_fur
   COLOR=colors_green
   ITEM=random_shoes
   COLOR=colors_green
   ITEM=random_jewelry
   ITEM=random_jewelry,1,R2
   ITEM=random_jewelry,1,R2
ON=@NPCRestock
   ITEM=loaded_backpack
   ITEM=random_weapon_staff_normal

[CHARDEF c_magincia_council_f]
ID=c_woman
NAME=#NAMES_HUMANFEMALE the Magincia council member
DESIRES=i_gold
AVERSIONS=t_trap
TSPEECH=spk_human_default
TSPEECH=spk_shopkeep
CATEGORY=Civilized
SUBSECTION=Magincia Town Members
DESCRIPTION=Magincia Council Member (human female)
ON=@Create
   COLOR=colors_skin
   NPC=brain_human
   NEED=i_gold
   STR={45 55}
   DEX={45 55}
   INT={45 55}

   ANATOMY={20.0 30.0}
   EVALUATINGINTEL={50.0 75.0}
   INSCRIPTION={20.0 30.0}
   ITEMID={20.0 30.0}
   MACEFIGHTING={20.0 30.0}
   MAGICRESISTANCE={20.0 30.0}
   TACTICS={20.0 30.0}
   WRESTLING={20.0 30.0}

   ITEMNEWBIE=random_light
   ITEMNEWBIE=random_female_hair
   COLOR=colors_hair
   ITEM=random_shirts_human
   COLOR=colors_all
   ITEM=random_skirts_human
   COLOR=colors_all
   ITEM=i_sash
   COLOR=colors_green
   ITEM=i_cape_fur
   COLOR=colors_green
   ITEM=random_shoes
   COLOR=colors_green
   ITEM=random_jewelry
   ITEM=random_jewelry,1,R2
   ITEM=random_jewelry,1,R2
ON=@NPCRestock
   ITEM=loaded_backpack
   ITEM=random_weapon_staff_normal


[CHARDEF c_magincia_servant]
ID=c_man
NAME=#NAMES_HUMANMALE the Magincia servant
DESIRES=i_gold
AVERSIONS=t_trap
TSPEECH=spk_human_default
TSPEECH=spk_shopkeep
CATEGORY=Civilized
SUBSECTION=Magincia Town Members
DESCRIPTION=Magincia Servant (human male)
ON=@Create
   COLOR=colors_skin
   NPC=brain_human
   NEED=i_gold
   STR={45 55}
   DEX={45 55}
   INT={20 25}

   TACTICS={20.0 30.0}
   WRESTLING={20.0 30.0}

   ITEMNEWBIE=random_light
   ITEMNEWBIE=random_male_hair
   COLOR=colors_hair
   ITEM=random_shirts_human
   COLOR=colors_yellow
   ITEM=random_pants_human
   COLOR=colors_yellow
   ITEM=i_sandals
   COLOR=colors_black
ON=@NPCRestock
   ITEM=random_coin_purse

[CHARDEF c_magincia_servant_f]
ID=c_woman
NAME=#NAMES_HUMANFEMALE the Magincia servant
DESIRES=i_gold
AVERSIONS=t_trap
TSPEECH=spk_human_default
TSPEECH=spk_shopkeep
CATEGORY=Civilized
SUBSECTION=Magincia Town Members
DESCRIPTION=Magincia Servant (human female)
ON=@Create
   COLOR=colors_skin
   NPC=brain_human
   NEED=i_gold
   STR={45 55}
   DEX={45 55}
   INT={20 25}

   TACTICS={20.0 30.0}
   WRESTLING={20.0 30.0}

   ITEMNEWBIE=random_light
   ITEMNEWBIE=random_female_hair
   COLOR=colors_hair
   ITEM=random_shirts_human
   COLOR=colors_yellow
   ITEM=random_skirts_human
   COLOR=colors_yellow
   ITEM=i_sandals
   COLOR=colors_black
ON=@NPCRestock
   ITEM=random_coin_purse


[CHARDEF c_mayor]
ID=c_man
NAME=#NAMES_HUMANMALE the mayor
DESIRES=i_gold
AVERSIONS=t_trap
TSPEECH=spk_human_default
TSPEECH=spk_shopkeep
CATEGORY=Civilized
SUBSECTION=Villagers
DESCRIPTION=Mayor (human male)
ON=@Create
   COLOR=colors_skin
   NPC=brain_human
   NEED=i_gold
   STR={45 55}
   DEX={45 55}
   INT={45 55}

   ANATOMY={20.0 30.0}
   EVALUATINGINTEL={50.0 75.0}
   FENCING={20.0 30.0}
   HEALING={20.0 30.0}
   INSCRIPTION={50.0 75.0}
   ITEMID={20.0 30.0}
   MAGERY={25.0 50.0}
   MAGICRESISTANCE={20.0 30.0}
   MEDITATION={20.0 30.0}
   TACTICS={20.0 30.0}
   WRESTLING={20.0 30.0}

   ITEMNEWBIE=random_light
   ITEMNEWBIE=random_male_hair
   COLOR=colors_hair
   ITEMNEWBIE=random_facial_hair,1,R5
   COLOR=match_hair
   ITEM=random_shirts_human
   COLOR=colors_all
   ITEM=random_pants_human
   COLOR=colors_all
   ITEM=random_boots_human
   COLOR=colors_black
   ITEM=i_sash
   COLOR=colors_red
ON=@NPCRestock
   ITEM=rich_backpack
   ITEM=i_dagger

[CHARDEF c_mayor_f]
ID=c_woman
NAME=#NAMES_HUMANFEMALE the mayor
DESIRES=i_gold
AVERSIONS=t_trap
TSPEECH=spk_human_default
TSPEECH=spk_shopkeep
CATEGORY=Civilized
SUBSECTION=Villagers
DESCRIPTION=Mayor (human female)
ON=@Create
   COLOR=colors_skin
   NPC=brain_human
   NEED=i_gold
   STR={45 55}
   DEX={45 55}
   INT={45 55}

   ANATOMY={20.0 30.0}
   EVALUATINGINTEL={50.0 75.0}
   FENCING={20.0 30.0}
   HEALING={20.0 30.0}
   INSCRIPTION={50.0 75.0}
   ITEMID={20.0 30.0}
   MAGERY={25.0 50.0}
   MAGICRESISTANCE={20.0 30.0}
   MEDITATION={20.0 30.0}
   TACTICS={20.0 30.0}
   WRESTLING={20.0 30.0}

   ITEMNEWBIE=random_light
   ITEMNEWBIE=random_female_hair
   COLOR=colors_hair
   ITEM=random_dresses
   COLOR=colors_all
   ITEM=random_shoes
   COLOR=colors_black
   ITEM=i_sash
   COLOR=colors_red
ON=@NPCRestock
   ITEM=rich_backpack
   ITEM=i_dagger


[CHARDEF c_mercenary]
ID=c_man
NAME=#NAMES_HUMANMALE the mercenary
DESIRES=i_gold
AVERSIONS=t_trap
HIREDAYWAGE=70
TSPEECH=spk_human_default
TSPEECH=spk_shopkeep
CATEGORY=Civilized
SUBSECTION=Fighters
DESCRIPTION=Mercenary (human male)
ON=@Create
   COLOR=colors_skin
   NPC=brain_human
   NEED=i_gold
   STR={85 100}
   DEX={45 55}
   INT={45 55}

   ANATOMY={20.0 30.0}
   BUSHIDO={20.0 30.0}
   ARMSLORE={20.0 30.0}
   FENCING={45.0 55.0}
   HEALING={45.0 55.0}
   MACEFIGHTING={45.0 55.0}
   MAGICRESISTANCE={45.0 55.0}
   PARRYING={45.0 55.0}
   SWORDSMANSHIP={45.0 55.0}
   TACTICS={45.0 55.0}
   THROWING={45.0 55.0}
   WRESTLING={45.0 55.0}

   ITEMNEWBIE=random_male_hair
   COLOR=colors_hair
   ITEMNEWBIE=random_facial_hair,1,R5
   COLOR=match_hair
   ITEM=random_shirts_human
   COLOR=colors_all
   ITEM=random_armor_chest_european
   ITEM=random_armor_leg_european
   ITEM=random_armor_arm_european
   ITEM=random_armor_gloves_european
   ITEM=random_armor_head_european
   ITEM=random_armor_gorget_european
   ITEM=random_boots_human
   ITEM=random_capes_all,1,R3
   COLOR=colors_neutral
ON=@NPCRestock
   ITEM=random_coin_purse
   ITEM=random_weapon_all_normal
   ITEM=random_weapon_all_normal
   ITEM=random_armor_shield_european
   ITEM=i_mt_horse_tan,1,R2

[CHARDEF c_mercenary_f]
ID=c_woman
NAME=#NAMES_HUMANFEMALE the mercenary
DESIRES=i_gold
AVERSIONS=t_trap
HIREDAYWAGE=70
TSPEECH=spk_human_default
TSPEECH=spk_shopkeep
CATEGORY=Civilized
SUBSECTION=Fighters
DESCRIPTION=Mercenary (human female)
ON=@Create
   COLOR=colors_skin
   NPC=brain_human
   NEED=i_gold
   STR={85 100}
   DEX={45 55}
   INT={45 55}

   ANATOMY={20.0 30.0}
   BUSHIDO={20.0 30.0}
   ARMSLORE={20.0 30.0}
   FENCING={45.0 55.0}
   HEALING={45.0 55.0}
   MACEFIGHTING={45.0 55.0}
   MAGICRESISTANCE={45.0 55.0}
   PARRYING={45.0 55.0}
   SWORDSMANSHIP={45.0 55.0}
   TACTICS={45.0 55.0}
   THROWING={45.0 55.0}
   WRESTLING={45.0 55.0}

   ITEMNEWBIE=random_female_hair
   COLOR=colors_hair
   ITEM=random_shirts_human
   COLOR=colors_all
   ITEM=random_armor_chest_european
   ITEM=random_armor_leg_european
   ITEM=random_armor_arm_european
   ITEM=random_armor_gloves_european
   ITEM=random_armor_head_european
   ITEM=random_armor_gorget_european
   ITEM=random_boots_human
   ITEM=random_capes_all,1,R3
   COLOR=colors_neutral
ON=@NPCRestock
   ITEM=random_coin_purse
   ITEM=random_weapon_all_normal
   ITEM=random_weapon_all_normal
   ITEM=random_armor_shield_european
   ITEM=i_mt_horse_tan,1,R2


[CHARDEF c_miner]
ID=c_man
NAME=#NAMES_HUMANMALE the miner
DESIRES=i_gold
AVERSIONS=t_trap
TSPEECH=spk_human_default
TSPEECH=spk_shopkeep
CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Miner (human male)
ON=@Create
   COLOR=colors_skin
   NPC=brain_human
   NEED=i_gold
   STR={85 95}
   DEX={45 55}
   INT={45 55}

   ARMSLORE={20.0 30.0}
   BLACKSMITHING={20.0 30.0}
   CAMPING={20.0 30.0}
   MACEFIGHTING={25.0 50.0}
   MAGICRESISTANCE={20.0 30.0}
   MINING={50.0 75.0}
   PARRYING={20.0 30.0}
   TACTICS={20.0 30.0}
   TINKERING={20.0 30.0}
   WRESTLING={20.0 30.0}

   ITEMNEWBIE=random_light
   ITEMNEWBIE=random_male_hair
   COLOR=colors_hair
   ITEMNEWBIE=random_facial_hair,1,R2
   COLOR=match_hair
   ITEM=random_shirts_human
   COLOR=colors_gray
   ITEM=random_pants_human
   COLOR=colors_blue
   ITEM=random_boots_human
   COLOR=colors_brown
   ITEM=random_hats,1,R5
   COLOR=colors_all
ON=@NPCRestock
   ITEM=meager_backpack
   ITEM=i_pickaxe
   ITEM=i_shovel,1,R2

[CHARDEF c_miner_f]
ID=c_woman
NAME=#NAMES_HUMANFEMALE the miner
DESIRES=i_gold
AVERSIONS=t_trap
TSPEECH=spk_human_default
TSPEECH=spk_shopkeep
CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Miner (human female)
ON=@Create
   COLOR=colors_skin
   NPC=brain_human
   NEED=i_gold
   STR={85 95}
   DEX={45 55}
   INT={45 55}

   ARMSLORE={20.0 30.0}
   BLACKSMITHING={20.0 30.0}
   CAMPING={20.0 30.0}
   MACEFIGHTING={25.0 50.0}
   MAGICRESISTANCE={20.0 30.0}
   MINING={50.0 75.0}
   PARRYING={20.0 30.0}
   TACTICS={20.0 30.0}
   TINKERING={20.0 30.0}
   WRESTLING={20.0 30.0}

   ITEMNEWBIE=random_light
   ITEMNEWBIE=random_female_hair
   COLOR=colors_hair
   ITEM=random_shirts_human
   COLOR=colors_gray
   ITEM=random_skirts_human
   COLOR=colors_blue
   ITEM=random_boots_human
   COLOR=colors_brown
   ITEM=random_hats,1,R5
   COLOR=colors_all
ON=@NPCRestock
   ITEM=meager_backpack
   ITEM=i_pickaxe
   ITEM=i_shovel,1,R2


[CHARDEF c_monk]
ID=c_man
NAME=#NAMES_HUMANMALE the monk
DESIRES=i_gold
AVERSIONS=t_trap
TSPEECH=spk_human_default
TSPEECH=spk_shopkeep
CATEGORY=Civilized
SUBSECTION=Religious
DESCRIPTION=Monk (human male)
ON=@Create
   COLOR=colors_skin
   NPC=brain_human
   NEED=i_gold
   STR={45 55}
   DEX={45 55}
   INT={45 55}

   ANATOMY={20.0 30.0}
   EVALUATINGINTEL={20.0 30.0}
   INSCRIPTION={20.0 30.0}
   MAGICRESISTANCE={20.0 30.0}
   MEDITATION={50.0 75.0}
   SPELLWEAVING={20.0 30.0}
   SPIRITSPEAK={50.0 75.0}
   TACTICS={20.0 30.0}
   TASTEID={20.0 30.0}
   WRESTLING={50.0 75.0}

   ITEMNEWBIE=random_light
   ITEMNEWBIE=random_male_hair
   COLOR=colors_hair
   ITEMNEWBIE=random_facial_hair,1,R2
   COLOR=match_hair
   ITEM=i_robe
   COLOR=colors_neutral
   ITEM=i_sandals
   COLOR=colors_neutral
ON=@NPCRestock
   ITEM=random_coin_purse

[CHARDEF c_monk_f]
ID=c_woman
NAME=#NAMES_HUMANFEMALE the monk
DESIRES=i_gold
AVERSIONS=t_trap
TSPEECH=spk_human_default
TSPEECH=spk_shopkeep
CATEGORY=Civilized
SUBSECTION=Religious
DESCRIPTION=Monk (human female)
ON=@Create
   COLOR=colors_skin
   NPC=brain_human
   NEED=i_gold
   STR={45 55}
   DEX={45 55}
   INT={45 55}

   ANATOMY={20.0 30.0}
   EVALUATINGINTEL={20.0 30.0}
   INSCRIPTION={20.0 30.0}
   MAGICRESISTANCE={20.0 30.0}
   MEDITATION={50.0 75.0}
   SPELLWEAVING={20.0 30.0}
   SPIRITSPEAK={50.0 75.0}
   TACTICS={20.0 30.0}
   TASTEID={20.0 30.0}
   WRESTLING={50.0 75.0}

   ITEMNEWBIE=random_light
   ITEMNEWBIE=random_female_hair
   COLOR=colors_hair
   ITEM=i_robe
   COLOR=colors_neutral
   ITEM=i_sandals
   COLOR=colors_neutral
ON=@NPCRestock
   ITEM=random_coin_purse


[CHARDEF c_necromancer]
ID=c_man
NAME=#NAMES_HUMANMALE the necromancer
DESIRES=i_gold
AVERSIONS=t_trap
TSPEECH=spk_human_default
TSPEECH=spk_shopkeep
CATEGORY=Civilized
SUBSECTION=Villagers
DESCRIPTION=Necromancer (human male)
ON=@Create
   COLOR=colors_skin
   NPC=brain_human
   NEED=i_gold
   STR={45 55}
   DEX={45 55}
   INT={85 95}

   ALCHEMY={20.0 30.0}
   ANATOMY={20.0 30.0}
   DETECTINGHIDDEN={20.0 30.0}
   EVALUATINGINTEL={50.0 100.0}
   FOCUS={50.0 100.0}
   HEALING={20.0 30.0}
   IMBUING={20.0 30.0}
   INSCRIPTION={20.0 30.0}
   ITEMID={20.0 30.0}
   MACEFIGHTING={20.0 30.0}
   MAGERY={20.0 30.0}
   MAGICRESISTANCE={50.0 100.0}
   MEDITATION={50.0 100.0}
   NECROMANCY={50.0 100.0}
   SPIRITSPEAK={50.0 100.0}
   TACTICS={20.0 30.0}
   WRESTLING={20.0 30.0}

   ITEMNEWBIE=random_male_hair
   COLOR=colors_hair
   ITEMNEWBIE=random_facial_hair,1,R2
   COLOR=match_hair
   ITEM=random_shirts_human
   COLOR=colors_all
   ITEM=random_pants_human
   COLOR=colors_all
   ITEM=random_footwear_human
   COLOR=colors_all
   ITEM=random_hats,1,R2
   COLOR=colors_all
   ITEM=random_tunics_all,1,R2
   COLOR=colors_all
   ITEM=random_capes_all,1,R2
   COLOR=colors_all
   ITEM=random_robes_elven,1,R5
   COLOR=colors_all
   ITEM=random_jewelry
   ITEM=random_jewelry,1,R2
   ITEM=random_jewelry,1,R2
ON=@NPCRestock
   ITEM=random_coin_purse
   ITEM=random_weapon_staff_normal

[CHARDEF c_necromancer_f]
ID=c_woman
NAME=#NAMES_HUMANFEMALE the necromancer
DESIRES=i_gold
AVERSIONS=t_trap
TSPEECH=spk_human_default
TSPEECH=spk_shopkeep
CATEGORY=Civilized
SUBSECTION=Villagers
DESCRIPTION=Necromancer (human female)
ON=@Create
   COLOR=colors_skin
   NPC=brain_human
   NEED=i_gold
   STR={45 55}
   DEX={45 55}
   INT={85 95}

   ALCHEMY={20.0 30.0}
   ANATOMY={20.0 30.0}
   DETECTINGHIDDEN={20.0 30.0}
   EVALUATINGINTEL={50.0 100.0}
   FOCUS={50.0 100.0}
   HEALING={20.0 30.0}
   IMBUING={20.0 30.0}
   INSCRIPTION={20.0 30.0}
   ITEMID={20.0 30.0}
   MACEFIGHTING={20.0 30.0}
   MAGERY={20.0 30.0}
   MAGICRESISTANCE={50.0 100.0}
   MEDITATION={50.0 100.0}
   NECROMANCY={50.0 100.0}
   SPIRITSPEAK={50.0 100.0}
   TACTICS={20.0 30.0}
   WRESTLING={20.0 30.0}

   ITEMNEWBIE=random_female_hair
   COLOR=colors_hair
   ITEM=random_shirts_human
   COLOR=colors_all
   ITEM=random_pants_human
   COLOR=colors_all
   ITEM=random_footwear_human
   COLOR=colors_all
   ITEM=random_skirts_human,1,R2
   COLOR=colors_all
   ITEM=random_hats,1,R2
   COLOR=colors_all
   ITEM=random_tunics_all,1,R2
   COLOR=colors_all
   ITEM=random_capes_all,1,R2
   COLOR=colors_all
   ITEM=random_robes_elven,1,R5
   COLOR=colors_all
   ITEM=random_dresses,1,R5
   COLOR=colors_all
   ITEM=random_jewelry
   ITEM=random_jewelry,1,R2
   ITEM=random_jewelry,1,R2
ON=@NPCRestock
   ITEM=random_coin_purse
   ITEM=random_weapon_staff_normal


[CHARDEF c_noble]
ID=c_man
NAME=#NAMES_HUMANMALE the noble
DESIRES=i_gold
AVERSIONS=t_trap
TSPEECH=spk_human_default
TSPEECH=spk_shopkeep
CATEGORY=Civilized
SUBSECTION=Villagers
DESCRIPTION=Noble (human male)
ON=@Create
   COLOR=colors_skin
   NPC=brain_human
   NEED=i_gold
   STR={45 55}
   DEX={45 55}
   INT={45 55}

   ANATOMY={20.0 30.0}
   EVALUATINGINTEL={20.0 30.0}
   FENCING={20.0 30.0}
   HEALING={20.0 30.0}
   ITEMID={20.0 30.0}
   MAGERY={20.0 30.0}
   MAGICRESISTANCE={20.0 30.0}
   MEDITATION={20.0 30.0}
   PARRYING={20.0 30.0}
   SWORDSMANSHIP={20.0 30.0}
   TACTICS={20.0 30.0}
   TASTEID={20.0 30.0}
   WRESTLING={20.0 30.0}

   ITEMNEWBIE=random_light
   ITEMNEWBIE=random_male_hair
   COLOR=colors_hair
   ITEMNEWBIE=random_facial_hair,1,R5
   COLOR=match_hair
   ITEM=random_shirts_human
   COLOR=colors_all
   ITEM=random_pants_human
   COLOR=colors_all
   ITEM=i_cape
   COLOR=colors_all
   ITEM=i_sash
   COLOR=colors_all
   ITEM=random_boots_human
   COLOR=colors_black
   ITEM=random_hats,1,R3
   COLOR=colors_all
   ITEM=random_jewelry
   ITEM=random_jewelry,1,R2
   ITEM=random_jewelry,1,R2
ON=@NPCRestock
   ITEM=loaded_backpack
   ITEM=random_weapon_sword_normal
   ITEM=random_armor_shield_european

[CHARDEF c_noble_f]
ID=c_woman
NAME=#NAMES_HUMANFEMALE the noble
DESIRES=i_gold
AVERSIONS=t_trap
TSPEECH=spk_human_default
TSPEECH=spk_shopkeep
CATEGORY=Civilized
SUBSECTION=Villagers
DESCRIPTION=Noble (human female)
ON=@Create
   COLOR=colors_skin
   NPC=brain_human
   NEED=i_gold
   STR={45 55}
   DEX={45 55}
   INT={45 55}

   ANATOMY={20.0 30.0}
   EVALUATINGINTEL={20.0 30.0}
   FENCING={20.0 30.0}
   HEALING={20.0 30.0}
   ITEMID={20.0 30.0}
   MAGERY={20.0 30.0}
   MAGICRESISTANCE={20.0 30.0}
   MEDITATION={20.0 30.0}
   PARRYING={20.0 30.0}
   SWORDSMANSHIP={20.0 30.0}
   TACTICS={20.0 30.0}
   TASTEID={20.0 30.0}
   WRESTLING={20.0 30.0}

   ITEMNEWBIE=random_light
   ITEMNEWBIE=random_female_hair
   COLOR=colors_hair
   ITEM=random_dresses
   COLOR=colors_all
   ITEM=i_cape
   COLOR=colors_all
   ITEM=i_sash
   COLOR=colors_all
   ITEM=random_shoes
   COLOR=colors_all
   ITEM=random_hats,1,R3
   COLOR=colors_all
   ITEM=random_jewelry
   ITEM=random_jewelry,1,R2
   ITEM=random_jewelry,1,R2
ON=@NPCRestock
   ITEM=loaded_backpack
   ITEM=random_weapon_sword_normal
   ITEM=random_armor_shield_european


[CHARDEF c_ocllorunner]
ID=c_man
NAME=#NAMES_HUMANMALE the runner
DESIRES=i_gold
AVERSIONS=t_trap
TSPEECH=spk_human_default
TSPEECH=spk_shopkeep
CATEGORY=Civilized
SUBSECTION=Ocllo Town Members
DESCRIPTION=Ocllo Runner (human male)
ON=@Create
   COLOR=colors_skin
   NPC=brain_human
   NEED=i_gold
   STR={45 55}
   DEX={45 55}
   INT={25 30}

   TACTICS={20.0 30.0}
   WRESTLING={20.0 30.0}

   ITEMNEWBIE=random_light
   ITEMNEWBIE=random_male_hair
   COLOR=colors_hair
   ITEMNEWBIE=random_facial_hair,1,R5
   COLOR=match_hair
   ITEM=random_shirts_human
   COLOR=colors_all
   ITEM=i_pants_short
   COLOR=colors_all
   ITEM=i_sandals
ON=@NPCRestock
   ITEM=poor_backpack

[CHARDEF c_ocllorunner_f]
ID=c_woman
NAME=#NAMES_HUMANFEMALE the runner
DESIRES=i_gold
AVERSIONS=t_trap
TSPEECH=spk_human_default
TSPEECH=spk_shopkeep
CATEGORY=Civilized
SUBSECTION=Ocllo Town Members
DESCRIPTION=Ocllo Runner (human female)
ON=@Create
   COLOR=colors_skin
   NPC=brain_human
   NEED=i_gold
   STR={45 55}
   DEX={45 55}
   INT={25 30}

   TACTICS={20.0 30.0}
   WRESTLING={20.0 30.0}

   ITEMNEWBIE=random_light
   ITEMNEWBIE=random_female_hair
   COLOR=colors_hair
   ITEM=random_shirts_human
   COLOR=colors_all
   ITEM=random_skirts_human
   COLOR=colors_all
   ITEM=i_sandals
ON=@NPCRestock
   ITEM=poor_backpack


[CHARDEF c_paladin]
ID=c_man
NAME=#NAMES_HUMANMALE the paladin
DESIRES=i_gold
AVERSIONS=t_trap
TSPEECH=spk_human_default
TSPEECH=spk_shopkeep
CATEGORY=Civilized
SUBSECTION=Fighters
DESCRIPTION=Paladin (human male)
ON=@Create
   COLOR=colors_skin
   NPC=brain_human
   NEED=i_gold
   STR={85 110}
   DEX={55 75}
   INT={55 75}

   ANATOMY={50.0 75.0}
   ARCHERY={50.0 75.0}
   ARMSLORE={20.0 30.0}
   BUSHIDO={20.0 30.0}
   CHIVALRY={50.0 75.0}
   FENCING={50.0 75.0}
   HEALING={50.0 75.0}
   MACEFIGHTING={50.0 75.0}
   MAGICRESISTANCE={50.0 75.0}
   MEDITATION={20.0 30.0}
   PARRYING={50.0 75.0}
   SWORDSMANSHIP={50.0 75.0}
   TACTICS={50.0 75.0}
   THROWING={50.0 75.0}
   WRESTLING={50.0 75.0}

   ITEMNEWBIE=random_male_hair
   COLOR=colors_hair
   ITEMNEWBIE=random_facial_hair,1,R5
   COLOR=match_hair
   ITEM=i_platemail_chest
   ITEM=i_platemail_leggings
   ITEM=i_platemail_arms
   ITEM=i_platemail_gloves
   ITEM=i_platemail_gorget
   ITEM=random_armor_head_european
   ITEM={ random_tunics_manly 1 random_robes_manly 1 }
   COLOR=colors_all
   ITEM=random_capes_all
   COLOR=colors_all
ON=@NPCRestock
   ITEM=loaded_backpack
   ITEM=random_weapon_all_normal
   ITEM=random_weapon_all_normal
   ITEM=random_armor_shield_european
   ITEM=i_mt_horse_tan,1,R2

[CHARDEF c_paladin_f]
ID=c_woman
NAME=#NAMES_HUMANFEMALE the paladin
DESIRES=i_gold
AVERSIONS=t_trap
TSPEECH=spk_human_default
TSPEECH=spk_shopkeep
CATEGORY=Civilized
SUBSECTION=Fighters
DESCRIPTION=Paladin (human female)
ON=@Create
   COLOR=colors_skin
   NPC=brain_human
   NEED=i_gold
   STR={85 110}
   DEX={55 75}
   INT={55 75}

   ANATOMY={50.0 75.0}
   ARCHERY={50.0 75.0}
   ARMSLORE={20.0 30.0}
   BUSHIDO={20.0 30.0}
   CHIVALRY={50.0 75.0}
   FENCING={50.0 75.0}
   HEALING={50.0 75.0}
   MACEFIGHTING={50.0 75.0}
   MAGICRESISTANCE={50.0 75.0}
   MEDITATION={20.0 30.0}
   PARRYING={50.0 75.0}
   SWORDSMANSHIP={50.0 75.0}
   TACTICS={50.0 75.0}
   THROWING={50.0 75.0}
   WRESTLING={50.0 75.0}

   ITEMNEWBIE=random_female_hair
   COLOR=colors_hair
   ITEM=i_platemail_chest
   ITEM=i_platemail_leggings
   ITEM=i_platemail_arms
   ITEM=i_platemail_gloves
   ITEM=i_platemail_gorget
   ITEM=random_armor_head_european
   ITEM={ random_tunics_manly 1 random_robes_manly 1 }
   COLOR=colors_all
   ITEM=random_capes_all
   COLOR=colors_all
ON=@NPCRestock
   ITEM=loaded_backpack
   ITEM=random_weapon_all_normal
   ITEM=random_weapon_all_normal
   ITEM=random_armor_shield_european
   ITEM=i_mt_horse_tan,1,R2


[CHARDEF c_peasant]
ID=c_man
NAME=#NAMES_HUMANMALE the peasant
DESIRES=i_gold
AVERSIONS=t_trap
TSPEECH=spk_human_default
TSPEECH=spk_shopkeep
CATEGORY=Civilized
SUBSECTION=Villagers
DESCRIPTION=Peasant (human male)
ON=@Create
   COLOR=colors_skin
   NPC=brain_human
   NEED=i_gold
   STR={25 35}
   DEX={25 35}
   INT={25 35}

   TACTICS={20.0 30.0}
   WRESTLING={20.0 30.0}

   ITEMNEWBIE=random_male_hair
   COLOR=colors_hair
   ITEMNEWBIE=random_facial_hair
   COLOR=match_hair
   ITEM=random_shirts_human
   COLOR=colors_all
   ITEM=random_pants_human
   COLOR=colors_all
ON=@NPCRestock
   ITEM=poor_backpack

[CHARDEF c_peasant_f]
ID=c_woman
NAME=#NAMES_HUMANFEMALE the peasant
DESIRES=i_gold
AVERSIONS=t_trap
TSPEECH=spk_human_default
TSPEECH=spk_shopkeep
CATEGORY=Civilized
SUBSECTION=Villagers
DESCRIPTION=Peasant (human female)
ON=@Create
   COLOR=colors_skin
   NPC=brain_human
   NEED=i_gold
   STR={25 35}
   DEX={25 35}
   INT={25 35}

   TACTICS={20.0 30.0}
   WRESTLING={20.0 30.0}

   ITEMNEWBIE=random_female_hair
   COLOR=colors_hair
   ITEM=random_shirts_human
   COLOR=colors_all
   ITEM=random_skirts_human
   COLOR=colors_all
ON=@NPCRestock
   ITEM=poor_backpack


[CHARDEF c_priest]
ID=c_man
NAME=#NAMES_HUMANMALE the priest
DESIRES=i_gold
AVERSIONS=t_trap
TSPEECH=spk_human_default
TSPEECH=spk_shopkeep
CATEGORY=Civilized
SUBSECTION=Religious
DESCRIPTION=Priest (human male)
ON=@Create
   COLOR=colors_skin
   NPC=brain_human
   NEED=i_gold
   STR={45 55}
   DEX={45 55}
   INT={45 55}

   ANATOMY={20.0 30.0}
   EVALUATINGINTEL={20.0 30.0}
   INSCRIPTION={20.0 30.0}
   MAGICRESISTANCE={20.0 30.0}
   MEDITATION={50.0 75.0}
   MYSTICISM={20.0 30.0}
   SPIRITSPEAK={50.0 75.0}
   TACTICS={20.0 30.0}
   TASTEID={20.0 30.0}
   WRESTLING={20.0 30.0}

   ITEMNEWBIE=random_light
   ITEMNEWBIE=random_male_hair
   COLOR=colors_hair
   ITEMNEWBIE=random_facial_hair,1,R2
   COLOR=match_hair
   ITEM=i_robe
   COLOR=colors_gray
   ITEM=i_sandals
   COLOR=colors_gray
ON=@NPCRestock
   ITEM=random_coin_purse
   ITEM=monster_regbag_mysticism

[CHARDEF c_priestess_f]
ID=c_woman
NAME=#NAMES_HUMANFEMALE the priestess
DESIRES=i_gold
AVERSIONS=t_trap
TSPEECH=spk_human_default
TSPEECH=spk_shopkeep
CATEGORY=Civilized
SUBSECTION=Religious
DESCRIPTION=Priestess (human female)
ON=@Create
   COLOR=colors_skin
   NPC=brain_human
   NEED=i_gold
   STR={45 55}
   DEX={45 55}
   INT={45 55}

   ANATOMY={20.0 30.0}
   EVALUATINGINTEL={20.0 30.0}
   INSCRIPTION={20.0 30.0}
   MAGICRESISTANCE={20.0 30.0}
   MEDITATION={50.0 75.0}
   MYSTICISM={20.0 30.0}
   SPIRITSPEAK={50.0 75.0}
   TACTICS={20.0 30.0}
   TASTEID={20.0 30.0}
   WRESTLING={20.0 30.0}

   ITEMNEWBIE=random_light
   ITEMNEWBIE=random_male_hair
   COLOR=colors_hair
   ITEM=i_robe
   COLOR=colors_gray
   ITEM=i_sandals
   COLOR=colors_gray
ON=@NPCRestock
   ITEM=random_coin_purse
   ITEM=monster_regbag_mysticism


[CHARDEF c_ranger]
ID=c_man
NAME=#NAMES_HUMANMALE the ranger
DESIRES=i_gold
AVERSIONS=t_trap
TSPEECH=spk_human_default
TSPEECH=spk_shopkeep
CATEGORY=Civilized
SUBSECTION=Fighters
DESCRIPTION=Ranger (human male)
ON=@Create
   COLOR=colors_skin
   NPC=brain_human
   NEED=i_gold
   STR={85 95}
   DEX={45 55}
   INT={45 55}

   ANATOMY={20.0 30.0}
   ANIMALLORE={20.0 30.0}
   ARCHERY={50.0 75.0}
   BOWCRAFT={25.0 50.0}
   CAMPING={20.0 30.0}
   CARTOGRAPHY={20.0 30.0}
   DETECTINGHIDDEN={25.0 50.0}
   HEALING={20.0 30.0}
   HIDING={25.0 50.0}
   LUMBERJACKING={25.0 50.0}
   MAGICRESISTANCE={25.0 50.0}
   STEALTH={25.0 50.0}
   SWORDSMANSHIP={20.0 30.0}
   TACTICS={25.0 50.0}
   TRACKING={50.0 75.0}
   WRESTLING={20.0 30.0}

   ITEMNEWBIE=random_male_hair
   COLOR=colors_hair
   ITEMNEWBIE=random_facial_hair,1,R5
   COLOR=match_hair
   ITEM=random_shirts_human
   COLOR=colors_green
   ITEM=random_pants_human
   COLOR=colors_brown
   ITEM=random_footwear_human
   COLOR=colors_brown
   ITEM=random_hats
   COLOR=colors_green
   ITEM=random_armor_leather_european
   ITEM=random_armor_leather_european,1,R2
   ITEM=random_armor_leather_european,1,R2
   ITEM=random_armor_leather_european,1,R2
ON=@NPCRestock
   ITEM=random_coin_purse
   ITEM=random_weapon_archer_normal
   ITEM=i_arrow,{5 20}
   ITEM=i_xbolt,{5 20}

[CHARDEF c_ranger_f]
ID=c_woman
NAME=#NAMES_HUMANFEMALE the ranger
DESIRES=i_gold
AVERSIONS=t_trap
TSPEECH=spk_human_default
TSPEECH=spk_shopkeep
CATEGORY=Civilized
SUBSECTION=Fighters
DESCRIPTION=Ranger (human female)
ON=@Create
   COLOR=colors_skin
   NPC=brain_human
   NEED=i_gold
   STR={85 95}
   DEX={45 55}
   INT={45 55}

   ANATOMY={20.0 30.0}
   ANIMALLORE={20.0 30.0}
   ARCHERY={50.0 75.0}
   BOWCRAFT={25.0 50.0}
   CAMPING={20.0 30.0}
   CARTOGRAPHY={20.0 30.0}
   DETECTINGHIDDEN={25.0 50.0}
   HEALING={20.0 30.0}
   HIDING={25.0 50.0}
   LUMBERJACKING={25.0 50.0}
   MAGICRESISTANCE={25.0 50.0}
   STEALTH={25.0 50.0}
   SWORDSMANSHIP={20.0 30.0}
   TACTICS={25.0 50.0}
   TRACKING={50.0 75.0}
   WRESTLING={20.0 30.0}

   ITEMNEWBIE=random_female_hair
   COLOR=colors_hair
   ITEM=random_shirts_human
   COLOR=colors_green
   ITEM=random_pants_human
   COLOR=colors_brown
   ITEM=random_footwear_human
   COLOR=colors_brown
   ITEM=random_hats
   COLOR=colors_green
   ITEM=random_armor_leather_european
   ITEM=random_armor_leather_european,1,R2
   ITEM=random_armor_leather_european,1,R2
   ITEM=random_armor_leather_european,1,R2
ON=@NPCRestock
   ITEM=random_coin_purse
   ITEM=random_weapon_archer_normal
   ITEM=i_arrow,{5 20}
   ITEM=i_xbolt,{5 20}


[CHARDEF c_sailor]
ID=c_man
NAME=#NAMES_HUMANMALE the sailor
DESIRES=i_gold
AVERSIONS=t_trap
HIREDAYWAGE=50
TSPEECH=spk_human_default
TSPEECH=spk_shopkeep
CATEGORY=Civilized
SUBSECTION=Villagers
DESCRIPTION=Sailor (human male)
ON=@Create
   COLOR=colors_skin
   NPC=brain_human
   NEED=i_gold
   STR={45 55}
   DEX={45 55}
   INT={45 55}

   ANATOMY={20.0 30.0}
   FENCING={20.0 30.0}
   FISHING={50.0 75.0}
   MACEFIGHTING={20.0 30.0}
   PARRYING={20.0 30.0}
   SWORDSMANSHIP={20.0 30.0}
   TACTICS={20.0 30.0}
   WRESTLING={20.0 30.0}

   ITEMNEWBIE=random_light
   ITEMNEWBIE=random_male_hair
   COLOR=colors_hair
   ITEMNEWBIE=random_facial_hair,1,R5
   COLOR=match_hair
   ITEM=random_shirts_human
   COLOR=colors_all
   ITEM=random_pants_human
   COLOR=colors_all
   ITEM=random_footwear_human
   COLOR=colors_all
   ITEM=i_bandana,1,R2
   COLOR=colors_all
ON=@NPCRestock
   ITEM=random_coin_purse
   ITEM=i_cutlass

[CHARDEF c_sailor_f]
ID=c_woman
NAME=#NAMES_HUMANFEMALE the sailor
DESIRES=i_gold
AVERSIONS=t_trap
HIREDAYWAGE=50
TSPEECH=spk_human_default
TSPEECH=spk_shopkeep
CATEGORY=Civilized
SUBSECTION=Villagers
DESCRIPTION=Sailor (human female)
ON=@Create
   COLOR=colors_skin
   NPC=brain_human
   NEED=i_gold
   STR={45 55}
   DEX={45 55}
   INT={45 55}

   ANATOMY={20.0 30.0}
   FENCING={20.0 30.0}
   FISHING={50.0 75.0}
   MACEFIGHTING={20.0 30.0}
   PARRYING={20.0 30.0}
   SWORDSMANSHIP={20.0 30.0}
   TACTICS={20.0 30.0}
   WRESTLING={20.0 30.0}

   ITEMNEWBIE=random_light
   ITEMNEWBIE=random_female_hair
   COLOR=colors_hair
   ITEM=random_shirts_human
   COLOR=colors_all
   ITEM=random_pants_human
   COLOR=colors_all
   ITEM=random_footwear_human
   COLOR=colors_all
   ITEM=i_bandana,1,R2
   COLOR=colors_all
ON=@NPCRestock
   ITEM=random_coin_purse
   ITEM=i_cutlass


[CHARDEF c_sculptor]
ID=c_man
NAME=#NAMES_HUMANMALE the sculptor
DESIRES=i_gold
AVERSIONS=t_trap
TSPEECH=spk_human_default
TSPEECH=spk_shopkeep
CATEGORY=Civilized
SUBSECTION=Arts & Music
DESCRIPTION=Sculptor (human male)
ON=@Create
   COLOR=colors_skin
   NPC=brain_human
   NEED=i_gold
   STR={45 55}
   DEX={45 55}
   INT={45 55}

   ANATOMY={20.0 30.0}
   INSCRIPTION={20.0 30.0}
   MACEFIGHTING={20.0 30.0}
   MAGICRESISTANCE={20.0 30.0}
   MEDITATION={20.0 30.0}
   MINING={50.0 75.0}
   SPIRITSPEAK={20.0 30.0}
   TACTICS={20.0 30.0}
   WRESTLING={20.0 30.0}

   ITEMNEWBIE=random_male_hair
   COLOR=colors_hair
   ITEMNEWBIE=random_facial_hair
   COLOR=match_hair
   ITEM=random_shirts_human
   COLOR=colors_all
   ITEM=random_pants_human
   COLOR=colors_all
   ITEM=random_footwear_human
   COLOR=colors_neutral
   ITEM=random_hats
   COLOR=colors_neutral
ON=@NPCRestock
   ITEM=random_coin_purse
   ITEM={ i_hammer_sledge 1 i_hammer_smith 1 }

[CHARDEF c_sculptor_f]
ID=c_woman
NAME=#NAMES_HUMANFEMALE the sculptor
DESIRES=i_gold
AVERSIONS=t_trap
TSPEECH=spk_human_default
TSPEECH=spk_shopkeep
CATEGORY=Civilized
SUBSECTION=Arts & Music
DESCRIPTION=Sculptor (human female)
ON=@Create
   COLOR=colors_skin
   NPC=brain_human
   NEED=i_gold
   STR={45 55}
   DEX={45 55}
   INT={45 55}

   ANATOMY={20.0 30.0}
   INSCRIPTION={20.0 30.0}
   MACEFIGHTING={20.0 30.0}
   MAGICRESISTANCE={20.0 30.0}
   MEDITATION={20.0 30.0}
   MINING={50.0 75.0}
   SPIRITSPEAK={20.0 30.0}
   TACTICS={20.0 30.0}
   WRESTLING={20.0 30.0}

   ITEMNEWBIE=random_female_hair
   COLOR=colors_hair
   ITEM=random_light
   ITEM=random_shirts_human
   COLOR=colors_all
   ITEM=random_skirts_human
   COLOR=colors_all
   ITEM=random_footwear_human
   COLOR=colors_neutral
   ITEM=random_hats
   COLOR=colors_neutral
ON=@NPCRestock
   ITEM=random_coin_purse
   ITEM={ i_hammer_sledge 1 i_hammer_smith 1 }


[CHARDEF c_thief]
ID=c_man
NAME=#NAMES_HUMANMALE the thief
DESIRES=i_gold
AVERSIONS=t_trap
TSPEECH=spk_human_default
TSPEECH=spk_shopkeep
CATEGORY=Civilized
SUBSECTION=Villagers
DESCRIPTION=Thief (human male)
ON=@Create
   COLOR=colors_skin
   NPC=brain_thief
   NEED=i_gold
   STR={45 55}
   DEX={75 100}
   INT={45 55}

   DETECTINGHIDDEN={20.0 30.0}
   FENCING={20.0 30.0}
   HIDING={50.0 75.0}
   ITEMID={50.0 75.0}
   LOCKPICKING={50.0 75.0}
   MAGICRESISTANCE={20.0 30.0}
   NINJITSU={50.0 75.0}
   PARRYING={20.0 30.0}
   POISONING={50.0 75.0}
   SNOOPING={50.0 75.0}
   STEALING={50.0 75.0}
   STEALTH={50.0 75.0}
   TACTICS={20.0 30.0}
   THROWING={50.0 75.0}
   WRESTLING={20.0 30.0}

   ITEMNEWBIE=random_male_hair
   COLOR=colors_hair
   ITEMNEWBIE=random_facial_hair,1,R5
   COLOR=match_hair
   ITEM=random_shirts_human
   COLOR=colors_all
   ITEM=random_pants_human
   COLOR=colors_all
   ITEM=random_footwear_human
   COLOR=colors_all
   ITEM=random_hats
   COLOR=colors_all
   ITEM=random_jewelry
   ITEM=random_jewelry,1,R2
   ITEM=random_jewelry,1,R2
ON=@NPCRestock
   ITEM=random_coin_purse
   ITEM=random_weapon_fencing_normal
   ITEM=random_armor_shield_european
   ITEM=i_lockpick,{5 10}

[CHARDEF c_thief_f]
ID=c_woman
NAME=#NAMES_HUMANFEMALE the thief
DESIRES=i_gold
AVERSIONS=t_trap
TSPEECH=spk_human_default
TSPEECH=spk_shopkeep
CATEGORY=Civilized
SUBSECTION=Villagers
DESCRIPTION=Thief (human female)
ON=@Create
   COLOR=colors_skin
   NPC=brain_thief
   NEED=i_gold
   STR={45 55}
   DEX={75 100}
   INT={45 55}

   DETECTINGHIDDEN={20.0 30.0}
   FENCING={20.0 30.0}
   HIDING={50.0 75.0}
   ITEMID={50.0 75.0}
   LOCKPICKING={50.0 75.0}
   MAGICRESISTANCE={20.0 30.0}
   NINJITSU={50.0 75.0}
   PARRYING={20.0 30.0}
   POISONING={50.0 75.0}
   SNOOPING={50.0 75.0}
   STEALING={50.0 75.0}
   STEALTH={50.0 75.0}
   TACTICS={20.0 30.0}
   THROWING={50.0 75.0}
   WRESTLING={20.0 30.0}

   ITEMNEWBIE=random_female_hair
   COLOR=colors_hair
   ITEM=random_shirts_human
   COLOR=colors_all
   ITEM=random_skirts_human
   COLOR=colors_all
   ITEM=random_footwear_human
   COLOR=colors_all
   ITEM=random_hats
   COLOR=colors_all
   ITEM=random_jewelry
   ITEM=random_jewelry,1,R2
   ITEM=random_jewelry,1,R2
ON=@NPCRestock
   ITEM=random_coin_purse
   ITEM=random_weapon_fencing_normal
   ITEM=random_armor_shield_european
   ITEM=i_lockpick,{5 10}


[CHARDEF c_heal_wander]
ID=c_man
NAME=#NAMES_HUMANMALE the wandering healer
DESIRES=i_gold
AVERSIONS=t_trap
TSPEECH=spk_human_default
TSPEECH=spk_shopkeep
CATEGORY=Civilized
SUBSECTION=Villagers
DESCRIPTION=Wandering Healer (human male)
ON=@Create
   COLOR=colors_skin
   NPC=brain_healer
   NEED=i_gold
   STR={45 55}
   DEX={45 55}
   INT={85 95}

   ANATOMY={20.0 30.0}
   ANIMALLORE={20.0 30.0}
   CAMPING={20.0 30.0}
   COOKING={20.0 30.0}
   EVALUATINGINTEL={50.0 75.0}
   FORENSICS={20.0 30.0}
   HEALING={50.0 75.0}
   MACEFIGHTING={50.0 75.0}
   MAGERY={50.0 75.0}
   MAGICRESISTANCE={50.0 75.0}
   MEDITATION={50.0 75.0}
   SPIRITSPEAK={50.0 75.0}
   TACTICS={50.0 75.0}
   WRESTLING={50.0 75.0}

   ITEMNEWBIE=random_light
   ITEMNEWBIE=random_male_hair
   COLOR=colors_hair
   ITEMNEWBIE=random_facial_hair
   COLOR=match_hair
   ITEM=i_robe
   COLOR=colors_yellow
   ITEM=i_sandals
   COLOR=colors_yellow
   ITEM=random_hats
   COLOR=colors_yellow
ON=@NPCRestock
   ITEM=random_coin_purse
   ITEM=random_weapon_staff_normal

[CHARDEF c_heal_wander_f]
ID=c_woman
NAME=#NAMES_HUMANFEMALE the wandering healer
DESIRES=i_gold
AVERSIONS=t_trap
TSPEECH=spk_human_default
TSPEECH=spk_shopkeep
CATEGORY=Civilized
SUBSECTION=Villagers
DESCRIPTION=Wandering Healer (human female)
ON=@Create
   COLOR=colors_skin
   NPC=brain_healer
   NEED=i_gold
   STR={45 55}
   DEX={45 55}
   INT={85 95}

   ANATOMY={20.0 30.0}
   ANIMALLORE={20.0 30.0}
   CAMPING={20.0 30.0}
   COOKING={20.0 30.0}
   EVALUATINGINTEL={50.0 75.0}
   FORENSICS={20.0 30.0}
   HEALING={50.0 75.0}
   MACEFIGHTING={50.0 75.0}
   MAGERY={50.0 75.0}
   MAGICRESISTANCE={50.0 75.0}
   MEDITATION={50.0 75.0}
   SPIRITSPEAK={50.0 75.0}
   TACTICS={50.0 75.0}
   WRESTLING={50.0 75.0}

   ITEMNEWBIE=random_light
   ITEMNEWBIE=random_female_hair
   COLOR=colors_hair
   ITEM=i_robe
   COLOR=colors_yellow
   ITEM=i_sandals
   COLOR=colors_yellow
   ITEM=random_hats
   COLOR=colors_yellow
ON=@NPCRestock
   ITEM=random_coin_purse
   ITEM=random_weapon_staff_normal


[CHARDEF c_weaponstrainer]
ID=c_man
NAME=#NAMES_HUMANMALE the weapons trainer
DESIRES=i_gold
AVERSIONS=t_trap
TSPEECH=spk_human_default
TSPEECH=spk_shopkeep
CATEGORY=Civilized
SUBSECTION=Fighters
DESCRIPTION=Weapons Trainer (human male)
ON=@Create
   COLOR=colors_skin
   NPC=brain_human
   NEED=i_gold
   STR={85 110}
   DEX={45 55}
   INT={45 55}

   EVALUATINGINTEL={75.0 100.0}
   FENCING={75.0 100.0}
   MACEFIGHTING={75.0 100.0}
   PARRYING={75.0 100.0}
   SWORDSMANSHIP={75.0 100.0}
   TACTICS={75.0 100.0}
   THROWING={75.0 100.0}
   WRESTLING={75.0 100.0}

   ITEMNEWBIE=random_male_hair
   COLOR=colors_hair
   ITEMNEWBIE=random_facial_hair,1,R5
   COLOR=match_hair
   ITEM={ i_leather_tunic 1 i_studded_tunic 1 i_ringmail_tunic 1 i_chainmail_tunic 1 }
   ITEM={ i_leather_leggings 1 i_studded_leggings 1 i_ringmail_leggings 1 i_chainmail_leggings 1 }
   ITEM={ i_leather_sleeves 1 i_studded_sleeves 1 i_ringmail_sleeves 1 }
   ITEM={ i_leather_gloves 1 i_studded_gloves 1 i_ringmail_gloves 1 }
   ITEM={ i_leather_cap 1 i_chainmail_coif 1 }
   ITEM={ i_leather_gorget 1 i_studded_gorget 1 }
   ITEM=random_boots_human
   COLOR=colors_neutral
   ITEM=random_capes_all,1,R3
   COLOR=colors_neutral
ON=@NPCRestock
   ITEM=random_coin_purse
   ITEM=random_armor_shield_european
   ITEM=random_weapon_sword_normal

[CHARDEF c_weaponstrainer_f]
ID=c_woman
NAME=#NAMES_HUMANFEMALE the weapons trainer
DESIRES=i_gold
AVERSIONS=t_trap
TSPEECH=spk_human_default
TSPEECH=spk_shopkeep
CATEGORY=Civilized
SUBSECTION=Fighters
DESCRIPTION=Weapons Trainer (human female)
ON=@Create
   COLOR=colors_skin
   NPC=brain_human
   NEED=i_gold
   STR={85 110}
   DEX={45 55}
   INT={45 55}

   EVALUATINGINTEL={75.0 100.0}
   FENCING={75.0 100.0}
   MACEFIGHTING={75.0 100.0}
   PARRYING={75.0 100.0}
   SWORDSMANSHIP={75.0 100.0}
   TACTICS={75.0 100.0}
   THROWING={75.0 100.0}
   WRESTLING={75.0 100.0}

   ITEMNEWBIE=random_female_hair
   COLOR=colors_hair
   ITEM={ i_leather_tunic 1 i_studded_tunic 1 i_ringmail_tunic 1 i_chainmail_tunic 1 }
   ITEM={ i_leather_leggings 1 i_studded_leggings 1 i_ringmail_leggings 1 i_chainmail_leggings 1 }
   ITEM={ i_leather_sleeves 1 i_studded_sleeves 1 i_ringmail_sleeves 1 }
   ITEM={ i_leather_gloves 1 i_studded_gloves 1 i_ringmail_gloves 1 }
   ITEM={ i_leather_cap 1 i_chainmail_coif 1 }
   ITEM={ i_leather_gorget 1 i_studded_gorget 1 }
   ITEM=random_boots_human
   COLOR=colors_neutral
   ITEM=random_capes_all,1,R3
   COLOR=colors_neutral
ON=@NPCRestock
   ITEM=random_coin_purse
   ITEM=random_armor_shield_european
   ITEM=random_weapon_sword_normal


[CHARDEF c_gladiator_overseer]
ID=c_man
NAME=#NAMES_HUMANMALE the gladiator overseer
DESIRES=i_gold
AVERSIONS=t_trap
TSPEECH=spk_human_default
TSPEECH=spk_shopkeep
CATEGORY=Civilized
SUBSECTION=Fighters
DESCRIPTION=Gladiator Overseer (human male)
ON=@Create
   COLOR=colors_skin
   NPC=brain_human
   NEED=i_gold
   STR={75 100}
   DEX={75 100}
   INT={45 55}

   FENCING={50.0 95.0}
   MACEFIGHTING={70.0 95.0}
   PARRYING={50.0 95.0}
   SWORDSMANSHIP={70.0 95.0}
   TACTICS={50.0 95.0}
   WRESTLING={70.0 95.0}

   ITEMNEWBIE=random_light
   ITEMNEWBIE=random_male_hair
   COLOR=colors_hair
   ITEMNEWBIE=random_facial_hair,1,R5
   COLOR=match_hair
   ITEM=i_ringmail_tunic
   ITEM=i_ringmail_leggings
   ITEM=i_ringmail_sleeves
   ITEM=i_ringmail_gloves
   ITEM=i_chainmail_coif
   ITEM=i_leather_gorget
   ITEM=i_boots_calf
   COLOR=colors_red
ON=@NPCRestock
   ITEM=random_coin_purse
   ITEM=random_shield
   ITEM=i_sword_broad

[EOF]